Forms of Cultivation in Earth post-Flash (system apocalypse world) | World Anvil
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Forms of Cultivation

Cultivation is mostly standardized with the System. Much like breathing, cultivation can be done actively or passively. Passive cultivation is usually done when the energy pools are refilling, and the pools will passively fill an extremely small amount more than the previous maximum. A second way to passively cultivate is to linger in an area with much higher World Energy concentration for an extended period of time. Dungeons are one such area of higher energy density. A cultivator may artificially create an area of higher energy density using System awarded or naturally occurring cultivation resources. Active cultivation can also be done two ways. One such way of actively cultivating is to meditate to assist regeneration. This will fill the energy pools much faster, and lead to a larger amount of overfill. While this is the fastest way of cultivating, it has the inherent risk of filling the pool faster than the cultivator can handle and risking rupturing or scarring the cultivators energy pool, which can cripple further growth. The final and safer way to actively cultivate is to meditate while the energy pool is full, which allows the cultivator to grow his energy pools while more accurately measuring the limit of the speed of his or her growth, allowing the cultivator to avoid rupturing or scarring their energy pools.   Another difference in ways beings can cultivate is whether they bind their energy to their body or not. Beings that focus on external energy use will keep their energy unbound from their bodies, allowing them to shape the energy that they expel from their energy pools. These cultivators usually fall under the mage, wizard, sorcerer, witch, and other casting archetypes from games and media pre-flash. A cultivator can also chose to bind their energy to the confines of their body, making body augmentation skills more powerful and easier to control. These cultivators usually fall under the warrior, monk, knight and other physical archetypes from games and media pre-flash. The MC pioneers a third way of cultivating called corebinding. Cultivators who chose to bind their core (energy pool) to a biological system (such as the nervous system, circulatory system, skeletal system, ect.) can use the system to more easily control internal augmentation skills, while also allowing the energies to leave the body to externally shape their energy. While this does come with a few drawbacks, like a reduced range for external skills and spells, and slightly reduced efficiency with internal skills and spells, it provides more versatility and flexibility. Cultivators that follow this type of cultivation fall under the spell-blade, paladin, druid, and other jack of all trade types of archetypes from games and media. There are other types of binding that are eventually found, such as biological system binding, which binds the energy to particular biological systems instead of the body as a whole (specialized monks), and external binding, where cultivators bind their energy to an external object (priests and wizards exclusively), but these cultivation systems lead to strict specializations that are limited to certain types of people.

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Articles under Forms of Cultivation


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