Maeve Doran Character in Earth 92141 | World Anvil

Maeve Doran

Lieutenant Governor Maeve Aileen Doran (a.k.a. Joules or Live Wire)

Maeve Aileen Doran was born in Creggan, a small village in Northern Ireland to a single mother barely out of her teens. Their family was deeply religious one, so when Caitlin Doran turned up pregnant and unmarried, tension in the family grew quickly. Maeve’s father was someone who had blown through town, or at least that’s all Caitlin would admit to her daughter about him. She grew up not knowing much else about it.   At the tender age of five, Maeve’s mother took her to the pediatrician for a checkup. A few things alerted the pediatrician to a potential problem with her progress since her last check up, and blood tests were ordered. A few years after she was diagnosed with an illness affecting her physical growth and maturity, her mother moved them both away from their small village to a slightly larger town, where her new pediatrician was better equipped to provide care. This new pediatrician, a woman, would one day become her step mother.   Maeve underwent several noninvasive treatments for her illness, and during that time the amount of time she and her mother spent with her Pediatrician, always bringing questions and concerns about the latest battery of tests or treatments to the other woman. They grew closer slowly, and by the time Maeve was 10, the two had fallen in love, though they kept their relationship primarily a secret outside of the home, and during that time, the American-born Dr. Meredith Patrick convinced Caitlin to immigrate to the US where Maeve would be closer to some of the world’s best experts on her illness.   When Caitlin came out to her family as gay, the family’s reaction was swift and severe. They staged an intervention, tried to convince her to give Maeve up to them and leave her with a “godly family” if she wouldn’t foreswear her sexual deviancy. They made moves to intervene legally, but Caitlin had prepared for such an eventuality, and before they could truly mobilize their solicitors to try to challenge her custody of Maeve, Caitlin and Maeve were considered dual citizens. They fled Ireland with Meredith and moved to New York City.   Their life was a comfortable, far more open one, and Meredith and Caitlin flourished even as Maeve’s treatments were moved to the US. Unbeknownst to her new doctors or her family, the old treatments had been as much a front for experimental procedures to try to negate her future mutation as anything else, and now in the US, she was lost from the program which had been performing them.   Eventually, Maeve largely aged out of her illness and became a normal teenager, her powers never manifesting. It seemed the experimental treatments had worked.   Weeks after her sixteenth birthday, she went missing while on her way home from school. Her mothers and sister believed she’d been kidnapped. The papered the city with missing ads, the police combed the burrows for anyone who had seen what happened to her, but it was as if she’d vanished without a trace. It was pure chance that Maeve’s kidnappers happened to be an iteration of the program which had experimented on her as a child, and that the X-Men had been investigating them after several pre-teen and teenaged mutants had gone missing in and around NYC.

Mental characteristics

Gender Identity

Female

Sexuality

Straight

Education

High School drop out.

Character Sheet

Show Character Sheet

Joules

Abilities


Strength: 1
Agility: 8
Fighting: 6
Awareness: 4
Stamina: 6
Dexterity: 5
Intellect: 0
Presence: 4
 

Skills


Acrobatics 2 (10), Athletics 2 (10), Close Combat: Unarmed 2 (8), Deception - (4), Expertise: Electricity 12 (12), Expertise (AGL): Equestrian 2 (2/10), Expertise (PRE): Mom 6 (6/10), Expertise: Politics 8 (8), Insight 4 (8), Intimidation - (4), Investigation 8 (8), Perception 4 (8), Persuasion - (4), Ranged Combat: Chain Lightning 2 (7), Stealth 2 (8), Technology 2 (2), Vehicles 3 (8)
 

Advantages


Agile Feint; Attractive 2; Benefit, Athletics Based on Agility; Benefit, Wealth 4 (multimillionare Connected; Contacts; Eidetic Memory; Evasion 2; Holding Back 6; Improved Critical 4: Chain Lightning: Damage 11; Leadership; Move-by Action; Ranged Attack 3; Uncanny Dodge; Well-informed.
 

Powers


Arclight: Environment 2 (4 PP)


Electricity, Mutant, Light (Bright), Radius: 60 feet (Standard - Rank - Sustained)
 

Chain Lightning: Damage 11 (37 PP)


Electricity, Mutant, DC 26, Advantages: Improved Critical 4; Increased Range: ranged, Multiattack
(Standard - Ranged, 275/550/1100 ft. - Instant)
 

Comprehend: Comprehend 2 (4 PP)


Electricity, Mutant, Machines / Electronics (Personal - Permanent)
 

Create: Create 4 (16 PP)


Electricity, Magnetic, Mutant, Volume: 15 cft., DC 14; Impervious, Movable, Selective; Limited:
Protective Only (Standard - Ranged, 100/200/400 ft. - Sustained)
 

Electrical Conductor: Immunity 10 (30 PP)


Common Descriptor: Electrical Effects; Redirect, Reflect (Personal - Permanent)
 

Electrosense: Senses 6 (6 PP)


Accurate: Choose Sense, Acute: Electrosense, Analytical: Choose Sense, Detect: Electricity 2: ranged
(Personal - Permanent)
 

Magnetic Sense: Senses 6 (6 PP)


Accurate: Choose Sense, Acute: Choose Sense, Analytical: Choose Sense, Detect: Magnetism 2:
ranged (Personal - Permanent)
 

Move Object: Move Object 9 (36 PP)


Electricity, Magnetic, Mutant, 12 tons, DC 24; Damaging, Increased Range: perception (Standard -
Perception - Sustained)
 

Shock Field: Affliction 11 (44 PP)


1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21;
Reaction 3: reaction (Reaction - Close - Instant)
 

Super-speed (29 PP)


Advantages: Improved Initiative 3
Quickness: Quickness 8 (8 PP)
Perform routine tasks in -8 time ranks (Free - Personal - Sustained)
Speed: Speed 8 (18 PP)
Speed: 500 miles/hour, 1 mile/round; Extended Range 2, Increased Range: ranged (Free -
Ranged, 800/1600/3200 ft. - Sustained)
 

Ties That Bind: Magneto: Senses 1 (4 PP)


Mutant, Communication Link: Biological/Psychic; Dimensional 3: any dimension (Personal -
Permanent)
 

Equipment


Electric Eden (Headquarters)
 

Defenses


Dodge 12; Parry 12; Fortitude 6; Toughness 6; Will 9
 

Compications


Flashbacks/Nightmares Flashbacks of traumatic moments in her life

Relationships Very close with family and her best friend, making them targets if anyone figures out who she is. Cathal, Erik (baby), Tony, Magneto, etc.

Mutant Being a mutant can lead to a number of complications, including power loss, social ostracization, etc

Motivation: Repentenance After hurting thousands of people since her powers manifested, she is determined to make a positive difference to make up for it.

Paranoia Paranoia paranoia, everybody's out to get me.

Power Infinity Gem We're bonded now. I have to protect the responsibility I've been entrusted with.

Well of Souls The temptation will always be there.

Powerloss: Mother of Galaxies Maeve has no access to her powers when she's busy making Galaxy Babies.

Phobia: Snakes Snakes on a plane!

Haunted Actions in the past make it difficult not to be weighed down by guilt.

Public Enemy #1 UN hearings, mass murder... it makes people nervous.

The Chosen One "You are the chosen one." Fate is such a bitch.

This Might Scar A scar on my neck could make me easily identifiable.

Mark of the Beast Hiding Hydra tattoos is easier said than done.
 

Cost


Abilities 68 + Powers 216 + Advantages 26 + Skills 30 (59 ranks) + Defenses 15 = 355 PP; 3 PP to spend
 

Build Notes


From April 2018
Currently Held Titles
Year of Birth
1975 AD 19 Years old
Birthplace
Creggan, Ireland
Children
Current Residence
Los Angeles, California, USA
Gender
Woman
Eyes
Pale blue
Hair
Red
Height
5' 1"
Weight
110 lb.
Aligned Organization

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