Dogs of War in Eberron | World Anvil

Dogs of War

Summary

  Dogs of War is a three-part storyline for the Oracle of War campaign. In Dogs of War, you return to the Mournland to locate the Oracle of War’s creator, but find yourselves dragged in a war you didn’t see coming.  

The Story So Far

  In the ruins of the Mournland, you recovered a strange device, the Oracle of War. This artifact had the power to provide tactical advice, but soon malfunctioned and revealed a verse from the Draconic Prophecy:  
When dark lanterns flicker in the light of the silver torch, the King in Green rides north on a bolt of steel. Two nations prepare for war, as all eyes turn to Sky Blue.
  In Sharn, you found allies to help unravel the history of the device. Aided by the sphinx Flamewind, you uncovered a Thranish spy preparing to strike against the King's Dark Lantern. As war between the nations loomed, you located an orphan thief named Sky Blue in the heights of Sharn. The prophecy is starting to come true—but what does it foretell?  

Objectives

  Your goals in Dogs of War are as follows:   1. Locate the Oracle of War’s creator.   2. Save Salvation Outpost from destruction.   The Oracle of War   The Oracle of War is a large, beautifully stained wood chest, set with cogs and gears. It’s three feet wide, two feet deep, three and a half feet tall, and weighs 200 lb. Once per day, you can spend 1 minute feeding the device battlefield information to make a DC 10 group Wisdom (Insight or Perception) check. On a success, the Oracle provides tactical advice that can aid your party in combat. Each adventurer in your group chooses one of the following benefits, which lasts for 1 hour or until used, and must be used within 500 feet of the spot where you activated the Oracle of War.     • You gain surprise at the start of your next combat. During that combat, you have advantage on Dexterity (Stealth) checks. • You can turn one hit from a weapon attack into a critical hit. • For 1 minute, you ignore any damage resistances or immunities belonging to a single creature. • You gain 10 temporary hit points.
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