Ley-Lines
Introduction
Ley-Lines are the fundament of magic in all of Ebea. There are five of them in total. Those attuned to magic can typically tell when they are close to one. Over the years, many cities have been built on top of Ley-Lines, as they can facilitate the casting of magic and speed up the creation of teleportation circles. Sometimes, weird phenomena occur where two Ley-Lines cross - and in the near vicinity of such crossings. The Raging Abyss, the ocean separating the continents Cadalyn, Kysa, and Edune, is almost perpetually struck by storms, rendering navigational equipment useless. The crossing of Ley-Lines in Kysa's Wasteland, paired with the rupturing of one of those Ley-Lines, has caused many of the creatures who inhabit this place to mutate.Manifestation
Sometimes, in the twilight of the setting sun, Ley-Lines become visible in the air. The shimmering bands of varying shades of green, blue, and red hues can be observed most often in late autumn and early spring and can be most easily spotted from high altitudes. Those with an aptitude for casting spells may be able to see Ley-Lines with some practice and focus. In Ages past, this was sometimes used to distinguish between novices and adepts. Due to the wars ravaging this Plane these last few decades, this has fallen out of practice.
Localization
In 444, the Ley-Line running through Kysa and Aeslia got disrupted, creating The Chasm in Kysa, which nearly split the whole continent in half. This has had some unpredictable side-effects, such as erratic weather, spells not working as intended and people, who are not used to strong exposure from Ley-Lines, getting nosebleeds, headaches, or even hallucinations.
Very nice - I like how the energy of magic and spell casting are part of the world and there's effects to its presence :D Does Magic cease to function if you would, theoretically, be too far from a LeyLine?
Creator of Araea, Megacorpolis, and many others.
Thank you :D With the way the Ley-Lines are laid out, there is pretty decent coverage overall. I considered doing it that way but considering that I'm running a campaign in this setting for only two players, I'd rather buff them when they are close/on one than debuff them when they're too far away.