Wyvernskull Settlement in Eberron | World Anvil
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Wyvernskull

If you’re a Ghaal’dar sailor or guild artisan, this small city—Darguun’s primary seaport—could be your home. The goblinoids who live here are a sociable, rowdy lot who are also, by and large, friendly toward strangers. The seaport has two faces, one political and one capitalist. The political faction, operated by the Marguul Clan, run Wyvernskull with a tight fist and place those of the Bugbear race above the rest of the goblinoids. The capitalist 'faction' is made up more of merchants and traders, even those foreign to Darguun, who seek it to be more similar to Rhukaan Draal. This group is mainly interested in the financial advancement of the goblinoid people as a whole and hope to expand the power and wealth of Wyvernskull through trade.   Ruling Clan: Marguul Clan The Marguul tribes of southern Darguun are dominated by bugbears. The Marguul keep members of other races (including goblins and hobgoblins) as slaves, and only bugbears can be full members of a Marguul tribe. Despite their xenophobia, most of the Marguul tribes pay homage to the Lhesh Haruuc and the Ghaal’dar. However, the few exceptions can prove dangerous to travelers. The Kalkor are a Marguul tribe whose members worship the Mockery, and who delight in flaying their enemies alive. A veteran warrior named Morgaath rules the Kalkor, frequently leading hunting expeditions against outsiders who dare to venture into the Seawall Mountains.   Population: 5,000 / Booming   Marguul Clan Estate: A large, well fortified estate manned by Bugbears loyal to the Marguul Clan. The head of the clan is Zuvrun Marguul, a viscous yet charismatic leader who is often paranoid and quick to be offended. Zuvrun is welcoming of all Bugbears yet quick to shun those that exhibit cowardice. Zuvrun does not care if other goblinoids are cowards, as he expects them to be, but if a Hobgoblin or Goblin prove themselves useful, either in combat or wits or strategy, his praise is great and valuable. The estate itself is an odd mix of luxury and barbarism. Lavish fountains, pools, and imported artwork juxtapose poorly kept slaves in rags and the often brutal screams from the estates torture rooms, which the clan uses for gathering information, breaking new slaves before auction, and sometimes just for fun! Multiple Bugbears man the entrance and exits, while roaming guards patrol the estate at all hours. Notable people are: Zuvrun Marguul: head of the Marguul Clan, a viscous yet charismatic leader who is often paranoid and quick to be offended. Zuvrun is welcoming of all Bugbears yet quick to shun those that exhibit cowardice. Zuvrun does not care if other goblinoids are cowards, as he expects them to be, but if a Hobgoblin or Goblin prove themselves useful, either in combat or wits or strategy, his praise is great and valuable. Buk Marguul: Zuvrun's younger brother and confidant, head of his guard. Provides honest and steady leadership, different from Zuvrun's hotheadedness and paranoia. *Would probably be a better ruler, and certainly help Wyvernskull becoming a more profitable city* Zidar Marguul: Zuvrun's only son, about 8 years old. Kind of a twat. Grevroc the Cold: brilliant Hobgoblin that proved his worth to the Marguul clan by ratting out a Hobgoblin uprising about one year ago and helping to put it down. Knows magic, which Zuvrun finds fascinating. A cold, calculating and manipulative Hobgoblin, often opposes and argues with Buk. Is despised by his fellow Hobgoblin for his betrayal.  Limpbrain: enslaved Goblin that serves as liaison between Zuvrun and the other slaves. Kind of like the Overseer. Despised by all other slaves and treated only marginally better than the others, yet he cherishes this and thinks highly of himself because of it.   The Bear's Folly: Largest tavern in town catering almost exclusively to Bugbears. Other races are allowed in but can be expected to get roughed up if not in good company or protected. Run by Vegtukk, a stout female Bugbear respected by all patrons for her ferocity in the fighting pits. She easily overwhelmed even the strongest of male combatants, but retired after a leg injury. Buggunn "The Bear" broke her right leg in the pits and the injury never healed properly. She still defeated Buggunn even with the broken leg, and his head mounted over the entrance is a testament to her strength and vengeance. Agrerg's Grog: The smallest of the three tavern's in Wyvernskull, Agrerg's Grog is run by the hobgoblin Agrerg, and caters exclusively to those of his own race. As a veteran of The Last War Agrerg served as a Fatal Axe in his legion, a midranking military service member between a solider and a commander. Highly xenophobic, he puts up with other goblinoid races in public, refuses to serve them in his establishment, and holds outright disdain and hatred for all other races. A hobgoblin, especially of military or mercenary background, will be treated with kindness and hospitality. Holds secret meetings with other hobgoblins, not to overthrow the Marguul Clan *at least not yet* but to kill Grevroc the Betrayer, as he is known amongst the hobgoblins.  Greenhorn's Inn: Run by the kind goblin Jat Greenhorn, this inn caters to all and all are welcome. The most likely spot to find foreign merchants or traders needing a nights rest or a stiff drink on land. The drinks and food are excellent, as Jat always had a knack for fine tastes. His 'knack' is his inherent ability to cast "Prestidigitation", which he does on every meal and drink served at his Inn.   Wyvernskull Docks: A rapidly expanding harbor since the official formation and recognition of Darguun as an independent nation. Currently small and medium sized ships can harbor in its seaport, while larger vessels must anchor in the bay and send or receive their goods by smaller ferries. Ambitious work has been in progress to build docks capable or harboring these larger vessels and the first is expected to be completed soon. Stir Nonn is the Bugbear harbor master, and Crawley Gimchin is his goblin assistant. Both are incompetent, and the work at the docks continues despite their errors and mismanagement. They charge a 'premium' to look away from unsavory things, but its a pittance to what they would really get, i.e. 1 silver instead of 1 gold, 1 gold instead of 10 gold, etc. Imports: Enchanted or magical items, high end foods & goods Exports: Slaves, Mercenaries, Ore, Grain   Wyvernskull Marina: General store at the docks, caters to merchants and sailors as most goblinoids are not seafaring. Specializes in fishing, boating and similar gear, but also has basic gear for an adventurer. Run by Hardbob, the goblin! Shrewd and hardworking, he has garnered the respect of all who have business at the docks and seems to be the 'true' power, rather than the Harbormaster and his lackey. If you need some seedy or secretive task completed at the docks, this is your guy.   Skull Crusher's Arena: More so a pit than an arena, this is where great feats of strength, competition and battle occur. Each Grand Auction culminates in a tournament and a slave competition. The tournament typically involves teams of adventurers fighting great beasts captured from the Torlaac Moor or The Khraal, and occasionally some monster from the Mournland! The slave competition varies, sometimes a gladiator style combat, other times Olympic style competitions with a *twist*, while others allow truly remarkable slaves to use whatever talents they have to earn their freedom (talent competition!)   The Hammer: Run by Kozarurg the Hammer, a stout Hobgoblin of twenty years. Kozarurg never had the gall for combat or the mind for strategy, but learned how to swing a hammer at a young age and has become the predominant smithy of Wyvernskull. Even the Marguul Clan come to his smith when purchasing new equipment or when needing repairs. The Hammer is able to do all sorts of smith work but specializes in, you guessed it, hammers! He charges typical rates for his wares, can make custom items for a slight upcharge. He cannot craft magical items, but *might* be able to imbue one of his hammers with something of magical essence if acquired and brought to him. He is rather simple, a bit slow, but an excellent smithy.   Lamb's Silence: This leatherworking shop is run by the Bugbear Neduk Kalkor. Neduk is a rather creepy Bugbear and is not ashamed of it. He prefers to work with skin before it has been removed from its 'host' and has grim and gruesome leathers from all sorts of races. While he can supply typical leather armors, he is also able to craft armor of a magical nature. This requires a living 'host' of innate magical ability, and he might have a few ready to sell but at extremely high prices. Most people tend to avoid his shop, even the goblinoid races, cause the dude is weird.   The Black Pins: Slave market located directly outside of the Wyvernskull Docks, you must pass through The Black Pins to enter the docks. All types of slaves are sold here, coming from all the different races of Eberron. Can be rather intimidating sight to merchants or traders seeing their own species in chains. The center of the market is an open area with a large stage used for displaying the slaves for sale every time their is an auction. Making a semi-circle on the far end of the Pins are small hovels were the slaves are typically kept prior to an auction. Minor auctions occur once a week, with Grand Auctions happening over a three day period marking the new month, and almost act as a festival for Wyvernskull. Each Grand Auction consists of feasts, local sales, tournaments in the fighting pits and a slave competition, with the victor earning their freedom.
Type
City

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