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Earth 1899

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At the turn of the 18th century magic is slowly dwindling while science is moving to the forfront of knowledge. Since the civil-witchwars of 1857 people have become more and Leary of magic, even though it’s use in common daily affairs. Everything from street lights to street cars are still powered by magic, but the wizards are kept under tight control and must be registered.   Most of the worlds races are in a state of uneasy peace with the humanoids working together to build new nations and great works. Still there are outliers and in the ever dwindling wilds are creatures which lurk and remain unstudied.   Britannia rules the world and has many trading ports, but the world is changing and new nations are growing in power. Europe is on a knifes edge, and the Far-East is a tinder block ready to explode. All the while, the new nation of Canada, still under royal rule, is going through growing pains. In South Africa a war is about to erupt.

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Strange New World

Dungeons & Dragons 5e

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