Yene Venanotian Organization in Duxur | World Anvil
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Yene Venanotian (YEEN Vena NOTIAN)

"The Song Upon the Sea"

Written by David DIvine


Yene Venanotian (pronounced Y-E-E-N V-e-n-a-NO-shun) (Classical Tarit and Avoit: Yene Venañotian), officially known as the Thalassocracy of Yene Venanotian, is a Tartic maritime empire consisting of a vast archipelago of more than 150 islands, at least those that are named and numbered with various remote isles Located on the southeastern Tarit Sea, it thrives off the coast of southwestern Ores U'nduli, a rich and powerful hegemonic oceanic power, as wise as it is novel. It is made up of three main islands, Yene Calljra, Yene Veraad, and Yene Kāj. The name “Yene Venanotian” comes from the Classical Tarit word for soul, meaning “One Soul”, to refer to the nation as one body and soul united under the heavens.   Each of the three major islands is considered a major state, in which there are many smaller provinces and regions. Each island has five provinces, and in total, Yene Venanotian has fifteen provinces and two large island colonies with numerous smaller colonies amongst the two oceans, the Tarit and Menchic Seas. The nations in West and South Ores U'nduli are their primary trade partners. To its north is the Menchic Republic, an island home to the major city-states of Mentat, Djrake, and Yargomag (Yargomaaks), bordered by the Bay of Argaaoit in the northeastern Tarit Ocean. East of Yene Venanotian is the continent of Ores U’nduli, and northeast is located the Western U'nduli nations Carmaril, the Blinth, Nemoundilya, and Quezzermane. Its southernmost U’nduli allies include the peninsula that holds both Canthrope and Rade Samen, Cüzure, and Cupola. Since 2905 A.U., Yene Venanotian has colonized both Philiptoa and Chaen southeast of its main central body of islands and its colonies extend as far as New Yargo-mag and the Sea of Khai-Haden.   The de facto capital is Pubādaav, Yene Venanotian’s largest and most popular city (in terms of tourism). Pubādaav ranks as the fifteenth most visited city in the world, behind the cities of Tarpis, Lyn being at #2 and Xi'an, Zomonoga being #11. Other major cities include yokin-Hikaavaiiya, the island city of Rijaavakiaya, and the Desert City of Muuaf baae-Tomoitaaja. The grand maritime power of the west, it has contact even with Lyn and sells mats and beautiful rugs embroidered with shells they find on their shores. Due to distance its influence in the Midlandic World has been stunted at first: but new ways of communication such as leviathan transportation has allowed it to have contact with Midlandic nations such as Lyn, Messalmis, Telopia, and the Shaiyi. It has existed for only a hundred years now, the most recent nation on Duxur. Known as the "Song Across the Sea", it is a grand nation ruled by a rajābaan, the great Emperor Upon the Sea.   Yene Venanotian is ruled by a monarch known as a rajābaan, the supreme councilor, and ruler of Yene Venanotian. The rajābaan is both referred "The Emperor Upon the Sea" and the Facilitator of the Tarit Ocean, due to his influence in the politics of the Tarit and Menchic Ocean. (He has not gone as far as to call himself Emperor of the Tarit Ocean, fearing it would start conflict amongst the other neighboring powers in the Tarit Ocean.) The Rajābaan rules from the capital of Pubādaav along with his wife and queen, known as the Rhajēbeenquȧ. Their official residency is the Marajaādive, home to the Rhioāsh Rajābaana, which is interpreted as "Court of the Rajābaan." There are three major powers that govern Yene Venanotian: the Rajābaan, the Enthralled (or Congress of the Enthralled), and the qav-Sajukaiua (Ruling Seeresses), each designed to play an important role. The Rajābaan is representative of both the political and spiritual nature of Yene Venanotian; the qav-Sajukaiua to govern and lead the nation in a path of spiritual growth and enlightenment, and the Enthralled to act as the nation’s most prominent and powerful legislative body. Pubādaav is home to the Infinite Tapestry, the administrative capital of the Vphanix Faith2 at large and the main headquarters of the qav-Sajukaiua organization. The Vpahnix Faith is by far the most practiced religion, with 98% of the Venai population pledging allegiance to the Faith.   But it was not always so. Yene Venanotian has an early history of religious intolerance and persecution against those that did not adhere to the dominant faith. The second rajābaan of Yene Venanotian Xhyq II, (nicknamed "Xhyq the Holy") took part in the Forced Conversion of Yene Calljra (2938 AU - 2946 AU) which was carried out by both him and the qav-Sajukaiua as a crusade to convert Calljrai to the Faith. This campaign led to anti-Calljrai sentiment that lingered throughout the latter half of this century, to this day. but was lessened due to the rise of the third dynasty, House Merejibnaques, which sought to lessen anti-Calljrai sentiment. House Merejibnaques has Calljrai and Kājaq heritage. Rhajēbeenquȧ Kuujji Merejibnaques, the first rajābaan of the dynasty, sought to outlaw Calljrai discrimination and fulfill 3Rajābaan Rhoyq I's vision of a united, diverse nation. The current Rajabaan, Due to the dwindling popularity of the ancient Calljrai faith and pressure and persecution from the majority of the population, the majority of the Calljrai converted to the Vphanix Faith yet still held fast to the spiritualism of their ancestors. In Yene Veraad Vphanix was spread not through military campaign, but by travel. Veraadi evangelists and preachers would voyage to Pubādaav and would come back with the word of the Vphanix Faith. Yene Kāj, is where the Faith originates and had been practiced since the times of the 4Laterian Empire (20 BU - 40 AU).
Yene Venanotian has had three dynasties in its timespan: House Yaauve (2912 AU - 2947 AU), House Dosaallāq (2947 AU - 2961 AU), and House Merejibnaques (2961 - present). Rajābaan Rhoyq Yaauve is widely considered to be the nation’s founder and father, creating the early Venai nation and founding the framework for the Venai people to live, work, and thrive in. His son, Xhyq the Conqueror was even more influential, founding the identity of the Venai people by giving it its name “Yene Venanotian” which means “One Soul”. Rajābaan Rhoyq Yaauve creates the Venai Constitution while revised by the second rajābaan Xhyq the Holy in his Nineteen Holy Amends. Xhyq the Holy is also credited with the rapid spread of the Vphanix Faith often through violent, crusading means. He was an important figure in the founding of the qav-Sajukaiua and built buildings such as the Marajaadive and the Infinite Tapestry as well as many of the top attractions in Pubādaav. He created the emblem of Yene Venanotian, in honor of the qav-Sakukaiua. He is often compared to historical figures such as Jin the Conqueror or Lateria the Great, and is widely considered the greatest or most influential Rajābaan to ever be born. The third Rajābaan, Jhsiyq I, was widely regarded as a half-wit and a coward overthrown by Guroiy Dosaallāq, who founded what is widely considered the most controversial and tumultuous dynasty in Venai history: the Dosaallāq Dynasty. Their prejudiced laws against Yene Calljra is not only what started the Calljrai Revolution, it is what caused their demise and their dynasty to crumble and be replaced by the current dynasty, House Merejibnaques. While not perfect, House Merejibnaques’s reign has been significantly more peacefully, due to the reign of unitary Merejibnaque rajābaans such as Zhiaq the Magnificent or Shiaqvoltz I, both determined to bring Rhoyq’s vision and create a more perfect unified society, stating the belief that whether Kājaq, Veraadi, or Calljrai, they are all one and the same.  

Etymology
    The name Yene Venanotian derives from the Old-Middle Tarit words yene, which means “single” or “one” and venanotian, which means “soul”, “spirit”, or entity. It began to be used to refer to the nation as a whole during the reign of Rajābaan Xhyq Holtz Yaauve, who is credited with popularizing the term while the first Rajābaan Rhoyq I Yaauve first coined it.
   
  • 1This piece of information comes from the annual census done by the Maars Pubādaavaua, an international embassy located in Pubadaav which measures the worlds most visited and renowned cities and gathered which are the most visited. It also gives estimates as to the population of Yene Venanotian, which is roughly about 2.3 million.
  • 2The Vpahnix Faith is Yene Venanotian's most practiced religion besides Calljrai spirtualism.
  • 3Rajābaan Rhoyq I was the first rajābaan , though his successor Xhyq the Conqueror/Xhyq the Holy is often regarded as more significant to the all-around creation of Yene Venanotian.
  • 4The Laterian Empire (20 BU - 40 AU) was a empire founded by Lateria the Great, who is regarded as history's greatest conqueror and leader.

Table of Contents
1 Geography
  • 1.1 Topagraphy
2 Government
  • 2.1 Rajābaan
  • 2.1a Marajaādive
  • 2.1b Life of the Rhioāsh Rajābaana
  • 2.1c Palace Art
  • 2.1d Rajābaan: Levels of Protection
  • 2.1e Dynasty and Succession
  • 2.2 qav-Sajukaiua
  • 2.2a Xoivaat
  • 2.2b Haaidubulbul
  • 2.2c Goiuubulbul
  • 2.2d Toiyoiudaabuul
  • 2.2e Aaah-Kouiunt'Shia
  • 2.2ea Abilities
  • 2.2eb Fighting Varieties
  • 2.2ec Codic Drugs
  • 2.2ed Appearance and Armor
  • 2.2f Mātāeeniiua
  • 2.2fa Costume
  • 2.3 The Enthralled
  • 2.4 Xaexenaxaanabaar
3 Economy
  • 3.1 Travel
  • 3.2 Relations With Other Nations
  • 3.3 Currency
4 Culture
  • 4.1 Language
  • 4.2 Literature
  • 4.3 Fashion
  • 4.4 Appearance
  • 4.4 Etiquette
  • 4.5 Cuisine
  • 4.6 Values and Norms
  • 4.7 Accommodation
  • 4.8 Family and Marriage Life
  • 4.9 Civil Rights and Religious Tolerance
  • 4.10 Daily Life
  • 4.11 Leisure and Recreation
  • 4.12 Childhood and Education
  • 4.13 Festivities
  • 4.14a The Feast of the Seven Moons
  • 4.14b The Curse of the Fox
  • 4.15 Visual Arts and Architecture
  • 4.15 Folklore
  5 History
  • 5.1 The Yaauve Dynasty
 

Geography


Yene Venanotian sits tranquil on the Menchic Sea, south of Yargomag and northeast of Carmaril. Yene Venanotian comprises about 150-156 islands extending across the Tarit and Menchic Coast of the continent of Ores U’nduli. This covers a distance of about 800 miles, and by leviathan it takes at least two weeks to cross. The nation is north of the Tarit Ocean and Sea of Khai-Haden and keeps a strong clench over the archipelago called Oceanmanica, the island world of the Tartic peoples. It has ships that spawn from the budding landmass of Zumak to the cities of Carthhag-Meso Uthuin as well as Canthrope. Primary trade partners include Rade Samen’s port, Itanium (Region of the Midlandic Sea including Lyn, Messalmis, and Telopia, and the isles they have sway over). There are twenty-five different names for regions belonging to the kingdom it once belonged to, though after the Vena Unification (2912 AU) they have become out of use. Today, Yene Venanotian is divided into fifteen provinces, each under the administration of the three arch isles, Yene Calljra, Yene Veraad, and Yene Kāj. Most of them are nameless and insignificant and so small they are not recognized on the map. North of the Venai Archpelgio is the island of Mench, an island that holds three separate nations: the Menchic Republic, the major city-states of Mentat and Djrake, and Yargo-mag. bordered by the Bay of Argaaoit in the northeastern Tarit Ocean. . Since 2905 A.U., Yene Venanotian has colonized both Philiptoa and Chaen southeast of its main central body of islands and its colonies extend as far as New Yargo-mag and the Sea of Khai-Haden.  

Topography

    The Tarit Sea is one of wonder and beauty, at the crux of vital trade winds east and west. Sea urchins and whales dart in the endless abound of water while coral plants arise over beaches, as white sharks and blue halies spring from these oceans, akin to dolphins. The isles are populated with diverse wildlife most noticeably tarseques, a llamaesque mammal with legs as tall as a bear and a neck as tall as a giraffe. Brightly colored birds spread their wings, whose plumage releases a radiant light, as tribes of silver and orange monkeys venture out to explore ancient palaces belonging to ancient rulers. In the surrounding oceans can be found giant seals as large as leviathans, and dolphins with skins that can change colors, like an iguana. Animals found in the Tarit Sea include tame and wild krakens, sea basilisks, and levaithans. Levaithans are an essential part of life around the Tarit Sea, and are used to transport goods across the isles, as well as carry passengers around the world through a network. In common Venai folklore, once existed underwater cities made up levaithans and mermen who spoke a language that sounded like the oceans moving. Sailors have claimed to have spot ancient underground ruins of cities lost to the sea, only further enhancing these folktales. Most merchants travel through Yene Venanotian to gain wealth to trade for their unique porcelain, spice, seeds, and most of all, their ornate seashell necklaces. The seafaring empire of Yene Venanotian spans more than a thousand miles, an archipelago encompassing 150 islands, most of which are so small that mapmakers do not plot them on the map. The largest of these, Yene Callijra, Yene Veraad, and Yene Kāj, all span several hundred miles. These three islands are surrounded by 51 coral atolls and smaller chips of islands. These lizards are ridden from place to place and have skin-changing colors, meaning that they can camouflage wherever they wish.   Yene Calljra is home to tropical rainforests, great sand seas ranging in a crystalline rainbow under sun-beaten skies, obsidian crags, volcanic activity, black burnt sands said to be burnt from the fires of hell, as the Calljrai say that the world was once a great inferno. It is arid in the northern volcanic region known as the Gates of Hell, and its coastline is said to be the most tropical. It is vast with streaming jungles and bamboo forests, lagoons teeming with sea tarseques, and coastline beaches rushing with dolphins. The Rujahathe is the southern region of the island and it is the true home of the Calljrai, the place of gemstones that can be found on the inland sands of gold and ivory. It is teeming with life from left to right with land-seals and white frog-wolves that are used as transportation for the native people. It is a large island that has holdings on several smaller volcanic archipelagos, and some indigenous peoples live here, who worship the belching flame of the volcano, Mount Shigarai, adhering to the ancient Calljrai religion before the Vphanix Conquest. The people of these islands are sallow-skinned and have frizzy locks, Yene Callijra holds several beaches and tropical rainforests that most indigenous line in. The greatest settlement, Khalika, is a city that thrives on the Beach of Taruthai (pronounced tairu-ti), of elaborate houses made by growing coconut seeds and mutating them into a large size, large enough to fit people. They avoid the volcanic regions as occasionally acid rain visits.   Yene Veraad is heavily jungled, covered in dense jungle and steaming rivers. It experiences burning cleansing rains that feel like fire upon the skin, but, a pleasurable fire. Canopies of glowing light hover in the jungles, as vines whip and certain snapping plant creatures can eat you whole. Ruins can be found in such jungles of previous Tartic settlements and civilizations, and in the cool of the day, a vagrant mist called cocadaaj mo comes from the earth and fills the entire island, filling the world with its fragrance. It is a living organism that feeds off-air, sunlight, as well as absorbing air. It is a tropical, warm enviroment.   And last, of all, Yene Kāj, is home is beautiful deserts of polychrome sand and endless green valleys, weeping rivers of varying colors, soil as white as snow, towers carved from coral forests akin to those in Nefertile, capital of Los Omar, as well as the city of Ni'an. It is the only place on Duxur that colored rain falls from tinted skies. Out of the Threefold Isles, Yene Kāj has the most cities to number, desert cities located in the Twaaif Mo Connt, the largest desert in the Tartic Sea. Zaahibuls are an essential part of Kājaq transportation, large mammals with front pouches able to hold people that are also used to carry their young, and they can hop from place to place and are considered a magnificent part of the Kājaq lifestyle, though the zaahibul will be trained by its owner to go certain directions.  
NOTABLE ISLES IN THE MENCHIC AND TARIT SEA COLONIZED BY YENE VENANOTIAN, THE SUCCESSOR STATE TO THE AVOIT KINGDOMS OF XZUMAKAJ.  
  • KRIJĖIA, a warm and verdant isle, home to a feline species of bloodsucking panthers breed known as the Ubukkurutbul known especially by the qav-Sajukaiua of known as fearsome warriors. These panthers are said to be nearly as clever as humans and are implemented in Yene Venanotian's military. Thankfully, Krijeians do not resemble their most common pet.
  • MIAOSHAAGOBANA, an isle home to an obscure cult not accepted by the qav-Sajukaiua declaring the ultimate mantra:
    " Mankind has lost the right to happiness; He was made by the creator not with the thought of happiness of enjoyment and when it was bestowed to him, he strayed away. "   — From Aquiances, the Word of Vpha's Prophet
  • IJSKREIMENTOF, also known as the isle of brutes, as it is home to basilisks and snapping crocodiles in shallow steaming marshes and ponds.
 
A Zomonogeen pukrut enjoying his gift, a tarseque, from a Venai merchant. Art Credit: https://kotaku.com/more-beautiful-art-from-horizon-zero-dawn-1794514661

Government


The nation of Yene Venanotian is ruled by a high rajābaan, who is deemed "The Emperor Upon the Sea", judging from his Moonstone Chair in the Rhioāsh Rajābaana, which is rendered as "Court of the Rajābaan." "Rajābaan" is the title of the highest hereditary ruler of the seafaring empire and its capital, Pubādaav — the hub of such empire. Unlike his honorary name suggests, the Rajābaan might not have as much power as is asserted by many in the Tarit Ocean. By a system of checks and balances rule him and two major political factions, the Enthralled, and the qav-Sajukaiua, which translates to "ruling seeresses", though they ensure that Midlandic-speaking peoples call them by their true name in the ancient Tarit mode. The Rajābaan, the Enthralled, and the qav-Sajukaiua all are legally obliged to an equal amount of power according to the Sixth Pillar of the Venai Constitution set by Rajābaan Rhoyq Yaauve and revised by second rajābaan Xhyq the Holy in his Nineteen Holy Amends, though some were changed as the qav-Sajukaiua saw it fit. Despite this law, the qav-Sajukaiua is arguably the most powerful of the government branches, due to their cryptogamic conjuring (more on that later).   Yene Venanotian is notable for how it handles power, dividing it into three arch groups: one for leadership (Rajābaan one for spirituality (qav-Sajukaiua and one for law (Enthralled). The Rhioāsh Rajābaana is based in Pubādaav under these three, making it one of the driving forces in Venai culture and society, mainly due to the sociopolitical influence of the qav-Sajukaiua. Many tourist factors are at play, tourists seeking the spiritual and bodily enlightenment that only the qav-Sajukaiua can provide leading in outbreaks of religious fever and ferment; striders seeking to visit the Rhioash Rajābaana authorized by oceanic merchant guilds seeking to understand the world around them; and merchants who pursue Pubādaav for its vast thalassocratic trade network, as Pubādaav was specifically designed to be a capital essentially focused on trade. Through the sway of the qav-Sajukaiua, it has become a cultural hub for those who seek religious freedom, thirst for enlightenment, or are religiously intrigued.  

Rajābaan

 
The Rajābaan, or oceanic emperor that rules the archipelago, Yene Venaotian. (Credit: https://kotaku.com/more-beautiful-art-from-horizon-zero-dawn-1794514661)
"Well are you a King?"   "No."   "An emperor"   "Only in name."   "Then what are you?"   "I am a rajābaan, and that is enough."     — Taken directly from Touiph Cogaat's magnum opus, The Rise and Fall of House Dosaallāq, written as a gift to Rajābaan Fuuoiy Merejibnaques, the first Rajābaan of the Merejibnaques dynasty (2961 AU - present). Some copies of this text render it, "I am a rajābaan, and that is all. It is unknown which was the original, and which was the result of miscopy.
 
THE RAJĀBAAN (RAA-zhuh-BON) ("R" is trilled"), OR THE PURPLE MOON, IS OFTEN CALLED THE EMPEROR UPON THE SEA, for his massive fleet and maritime residence over the Taritic and Menchic oceans. His full form of address is "Your Celestrial Magnificence", though most simply call him "Your Magnificence" or "His Magnificence" for the sake of time. He is the head of state, often called the Venai Emperor or the Venai sovereign interchangeably and though he is often described the highest in terms of power, in actuality, he is only as powerful as the two factions of the qav-Sajukaiua and the Enthralled, an emperor only in name. Various rajābaans have been easily manipulated by the intrigues of the Enthralled and the qav-Sajukaiua, puppets for the two parties. The Rajābaan is the symbol of strength, knowledge, and authority in Venai society, dubbed the Purple Moon as he is clad oftentimes in purple, the color of kings, and he is considered the center of the nation just as the Moon is considered the center of the universe in terms of what the heavenly bodies revere. The Venai believe that the Moon grants a rajābaan the right to rule, called the Lunar Mandate. The term "rajābaan" refers rather to a sovereign authority but does not necessarily denote a king in the native language of the Venai which is New Tarit, but rather denotes a chancellor or constitutional monarch, not an absolute monarch. Over the history of the Empire, the Rajābaan’s duties became more secular and political than they were based in the national faith, though consultation of the qav-Sajukaiua as well as being the Moon’s representative was and remains still one of a Rajābaan's foremost duties as Rajābaan throughout Venai history. His duties are not primarily ceremonial as they are political.  

Official Residence

The Marajaādive
   
The Northern House of the Marajaādive, home to court proceedings as well as the official residency of the Rajābaan and the official Rajābaanaiua.
He rules from a sumptuous palace called the Marajaādive, a glorious palace carved in a deep crater its silhouette punctuating the capital's skyline, and local legend says that the palace was carved out of an entire fallen moon. It is also said that half of Yene Venanotian’s wealth was spent on the construction of the Marajaādive, though this remains only the tales of rumors. The exterior is home to the entire palace community, Rhioāsh Rajābaana, who live on the palace grounds of the Marajaādive, consisting of 12,000 courtiers, nobles, Enthralled officials, guards, and servants. The Northern House of the Outside are a series of gardens known as the Nanāadȧve, north of the complex, and host a grand menagerie rivaling that of the Raouj in Zomonoga, only to be surpassed by the magnificence of the Whiteshed Palace Gardens in Lyn. This menagerie features leopards with serpents as their tails; ten-foot winged lemurs often kept as pets in Yene Venanotian; tarseques, a llama/camel-esque species that can carry six people on its neck alone, Yene Venanotian’s greatest beast of burden. Others include cockatrices, green earth basilisks with and without feet, manticores kept in sandstone cages, and white elephants. Other animals such as the baryther are featured here, an elephant species that can be used for the construction of such great moonstone edifices. The ambelodon is imported from the Mench Republic, an exotic creature that is often painted blue and white to appear more alien.       When entering the Marajaādive, one must enter the Moon Gate, a gate in the shape of two crescents and fashioned out of mother-of-pearl and lapis lazuli. Through the gate is a large forum crafted entirely out of moonstone, finished only recently two decades ago, built over about 80 years. An artificial lake sits in the center, as well as fountain statuary such as those representing different moon spirits. Statues of each Rajābaan are here, each ninety feet tall, watching them, each crafted out of moonstone and ranging from 100 to 150 meters tall. Here live mostly the community of servants as well as government officials, chia, Enthralled and qav-Sajukaiua. The fallen moonstone has a purple tent and is polished to perfection, glittering in sheer beauty and glory.    

Life at the Rhioāsh Rajābaana

      Serving the Venai sovereign is considered a high honor, and those that help the Rajābaan assemble himself and do housework are generally the most significant people in court, such as dumping the contents of his chamber pot. Each of the courtiers vies for his attention attempting to become his servants, and such competition often cutthroat and incredibly violent. One hundred spectators of the Rhioāsh Rajābaana (Court of the Rajābaan) will crowd in his bedchambers, await at his bed, and will watch him arise in the morning, a ceremony called "The Plotting of the Moon". A Chia servant will awake him with the words, "Gho Vaaluh puur medtroiy" in Classical Tarit, which is interpreted as "the Moon has arisen." High Enthralled government officials who had been elevated to chia (servant) will crown Rajābaan in the Eight-Pointed Crown, made of two overlapping squares, one square upon one rhombus. Chia Enthralled servants will anoint him with Venai fume from a scented Zomonogan horn. His entourage (dohidwaave) of Enthralled magistrates, Enthralled servants, and serving qav-Sajukaiua, are meant to kneel as he assembles himself, the two Tasilmen of the Singer dressing him and bathing him.   Courtiers from the Rhioāsh Rajābaana witness the grand spectacle oftentimes holding mirrors and waving fans for when he awakes, and when he sleeps, a crowd of 100 watches until the Purple Moon fall sleep. Only then are they allowed to rest, for if they do not they can not be sure if the moon will rest either. His regalia varies greatly depending on the event, in court, he usually is fully garbed in the traditional long tunic, called a ridd. He also might clothe himself to represent the Calljrai and don himself in a simple loincloth without a shirt to flaunt his tattoos, a cape, and an ornate headdress. Employed Mute Men will help bathe him and then will take him to a great feast for the mourning, and then two court administrators (asoloutoqaav) will take him to the Hall of Fallen Stars and will begin a council of the Shaioul Conclave, the main executive cabinet for the nation. It is customary to have 100 qav-Sajukaiua and fifty Enthralled magistrates to be in the Rhioāsh Rajābaana meetings at a time, as well as high chia (servants), apothecary and wise Mute Men, the Shaioul Conclave, his high-appointed Solar Chamberlain or Shaayamaan-tessut-tae in the Tarit language, several guards of youā (soldiers) both veteran and rookies.   In Venai court consuetude, it is custom for an audience of spectators from the Rhioāsh Rajābaana watch the Rajābaan and the Rajābaanaiua (his family) doing different daily activities from the mundane to the very intimate, whether it be eating, sleeping, reading, weeping, singing, praying, arguing, taking care of hygiene, having intercourse, relieving themselves, or giving birth. These are known as Teq-qua-taam, a ceremony originating in early Vhanix tradition when the master of the house would meet would have of them and would have them follow and watch him. Attending such long and sometimes queer ceremonies of every waking moment possible are not only what these do for the sheer spectacle of it all, but it is also considered the highest of all honors, the greatest of blessings given by the Rajābaan. Such rituals are so ingrained in Venai court life it is unlikely they will ever disappear. Every aspect of the Rajābaan and the Rajābaanaiua's life (not counting his children) is on full display, considered to a spectacle of sorts, and the royals are not permitted privacy unless they grant such in advance. Children that belong to the Rajābaanaiua are kept away from this queer practice, as Xhyq the Holy declared the practice early in his reign as "Unlawful, unholy, and unrighteous".   Different courtiers are scheduled to go on different days to watch the Rajābaanaiua, and depending on your rank on the list decides whether you will be watching him frequently or seldom. On a list of 11,000 people, only 100 people get to opportunity to frequently watch the Rajabaan. All over the Rhioāsh Rajābaana, posters of each specific Teq-qua-taam can be seen in what time it is happening and whether is be watching a dinner, voyeurism, or a dramatic scene of daily life. On such posters to make more want to attend they will try to make it more appealing, or try to heighten the suspense of the attenders by exploiting drama and tension that goes on between members of the Rajābaanaiua, to keep the audience on the edge of their seat of what will happen next. On such posters they will bring up what happened on previous teq-qua-taams, reporting on the drama that happened at the last teq-qua-taam in order to have people actually go when it's their day.   Spectators jostle to get a better view, and such cutthroat vying is not only commonplace, but it is also accepted as an essential part of their culture meant to be embraced. Back standing spectators often jealous of those who get front standing, the higher-ranked officials of the Rajabaan. Fights have happened due to someone being shoved for a better view, and it is not unusual to see someone trip because of the excessive pushing and nudging. Assassinations have even happened due to a trusted adviser being replaced at the front row by someone else, or the person in the front row they believe is not good enough. When each ceremony is done, the audience will break out in what's called the Teq-qua-taam, the name for the oncorse of the audience, stomping their feet in appreciation of the ceremony of the rajābaanaiua doing daily life. As they clap, the Rajābaan will bow down towards the audience, in gratitude of his perpetual audience for appreciating the show.   Here, it is custom to always carry the Rajābaan in a sedan chair or on tarseque as the Rajābaan is the moon and stays above, it is believed that he should avoid touching the ground. The time where a rajābaan can stand on the ground is limited, and it is believed that if he stands on the ground any longer than that amount of time, the moon will crash into the earth. The Chia Enthralled are meant to shave their heads and grow a tiered goatee, as the law enforced by the mad Rajābaan Loquabes II Dosaallāq has never been taken away in recent years. In the fifth hour, the rajābaan will sit in his court, the Rhioāsh Rajābaana, and will administer Yene Venanotian from his throne. The throne room is decorated with marble crescent emblems, as great national flags of the White Crescent hang throughout the throne room his guards donning crescent capes as part of their armor. From the Rajābaan's Moonstone Chair, banners with the Purple Moon sigil of His Magnificence stream out, high and heavy in the air. Next to him on his left sits the Rhajēbeenquȧ, also known as the Purple Sun, a nickname for her since her husband is named the Purple Moon. As tradition bids it, she shares a chair with the heir to the Moonstone Chair, known as the rohāvai.  
From the Rhioāsh Rajābaanaiua, Pubaadaav,   Aaaoiy 16, 2997 A.U.  

T h e O f f i c i a l

 

P r o g r a m

 

of The Rajābaan and His Beloved Court,

 
May The Grace of Her Beloved Be With Us All.
      Ceremony 1: The Plotting of the Moon   Location: The Northern House of the Marajaādive, Official Rajābaan's Quarters,   Parties Involved: The Rajābaan, qav-Sajukaiua, Enthralled, Chia, Dohidwaave, Tasilmen of the Singer, Asoloutoqaav, Mute Men,   Time: At Sunrise, Seventh Hour After Midnight, Half Past, _______________________________________________________________   Ceremony 2: Consultancy of the Shaioul Conclave   Location: Hall of Fallen Stars   Parties Involved: The Rajābaan, Shaioul Conclave (Main Cabinet of Minsters),   Time: Eighth Hour After Midnight - Ninth Hour After Midnight _______________________________________________________________   Ceremony 3: The Seating of the Rajābaan   Location: Chamber of the Mooonstone Chair   Parties Involved: The Official Rhioāsh Rajābaana   Time: Ninth Hour After Midnight, Half Past, _______________________________________________________________   Ceremony 4: Official Court Proceeding   Location: Chamber of the Mooonstone Chair   Parties Involves: Rhioāsh Rajābaana   Time: Tenth Hour, Minus Quarter,
Ceremony 5: The First Assembly of the mal-Toiuphana   Location: Taez Maeii   Parties Involved: Congreation of Guluks and mal-Toiuphana   Time: Ninth Hour After Midnight
Ceremony 6: The First Teq-qua-taam   Location: The Northern House of the Marajaādive, Official Rajābaan's Quarters,   Parties Involved: The One Hundred qav-Sajukaiua, and the One Hundred Entralled   Time: Nine Hour After Midnight, The End of the First Quarter,
Ceremony 7: The Heeding of the Subjects   Location: Chamber of the Mooonstone Chair   Parties Involved: The Rajābaan and His Court, the Aristocrat, the Slave, and the Middle Working Class.   Time: Nine Hour, Half Past
Ceremony 8: Intermission and Respite   Location: Palace Grounds of the Rajābaan   Parties Involved: All   Time: Tenth Hour
Ceremony 9: The Breaking of All Fasts   Location: The Great Hall   Parties Involved: Rhioāsh Rajābaana   Time: Tenth Hour, Half Past
Ceremony 10: Plotting of the Sun   Location: The Northern House of the Marajaādive, Official Rhajēbeenquȧ's Quarters,   Parties Involved: The Rajābaan, qav-Sajukaiua, Enthralled, Chia, Dohidwaave, Tasilmen of the Dancer, Asoloutoqaav, Mute Men,   Time: Eleventh Hour, Minus Quarter
Ceremony 11: Seating of the Rhajēbeenquȧ and the Rohavāi   Location: Chamber of the Moonstone Chair   Parties Involved: The Official Rhioāsh Rajābaana   Time: Eleventh Hour
Ceremony 12: The Second Official Proceeding   Location: Chamber of the Moonstone Chair   Parties Involved: The Official Rhioāsh Rajābaana   Time: Eleventh Hour, Quarter Past,
Ceremony 13: The Simultanous Teq-qua-taam   Location: Varied; Mostly The Northern House   Parties Involved: The One Hundred qav-Sajukaiua, and the One Hundred Entralled   Time: Eleventh Hour, Two-Third Past,
Ceremony 14: Consultancy of the mal-Toiuphana and the Rajābaan   Location: Taez Maeii   Parties Involves: The Rajābaan, Congreation of Guluks and mal-Toiuphana   Time: Twelth Hour, Minus Quarter
Ceremony 13: Consultancy of the Mātāeeniiua   Location: Chapterhouse, Infinate Tapestry,   Parties Involved: Rajābaan, Mātāeeniiua   Time: Noon
Ceremony 14: The Third Teq-qua-taam   Location: Anything   Parties Involved: Rajābaan, the Rajābaanaiua   Time: First Hour After Noon, Half Past
Ceremony 15: Respite   Location: Palace Grounds   Parties Involved: Entire Rhioāsh Rajābaana   Time: Secound Hour After Noon  

Palace Art

      Everything in the Marajaadive is planed from the grandest painting to the simplest painted motif inside the decor of a room wall. Painters will often come to paint life in the royal palace, hired prodigies to decorate the palace with unique frescoes. Such painters use the art styles of Classical Kājaq painting and Neo-Veraadi. These paintings can take from four to six weeks to complete, the longest taking three years to complete depicting the coronation of Rajābaan Rhoyq Yaauve. Each rajābaan is as, in the tradition of the Dosaallaq Rajābaans, are required to have themselves painted "...that their continence is not lost to the great rigors that history is inevitably accompanied with," as sculptor, painter, and artist Youuavgaaya Kwaritkk put it, commissioned to make over 60 portraits during his lifetime and depicted the reigns of four different rajābaans. He worked in various art styles to appease different audiences, one of these being Neo-Veraadi Art with its intense and lavish right of color, often used to emphasize the grandeur of the moment. It is profusely motley and motifs so embedded into its texture and outer frame they sometimes can appear three dimensional. It is an evolution of Classical Veraadi art mixed with the litheness and sacredness of Kājaq Art.   An example of the heightened opulence and grandeur present in Neo-Veraadi Art would be The Surrender of the Wills, depicting the Surrender of Xoiuua, the last general to surrender in the Forced Conversion of Yene Calljra (2946 AU). In this, we see the usual grandeur present in Neo-Veraadi Art yet with much of the emotion and heightened dramatism of those around them that are present in Classical Calljrai Art, featuring the hues of saffron, admiral, Tumeric, magenta and fuscia, tiger orange, and the usual rich yellows and greens each carefully placed to be as exuberant as possible. Facial expressions are exaggerated, Neo-Veraadi Art is usually to take a look at history and look at it through an idealized lens, of what we wish it looked like rather than how it would actually look. At the same time, Veraadi painters believe too much imaginative elements would dilute the piece and realism should at least be somewhat a goal when creating all art, as the real what all art is based on is it not? "Neo-Veraadi Art must be realistic," Kwaritkk believed, "as verisimilitude in art connects us to the events that we try to depict, making such events seem less like fiction and more like reality. Kājaq painter Qrihibuul was against such realism, believing it to take away reverence for what it's depicting, and instead preferred slightly art that less sophisticated but said more.   Kājaq art is meant to show the holiness of what it depicts and is used most often to depict significant events in the history of Vpahnix, such as The Holy Rajābaan, depicting Rajābaan Xhyq Yaauve with his crescent-embroidered garb and Vpahnix staff. The chivalric ideals of Venai historical figures imbued with the holiness of Vphane are what is emphasizes in Vphanix icons. Kājaq art features mostly icons of religious figures are enhanced by meticulous attention to detail, influenced by classical Vpahnix art such as Moonmaid and The Holy Menchini. Such art utilizes precious gems, enamelwork, gold leaf, and its frames are decored with rubies and pearls. Its utilization of delicate mosaicwork, purple and gold tesserae for mosaics, and sparkle ever so lithe have made it unique in a way many could only dream of. Stained-glass polypatches are a common element in Kajaq painting, and Kājaq painters describing it as a way to behold the future and the past.   To our scholarly advantage, we now have much more accurate portraits of many of the historic rajābaans painted by commissioned Kājaq and Veraadi artisans gaining much renown for these oftentimes grandiose depictions of such historical figures. Historically, Calljrai Art was seen as primitive, not worthy enough to be placed in the Palace of the Celestial Magnificent. With the rise of the first Calljrai dynasty (although mixed with Kajaq blood), House Merejibnaques, Calljrai art is now heavily featured in the palace, mostly featuring Merejibnaque Rajābaans. Throughout much of Venai history, Retrovan merchants, sketch artists, and painters often painted these people and documented how they appeared. Yet this was not always so. The two most significant rulers of the Yaauve Dynasty, Rajābaan Rhoyq, and Rajābaan Xhyq II better known as Xhyq the Holy (the third and last ruler of the Yaauve Dynasty Rajābaan Jhsiyq widely regarded as a simpleton and a coward overthrown by Guroiy Dosaallāq crowning herself Rhajēbeenquȧ) did not have their likenesses painted in portraits and other depictions only much later, mostly in Kajaq art. Their actual visages are mainly only sculpted on busts and statues, the most famous and most accurate of these the Xhyque Tahoreii, a bust of the expansionist kept in the Northern House of the Marajaadive. Other notable artifacts would be the equestrian statuary of Xhyq the Holy, depicting him as a noble conquer, and the numerous paintings of him both Kajaq and Veraadi that depict both as a holy king, a conqueror, or a tyrant.    

Rajābaan: Levels of Protection

   
(For more detail and context as to regarding what is a cryptogram, what is the Codex, and the nature of such weaponry, check out the qav-Sajukaiua section, specifically the note "What is the Codex and each section regarding Goiuudbubuls and the Aaah-Kouiunt.).
    Youā are not enough to protect the Rajābaan, and though they have training that can be described as immaculate, these are not enough to protect him from assassinations. After the murder of Rajābaan Roqaad Merejibnaques, Rajābaan Sullaad employed the second level of protection: the Goiuudbulbuls, a type of qav-Sajukaiua who specializes in using their six main djwoudolens, centers of spiritual energy inside one's body utilized for combat by the qav-Sajukaiua. Six Goiuudbulbuls surround the Rajābaan known as the Goiuud Shield, guards not only trained to conjure using their cryptogamic abilities but to defend the Rajabaan at any cost whether it be to themselves or others around them. They usually have a servicehood of five to six years and have based their years in combat rather than meditation. They are armed with three weapons, the chaigroashk, the name for invisible cryptogamic shields, using together can have a catastrophic effect. They are also armed with whips wrapped around their ankles and the many places of the body where each djwoudolen is located, and when using these centers of spiritual energy, they can be lethal and shoot out at a sharp yet precise speed that can be hard to dodge. Their other main weapon is a halberd, made with xeal-forged metal.   His third level of protection is the Aaah-Kouiunt, warriors of the qav-Sajukaiua who are focused on using their Seventh Djwoudolen to lethal abilities. They are armed with xeal-powered Calljrai istinggars fixed with a 6-foot bayonet, the Xeal a type of gunpowder used in correlation to the Codex, used often for cryptogamic conjuring, coding, and elixir production. Their belt contains several different weapons:  
  • Arquebus, a Blinthian invention,
  • Handgonne,
  • Throwing daggers,
  • Leviathantail whips,
 

Sequestered Quarters

      It is customary for both the Rajābaan and the Rhajēbeenquȧ to have sequestered quarters full of either manservants or concubines considered part of their house, as courtial relationships are often polygamous, the harems of the Rajābaan and the Rhajēbeenquȧ guarded by eunuch guards called fuoalljraiiua usually slave Mute Men. The most any rajābaan has is sixteen hundred mistresses, while the most any rhajēbeenquȧ has is seventeen hundred male consorts. Musicians serenade these harems with crescent-shaped harps, as well as Calljrai instruments such as the kāakalaka, and the kiaado - a type of ukulele. Such harems are lavishly furnished, full of every creature comfort both imaginable - and unimaginable. Tapestries embroidered with crescents and purple moons enrapture those who stay here, as ravishingly large drupes from Yene Calljra and Yargomag are held in giant fruit dishes decored with black-figure paintings reminiscent of Venai tattoo art, decorated with as well as gorgeous plants from the isles of Yene Calljra. Each private quarter is endless, comprising of many niches, crooks, and crannies, as well as harems consisting of large steamed chambers and baths. It is decorated with silver glass mirrors rimmed with obsidian, murals depicting post-rajābaans, and behind curtains, dancers prance to the music doing Veraadi and Calljrai folk dances. These sequestered quarters are divided into a hierarchy of three main groups, the Jhaanaquequa, the name for the well-educated mistresses and paramours of the Rajābaan, the Rhajēbeenquȧ Taahitiibuulukk, the queen regent and her handmaidens who run the quarters, Gaafuit Gaahidighaad, the name for concubines of the Rajābaan.      
A typical harem of a rajābaan. (Credit: Scarlet Chamber, by Finnian Macmanus

Dynasty and Succession

      Dynasties and the land ruled by a rajābaan is called a rajābaanaiua, and a rajābaanaiua in terms of a dynasty is a family group spanning several generations, often having a sum of wealth which makes a dynasty more likely to become the next rajābaanaiua. The current rajābaanaiua is the third dynasty of the nation, House Merejibnaques, its predecessor House Dosollaaq. His wife is called the Rhajēbeenquȧ, or the Sun, as she is meant to represent the Mate to the Moon.   There are four pillars of a rajābaanaiua, the Rajābaan who is considered to have the Moon's Will, Rhajēbeenquȧ (female sovereign/queen regent), the Rhiossh (princess), and the Faliffama (prince). Falliffamas are traditionally bestowed land by their rajābaan or are made governors of certain regions, there is not a law that states a rajābaan cannot resign, and at the age of seventy, most rajābaans in the last three decades resign. Rhiosshuia (plural for Rhiossh), as well as Fallifamas, have their marriages arranged by law by the Rajābaan, and such marriages are usually polygamous, though polygamy is only practiced amongst the nobility as well as royalty.   A rajābaan must be at the age of thirty to rule without the help of a regent sometimes his advisors or his mother as queen regent, it is considered the age of true adulthood (veuui vei) while the age of eighteen is considered first adulthood, (triluma). The succession of the Rajābaan is only a century old as Yene Venanotian is one of the youngest nations on Duxur. A rajābaan can be chosen by the previous sovereign to be his heir, or the previous rajābaan can choose his son, as customarily the succession of the rajābaan passes through the youngest child of the Rajābaan, as the Venai believes in the purity and sanctity of youth. The Rajābaan must be granted the Lunar Mandate by the previous rajābaan to become the next Rajābaan.  
  The current Rajābaanaiua, the third dynasty of the nation, the heir (rohavāi) on the left, and the female sovereign or queen called a Rhajēbeenquȧ (right). (Credit https://kotaku.com/more-beautiful-art-from-horizon-zero-dawn-1794514661)

qav-Sajukaiua

 
  The Mātāeeniiua, the high council of spiritual gurus that rule the qav-Sajukaiua. (https://www.pinterest.co.kr/pin/815996026224468105/
  T HE QAV-SAJUKAIUA AND ITS BELOVED ONES ARE WHAT THIS GENERATION NEEDS IN THESE HARD TIMES."   — Jekaiyquiua Yauuve, grandniece of Xhyq Hotz Yaauve, 2958 AU, in a epistle to an Enthralled post-religious Vphanix convert, Ouujayag.
    THE QAV-SAJUKAIUA (pronounced qwav-SAA-joo-KIIUH), OR RULING SEERESSES, is a hermetic political sect of celibate seeresses that guide the nation spiritually, politically, and socially. Adhering to a philosophy and doctrine known as the Esoteric, these devout devotees to their doctrine have influenced Venai life and culture for nearly a century by now, leading the nation into a destination of spiritual and metaphysical enlightenment. Manipulative, cunning, and with enough clairvoyance to see into the Esoteric, these ruling seeresses can be and are very influential in the political scheme of Yene Venanotian, influencing Enthralled fullofs (governors), the Rajābaanaiua (dynasty), and the Rajābaan himself, the power behind the throne. They are known to be able to tap into the complex tapestry of what they call the Codex, a complex computing layer of reality amongst time, space, energy, and soul, the holds everything and everything. Each person's connection to the Codex is called a cryptogram, a mathematical set of numbers and complex algorithms that documents the weight, mass, blood type, density, etc. of a certain body part. Using the Codex, adding, subtracting, or multiplying certain elements of someone's cryptogram after solving it can lead to certain abilities called Codic enhancements, and through that, they have developed some psychic abilities through the use of arithmancy (also known as coding) in the last 100 years since the nation was founded, as before it was fifteen separate kingdoms. Their symbol is a blood-red moon upon red and black, their chief colors.  
The Blood Moon, of the qav-Sajukaiua, created by the revered Mātāeeniiua Maadā Kujmerae to represent themselves in the battlefield as well as in the Rhioāsh Rajābaana.
Formed in 2900 BU, these seeresses are believed to have been what helped the second expansionist rajābaan, Xhyq Hotz Yauuve, the second rajābaan of Yene Venanotian conquer the surrounding islands and earned the righteous epithet, Xhyq the Holy. The seat of power for the qav-Sajukaiua is the Infinite Tapestry, their main temple, and religious headquarters, located in the middle of the capital. It was built by Xhyq Hotz Yauuve as a "thank you" for the qav-Sajukaiua helping him forge Yene Venanotian into a young, yet powerful and technologically novel empire. It is one of the only buildings in the city of Pubādaav that has a lack of modern Vpahnix Kājaq architecture as it was built before the Kājaqs converted to the Vphanix Commonwealth. It is the most noticeable from far away.   The Infinite Tapestry is a place said to be better avoided. Some who have entered never returned, a place of horrors not unbeknownst to even the most foolish of venturers. When entering, you plummet down a deep dark void, until you just . . . stop. Your feet are magnetically pulled to the ground and a vertical white light gleams down on you. You look and behold, a sea of mutants and devils, the great Aaleimaayater Denixfartius (Retrovanized version of the original word), a large mutated version of a young qav-Sajukaiua punished by the qav-Sajukaiua to live her life in misery and contempt.  
The great Aaleimaayater Denixfartus, guard of the Under.
What is the Codex?
      The Codex is essentially a large arithmatic connection to everything to breathes, lives, or moves, ingrained in simply everything, from every drop of blood to every heat or air molecule. Every person in the Duxur universe has a connection to the Codex called a cryptogram, documenting your various atrributes, abilities, strengths and weaknesses divided into smaller sub-cryptograms that are the power of what are called djwouldolens, centered places of spirtual energy utilized for combat by the qav-Sajukaiua. By decoding the language of your binary cryptogram, you can spirtually connect with it and then move on to having a entire body network, connection with djwoudolen after solving each one and training each cryptogram for future utilization. After this you can manipulate your cryptogram, by subtract elements of it to your adventage and add on the energy of the Codex, using it for many abilities. Each person's cryptogram requires a complicate aligorthim to solve and involves draining codic tearing, meaning trying to solve the aligorithim for so long it begins to have an effect on your own cryptogram, making it wear a little.   By conquering at least most djwoudolens (using all seven at once will kill you), you can manipulate them for many combantant purposes, including enhanced vision, pyschic abilities, and enhanced speed. You can also solve the cyrptograms of others through conquering and solving your seventh djwoudolen, which is asscoiated with all human incite as well as vision. Those that utilize the Codex are nicknamed human calculators, computing their own and other's cyrptograms. The Cyrptogamic Solution is a scientific/mathmatic formula devised by the ancients on how to decode your cyprtogram, but alas, such things are kept secret to a clandstine degree, by the order of the qav-Sajukaiua, at least in Yene Venanotian. This is not practiced in many places and is forbidden in many places after the Empire of the Black Dragon.   Weapons made out of cyrptogamic solutions are call roiphadinmaajah in Modern Standard Tarit, and there are three main types of cyrptogamic armor and weaponry, moulibul, armor made of visable cyrptogamic solutions most likely xeal, as well as artifacts infused with the cyptogamic of asnother conjurer. There is djwilik, armor and weaponry directly corrlated to a certain djowoudolens, such as specially whips and cord arrows used for a specic part of the body. The third type of weaponry and armor based of cyrptogamuc solutions are called etrtizzaforaah, a innovation first made by a priest of the nation Camaril (nicknamed the Red Nation) in the Tabernacle of the Estotric in Khi'li-loon. Etrtizzaforaah is the name of armory not visable to the naked eye, such as armor utilized by the Aaah-Kouiunt. This includes codic force fields as well as energy shields.
  If the Aaleimaayater Denixfartus judges you and looks into your inside cryptogram (connection to the Codex) and find favor with you, he will mark you with the second test. Wiellouls will bind you and put you on a scale with a creature called the Wretched Aaatul, if he weighs more than you, you will be eaten there on the spot. If you way more than it, then the beast will permit you to walk further and a witness to a cathedra of the Child, qav-Sajukaiua worshippers offering offerings to Her Reverence, singing epic litanies composed by the First Mātāeeniiua, refrains etched into their cryptogamic memory. The Child will allow you to enter the Chapterhouse and will present you to the Council of the Mātāeeniiua.  
The Child and Her Revered Seat. Credit: https://arcadiaquest.tumblr.com/image/136672411901
They have gotten increasingly powerful in their political prestige in the last five decades, intensely studying astronomy, philosophy, and arithmetic. The qav-Sajukaiua are also religious interpreters of omens and different turnings of the moon to determine when certain customs and festivals should be carried out, interpreting dreams, visions, and what such things mean in the grand scheme of their prophetess Aauuk Mahaal, the one true prophetess of Yene Venanotian, the first guru who formed the first Mātāeeniiua, or the Beloved Ones, also known as the Great Chapter in the Faith of Vphanix. Their goal is to lead the nation of Yene Venanotian in a way of spiritual excellence, to guide the nation in the way of higher learning. Vphanix teaches that man is the keepers of the known, spiritual and physical, and attempts to study spiritual realms as they are the keepers of such bestowed by the moon spirit, the creator of All-That-Is-Known.   They have large gathers standing from the terrace of Xhyq's Qaive, attracting large congregations of tens of thousands, and when there are more than can stand beneath the Qaive, they go out into epic excursions, or perhaps even pilgrimages into the wilderness, occasionally upon the Tarit Sea upon large ships and rafts
from where a qav-Sajukaiua can teach. followed by the thousands and can barely get a minute of sleep, just for their sermons. These sermons can last from 12-36 hours, as peoples come to the qav-Sajukaiua not only to meditate, but to be entertained by their cryptogamic abilities, educated in the ways of the Esoteric, and enlightened. Because of their constant following, the qav-Sajukaiua live a monastic life of seclusion to avoid stirring crowds.  
A qav-Sajukaiua sermon amongst the ancient ruins of the city of Koitoyaah, capital of the ancient Vpahnix kingdom of Koitulul. (Source:
I interviewed a qav-Sajukaiua the first month of this year 2998, and I felt it was necessary to give her exact words as to what it is like as a qav-Sajukaiua. I respected her privacy as to what her name was and where she was. This is an excerpt from my interview with her, translated into Midlandic Speech by Hottiyus of the Retrovan Penninsula.  
  Me: And are you happy with your life as a qav-Sajukaiua?   qav-Sajukaiua: What do you mean by that?   Me: Do yot enjoy life as a qav-Sajukaiua?   qav-Sajukaiua: Well I suppose I must be happy or else I would be in quite the predicment (laughes). But as to whether I enjoy the external pleasures of life as a qav-Sajukaiua is besides the point of what we are. Enjoyment is the last thing on thing on a qav-Sajukaiua's mind. I am a nun first and foremost. Especially as a Goiuudbulbul, our main duty is to abstain from all they many creature commforts that lead many Vphanix followers astray. We, howver, have no distractions are main duty is to serve the Moon's Will, and if that gives me pleasure, so be it.   Me: And are you ever sick of the crowds seeking your teachings"   qav-Sajukaiua: Well it is quite diffcult to be annoyed by such, and I am quite flattered by it. But yes, I so feel entitled to the basic blessings that the Moon brings. Health, food, water, solitude. But such blessings are not what keep me going, the Moon does, as it should for all qav-Sajukaiua.
Oh
Philosophy

Their beliefs are mostly based on the teachings of the first guru Totzxjipaaajua formally known as " Taiy Totzxjipaaajua, May the Will of the Moon Favor Her, Her Grace Gleam Upon You Alive or Dead, intercede for us as Heaven's Gift." Taiy is a title used by the qav-Sajukaiua (pronounced T-A-Y), which is the Venai word for "guru." Totzxjipaaajua is responsible for ordaining the first Mātāeeniiua, a high council of usually a dozen or more taiys. The line of Mātāeeniiuas goes back only 112 years, four to five generations, each bearing the Mark of the Codex that no wise man ever thinks to attack them. Aauuk Mahal is known as the god of the entire universe (also known as Vphane), a pantheistic soul that transcends all living and nonliving things, under Shehioltz, the All-That-Is-Known.   The Vphanix understanding of god is very similar to the Camarilese view of god specifically the Khi'li-loon'i understanding of god, which is a strong cosmetic energy that is essentially the embodiment of the universe, and instead of god being thought of as an intelligent being I is thought as rather a metaphysical concept, essentially an ontological concept dealing with the soul of the universe. Though Vphane is thought of as a god, it is neither male nor female, good or evil, chaotic or calm, dark or light, left or right. It knows everything, and knows . . . nothing. It does not worry, it does not fear, it is everything and it is nothing. This means that in Vphanix, unlike in most religions, there is no good and evil decided by deities but rather us, as the descendants of the stars and Son of the Heavens have been appointed by the Vphane to create morality, as the Moon thought it fit for man to rule themselves after they declared their independence.   Vphane is the greatest truth to known yet the greatest terror to believe, and is thought to be the ultimate reality underlying all visible and invisible phenomena. Vphane does not operate in a dual sense, it is simply neutral to the philosophy and ethics that we as humans will try to ascribe to it, as humans only seek to make sense of what is fully beyond their comprehension. Everything in All-That-Is-Known (that is to say, the universe), is attached to Vphane, connected to it in one form or another connected to it through both their cryptogamic sense and flesh, biological sense. Connection to Vphane is considered to be the very lifeblood and essence of human existence, and when we succumb to natural law and die, we have therefore left our spiritual temple (cryptogam) or connection with Vphane and have rather gone back to supernatural law, losing what was really the source of our connection with Vphane: our spirit. Therefore, to keep an eternal connection with Vphane could be a pathway to immortality, and many qav-Sajukaiua have tried to find a way to use the Codex, essentially trying to make an eternal Vphanix connection and ultimately become immortal. To become so intact with Vphane one would have to sacrifice their humanity, their ethics, and personality to match what Vphane is: a genderless, personality-less, mindless being that essentially has no beginning, no end, and no purpose.   This process of self-purge is known in Tarit as Nivaaunka, to be willing to purge yourself of the very things that make you human as well as edit your cryptogram to escape what is known as the human symptoms, or the symptoms of being a mind trapped in a temple of flesh and bone subject to the very whims of reality. In Venai religion, there is the Veddaaraav, the reality of existence and what we are subject to, and what is known as the Dejaridaav, or the Manifest, which is the phaneronic visible “reality” filtered through our senses. To overcome the Manifest or the natural laws that marr humanity such as death, suffering, and the great hunger for enlightenment, one must conquer the inner spiritual incarnate of the Codex (cryptogamic binary) to escape the very things that define our human existence. You must be superior, not subordinate to the Great Agony, the pain and suffering believed to come from lack of balance between the tempered world of Veddaaraav and the Manifest.   Vphanix often emphasizes the significance of humankind as the descendants of stars, and are considered the keepers of the heavens, and preach that the Rajābaan is the heir to the throne of heaven as he represents the moon, who is genderless, though when personified is referred to as "she". Often feared for their power and enchantment, they are often secretive even if outside of their 24/7 duty, as they believe that the more secrets they have, the more powerful they are. A derogatory term used by non-devout Venai is whisperers, for their many secrets and perhaps, if true, deceptions.   A woman must go through four stages to become a qav-Sajukaiua. First, they must go through jaazeputaa, a stage of studying learning about the woman who wants to become a qav-Sajukaiua. This time is for watching, as the student watches. This is the time of postulancy, as their devoutness, as well as knowledge of Vhphanix teachings, certainly places a role. A jaazep, a woman in this stage of becoming a qav-Sajukaiua, will be tested if she has a true vocation to the life of the qav-Sajukaiua, and if so, she will be granted the unique amulet of the qav-Sajukaiua and the white mask of each qav-Sajukaiua. Jaazeps graduate to the second stage called benehifix, of living at the Infinite Tapestry and earning their beneh degree at a Vphanix seminary for six years, and during this time is when she is finally sworn to celibacy. This is also the time when under an eiveeniia they learn how to tap into the power of the Codex in which to use their psychic abilities. Here the beneh lives under temporary stationary vows to the Tapestry. The third stage is touii, at which the beneh truly becomes a qav-Sajukaiua, and after four years of service comes the last stage, in which the qav-Sajukaiua is given the freedoms to travel to whichever monastery she pleased. Now she will take her final vows.  
 

Creed of the qav-Sajukaiua:

    I am the manifestation of that which is and that which is not; the dream of the fevered singer, the whisper of the soothsayer, an Apostle of the Esotoric the one who is, was, and is still. I am the mediator of the heavens, the teacher and the student, who learns and teaches, and is both all the same. I look only in the future; awaiting the day of our beloved Shaazai who will see both the ancient days and the future, unlocking the history and completing the Great Gift, unlocking the esoteric and great magnificence that is our universe, and revealing the days of our bygone mysteries that we as qav-Sajukaiua seek to unlock."
  Each of the districts of Yene Venanotian has a qav-Sajukaiua called an eiveeniia, controlling a small district called a vyhophix. They are in charge of the local vphanix, the house of worship in the faith of Vhane. Above an eiveeniia is a collai, or archeiveeniia, who is in charge of twenty different vyhophixi and all eiveeniias must report to the collai. To be a collai, one must serve in the Temple of the Infinite Tapestry to be an archeiveeniia. Many stay and are administrators in the Vhanix Faith. At last is the Beloved Ones, whom all must answer to. qav-Sajukaiua serve different roles in the grand scheme of things:  

Xoivaat

    The Xoivaat is a Beloved One whose goal is to keep the faith, the writings and keep the grimoires of the qav-Sajukaiua inside the qav-Sajukaiua library, and undergoes a time of Jessuiteraae, hypnotized and remolded by the codex as a human library, keeper of all Sajukaiua knowledge that it is never lost, and such information is locked forever using the power of the Codex and passed to the next student. She had memorized all the main litanies, aphorisms, and incantations of the qav-Sajukaiua collected from the grimoires.  

Haaidubulbul

 
The Haaidubulbul, Conjunct in the Succession of the Mātāeeniiua, Seer to the Dimensions of the Codex.
The Haaidububul is a conjunct in the succession of the Mātāeeniiua who is a seer to the dimensions of the Codex, though when she has gained all her knowledge about the One Thousand Spheres, she is secretly killed so that no one can ever know the truth about the One Thousand Spheres, as the qav-Sajukaiua believe that when gaining knowledge of such wonders, they are soon dying to tell everyone as the power of the Codex unlocks not only mind but sanity, and knowing such knowledge without being able to tell anyone can drive the Haaidbuul into insanity and might eventually die from it.  

Goiuubulbul

        Goiuudbulbuls are mages who are ritually mutilated and blinded to unlock the Favorite Djwouldolen, seven concentrated spiritual centers of energy in the body as even the body is believed to carry the tears of the moon. These different layers of the mind can unlock more knowledge about the cosmic energy of the Codex, rooted from foot to noggen. The First Djwouldolen is believed to be closed with nature, connected to the energy of the Moon that lay within the earth from the gushing river to the smallest drop of moisture, the descendent of the moon's sorrow. It glows cyan, the color of green and blue, earth and water.   The Second Djwoudolen is located in the ankles, and they represent agility, movement, and strength. These can be used in combat by attaching them to Qwiloaav, a poison needle attached to a string which is tied to the user’s ankle. When the power of the First Djwouldolen is unlocked, such needles can be used through telekinesis to poke at people from nine to one hundred feet away. These glow pink, as those who utilize this Djwouldolen, tend to have their ankles glow pink.   The Third Djwouldolen is responsible for sexual desire and love and is believed to cause a qav-Sajukaiua to lost remembrance of their duty in exchange for love and lust. Goiuubulbuls are considered to carry greater insight for such as they often associate pain with pleasure, or at least that is what they are taught to do, implanted into their cryptogamic memory. Only the goiuubulbuls that belong to the Wizened Wair (Venai: Gaabertaz) can channel it by becoming wizened, and those that don’t go through the Wizening cannot channel this part, and many who tried, died trying.   The Fourth Djwouldolen is considered the most sacred one, located in the stomach, believed to carry the most water, the sacred tears of the moon. It is associated with the desire for the spiritual, glowing white when activated, as well as the internal connection for Vaaluhaihah (The Moon).   The Firth Djwoulden is located in the chest where the heart is and is associated with raw emotion such as compassion, grief, and euphoria, all emotions besides love as the Third Djwouldolen is responsible for such.   The Sixth Djwouldolen is located where the upper chest and neck and is responsible for life, and mastering control of taping in the power of this Djwouldolen can change the phenomenon of life and death. This can be used only once, as if used again it will draw away life. This Djwouldolen glows a turquoise green-blue when activated. The Seventh Djwouldolen is responsible for all intelligence, human incite, and wisdom, a gift of the Moon. When unlocked, this can be utilized as a third eye, to see into the present and future.  

Toiyoiudaabuul

      Toiyoiudaabuuls are qav-Sajukaiua used as incubation vessels for more qav-Sajukaiua, which began in the early days of the order in their crisis for the lack of women who wished to be qav-Sajukaiua. "Breeding stock"' they are called, and they have little rights in the qav-Sajukaiua hierarchy.  

Aaah-Kouiunt'Shia

        The Aaah-Kouiunt’Shia or Aaah-Kouiuint (pronounced IUUH - count) is a monastic order, service branch, and denomination of the qav-Sajukaiua. It is one of the Five Lairs of the qav-Sajukaiua, which is comprised of the positions of Xoivaat, Haaidubulbul, and the large factions of Goiuubulbul, Toiyoiudaabuul, and the reigning Mātāteeniiua. Founded in 2918 by qav-Sajukaiua Ludikaraa of Pubādaav, the order was designed initially to ensure the protection of the Mātāteeniiua, but now is the premier order used by the qav-Sajukaiua for espionage, assassination, and war. Emix of Quarthmos, an acclaimed historian with a degree in both cryptogamic studies and combat ranks them amongst the highest trained armies in the world, considering them “beyond exceptional and ranks them neither than the Failied Xlexerate, the Impartans of Tyathaistan and the ancient order of the Rulied Cant in Zomonoga. Seven of them are placed at the door of the Chapterhouse (Iaacrijavaaya) and seven of them are placed in the Chapterhouse. They perfect a martial art style known as the Aaah-Kouiunt'Shiadu, a fighting style that can cause total mind destruction by unlocking the Codex to bend the Seventh Djwouldolen often to insanity or complete vacancy, death to the mind. This martial art style is used by the Aaah-Kouiount, though with caution as side effects of overuse can be memory loss, loss of speech, loss of hearing, various mental disorders, and if to the extreme, death. This can be also used to make people confess secrets through extreme mind-draining telepathy, and is often performed by mind-tuning, getting in touch with your Seventh Djwouldolen.   The seven Aaah-Kouiunt’Shia guarding the Chapterhouse is known as the Beneithaat Onleet, guard to the Holy Beloved Ones and some of the most highly-trained combatants in the world of Duxur, rivaling the Impartans of Tyaththaistan. If anything were to happen to their Beloved Ones, they are legally obligated to track down the perpetrator and kill them. Aaah-Kouiount'Shia nuns are among the most deadly in the world, their only rivals are the order of the Failaed XzLexerate in modern Thra’kajan, criminal and assassin shape-shifters in the grand Failaed XzLexerate Syndicate of Thra’kajan.  
Abilities
      Aaah-Kouiunt warriors have abilities that the average person would see as almost inhuman, though some of which can be achieved without the use of the Codex. The best Aaah-Kouiunt can calculate the energy of a person's Djwouldolen and apply it to the energy around them in a very short timeframe, applying it to the cryptogram of the air around it, and through that they can move a person to and fro, throwing them into walls, looking into the person's cryptogram to find out their amount of air in their lungs and can subtract parts of their opponent's cryptogram, specifically their air in their brain or lungs to kill them. "Gliding" is a tactic that Aaah-Kouiunt use to surprise and attack opponents, floating in midair and thrusting themselves to their opponent, often used as the means of attack by Aaah-Kouiunt when fighting someone. The term "gliding" can be also used to describe people who also use exceptional leaping beyond any normal human ability. Gliding should be done with precision, as many who try to glide ending up losing the codic balance and falling. Aaah-Kouiunt battles mostly on the ground, as overusing gliding can cause soreness, severe weight loss, bone fragmentation, lacerations, and impaired mobility. Because of the potential for injury, gliding is usually utilized quickly to transition into either swifter or softer movements.   When describing the speed of the Aaah-Kouiunt would be hard to not simplify, but it is said that the fastest Aaah-Kouiunt could move at a speed so intense it would confuse the enemy's mind so much it will make them dizzy enough to faint or vomit. They can also use their swords in a way to hypnotize, swinging it to a hypnotic effect. It is said that on the battlefield some Aaah-Kouiunt were battling and disappeared, only to be actually on the other side of the field, using cryptogamic enhancements in their leg to transport themselves using sprinting from one end of the field to another, at the speed of light. This rapid speed can also be effectively used in their martial arts in a tactic known as veering, rapidly changing your sword's direction at the intense cryptogamic enhanced speed to confuse opponents.  
Fighting Varieties
      There are three distinct fighting styles in Aaah-Kouiunt'Shiahdu, Swrjiv-Aukiginji, an fighting style that resembles the purest substance there is in the Vphanix religion: water. They also try to imitate the lightwaves of the moon, having sophisticated sparring sessions in the moonlight as they believe it to be the place where Vaauiliah watches them the most. They study water, its mass, and how it moves, making them the best at naval leviathan battles and those who specialize in this art. This sub-martial art of Aaah-Kouiunt'Shiadu was created by Yadith of Mench, an ancient convert of the faith who fought for the independently ruling Rhajēbeenquȧ Kuujji Merejibnaques, one of the current Rajābaan's ancestors. This was popularized during the Forced Conversion of Yene Calljra (also known as the Venai Crusade 2938 AU - 2946 AU), Mātāeeniiua, as it was most effective with naval war, what this fighting style was good at. Fighting is much more aerial-based, using much more gliding techniques and acrobatic moves to disarm the opponent and to get them off guard, as well as utilizing sword juggling and absurd shoulder twisting, though this part of fighting is often used for more recreation purposes than an actual battle. It is based on motion coming font a center of energy rather than head-high kicks, wall running, jump attacks, and tiptoeing are all common tactics used in this fighting style. The primary weapon of this fighting style is the shotel, often made to be light and easy to maneuver, but effective.   The second fighting style is called Riyaarroh, named after Riyaarr of Yene Veraad an aggressive fighting style designed to confuse and overwhelm the enemy with brute speed, modeled after the zaahibuls: hostile, unpredictable, and dangerous if chartered with, causing air to move at such a speed it can puncture the skin, and relying on hyper-veering techniques to a dizzying effect on their opponent. This was co-created by two Mātāeeniiua, named Guudipul erul Jaaqaakk and Fuulitou kei Graatta, dduring the Xhyque Era. This fighting style is mostly used by Aaah-Kouiunt armymen in the Yene Venanotian military, as well as Inquisitor Aaah-Kouiunt, those who are assigned to spy, to go on inquiry, and to assassinate. It requires delicate yet immediate footwork technique, as well as hyper-focus and flexibility. This martial art also emphasizes hyperspeed evasion, avoiding each swing of the sword to a hyper-speed life level rendering the opponent weary, dizzy, and confused. The primary weapon used in this fighting style is the puuiy, a Veraadi invention that uses amebelodon bone, and its hilt is coated with barbed baryther skin.   The third fighting form is called Wachawachaa, a fighting form that uses Codic enhancements in moderation, based heavily on ancient Kājaq tradition rather than hyperspeed martial arts. It relies less on sword combat and more on fighting, utilizing punching, grappling, joint locking, knifehand strikes, elbow jabs, and knee kicks. Aaah-Kouiunt fall back on these components of Wachawachaa fighting if they are disarmed. The primary sword used in this fighting style is the youaafubb, a Calljrai sword hilted with haliebone and added with barbed shark teeth, making each blow extremely more painful. And deadly.  
Codic Drugs
      Before battle, they are required to take a Codic steroid each day known as the Moonmilk, a green elixir that will enhance their focus, remove any hesitancy to follow orders from commanders, take away any bout of compassion in them. Each Aaah-Kouiunt must drink this from a cup known as the Iron Chalice, said to have been created out of the physical cryptogamic elements of Mātāeeneiiua Yaikjaav.   . The amount of time it takes for the effects of this codic steroid will vary from person to person, depending on their eternal cryptogram's connection with the Codex. This, like using this martial arts style, should be taken lightly, as overuse can lead to detrimental and even fatal effects, the most common cause of death amount the Aaah-Kouiunt cause of death is moonmilk overdose. Legend has it that one of the most Aaah-Kouiunt'Shia, Mahiteen "Kāj" Neiy, after taking out 1,300 soldiers in the Siege of Cwrivijaa City in the Second Uthoan War (2930 AU - 29, died only 1 hour later as the result of a massive moonmilk overdose. Effects of moonmilk abuse include depression, drastic change in personality, nausea, vomiting blood, hacking phlegm, abdominal pain, sweating large amounts of blood, fatigue, headache, insomnia, and in worse cases, death. There are many Aaah-Kouiunt'Shia facilities for overdose patients, but if one is caught taken more than their recommended dosage, they will be immediately penalized. The Aaah-Kouiunt'Shia serve also in the military of Yene Venanotian for expansion.    
Appearance and Armor
    Aaah-Kouiunt are milky pale with skin reminiscent of water, often taller than the average man, and range from 7-9 feet tall. They mark themselves with red tattoos, some on the face and the chest as well. They armor themselves in numerous Codic force fields using it as armor and protective clothing, force fields invisible to the naked eye known as a kriktogram, nearly impossible to penetrate with a sword and can only be broken through brute strength that matches that of an Aaah-Kouiunt, as well as through the use of a canon.  

Mātāeeniiua

      The Mātāeeniiua, or Beloved Ones, represents a succession, a sisterhood, of wise teachers, mages, and enlightened ones that live to teach, also known as the Ruling Chapter of the Faith of Vphanix, as the chapter is the most essential governing council to the faith. The Mātāeeniiua represents a spiritual lineage of masters and disciples spanning centuries, as the mantra says, " the teacher teaches, the student learns, and eventually, the student teaches". There are twelve Beloved Ones in all, who abandon their language, their name, and their old life, as they are believed to not be supposed to want anything.    

Costume

    The qav-Sajukaiua are noticeable for their distinctive clothing, as they don the Shethe of Hal'matha, the wide-brimmed hat worn by the Mātāeeniiua, ghostly white makeup, and their turbulent eyes, as those who enter the cult, become seers and this unlocking of the Codex is what gives them their purple eyes. Their goal is to follow the virtuous Beloved Ones, a sect of nine qav-Sajukaiua who are meant to teach the rest of qav-Sajukaiua which are meant to lead the many qav-Sajukaiua in higher enlightenment. Each of the fufollofs (governors) of the states is bestowed a qav-Sajukaiaua in their court, who whispers in their ear the Will of the Moon.  
NOTABLE MONASTERIES OF THE QAV-SAJUKAIUA, BUILT OVER A CENTURY OF WISDOM, LEARNING, AND TEACHING.  
  • Shrine of the Lost One-Located in Yene Kāj, this was built in the honor of the Lost Mātāeeniiua (2957 BU) whose location is still unknown to this day. This is in the Desert of the Great Wither and receives a pilgrimage of selected qav-Sajukaiua every seven years.
  • Qaive of Moonstone - Misappropiately named as it is not a public place of worship, this is built upon the remains of the first qaive of the Vphanix Commonwealth, lead by the successor of the spiritual guru Miaaduufaal Eaai, bestowing the prophetess of Aauuk Mahaal to create the order of the qav-Sajukaiua.
  • Taak Taak Tou (pronounced TAKE TAKE TWO) is a Calljrai monastery located in a deep forest, humble, yet commendable, as it is always said.
 
The Enthralled
 
A meeting of several Enthralled officials in a court in the official meeting place, the Taez Maeii. (Credit: The Creative Assembly, Link: https://www.ancient.eu/image/5200/carthaginian-government/

THE THIRD HOUSE OF GOVERNMENT OF THE NATION IS CALLED THE ENTHRALLED, a group of wealthy magistrate merchants who have grown rich from the shell, seed, and spice trade. Magistrates, called guluk, seeking to become part of the Enthralled are elected into the state by an assembly of Enthralled. This is the aristocratic elite of the nation, and each guluk can be elevated to fufollof or governor of the very provinces of the Venai Empire, administered by either elected or hereditary princes representative of the Rajābaan, administering smaller frontier districts based at places to secure military bases. They can be immediate or far for the line of the current rajābaan, and such princes can rule administrate regions called fullofoli, the plural form of fufolloful. This group holds much sway over the nation and creates laws for the nation, as well as the rajābaan's laws though they can decide whether they approve or not approve. Their center of power is called the Taez Maeii, holding numerous key political offices, and influence political opinion while the qav-Sajukaiua have sway over religious and societal opinion.   The Enthralled include more than seventy-thousand magistrates, servants, diplomats, all-male. There are four main ranks of the Enthralled, the mal-Touiphana, men who are elected by the Enthralled for various administrative purposes.  
  • Touiph Faam - These are mal-Touiphana who are responsible for the treasury of the nation, and consort with the Rajābaan for the preferred coinage throughout the Rajābaanaiua. They often borrow money from the Messalm Bank in Retrovae and are responsible for the commerce of the nation, and the economy of the nation. They maintain taxes throughout the empire often by the promise of the favor of the Moon, the Rajābaan, or the qav-Sajukaiua, and also promise entertainment and wonder for the people for building projects designed for the public. They operate often through the qav-Sajukaiua also convinces the people to pay tax by claiming that it is the will of the Moon, as well as the funding to keep the organization going strong, often inciting sympathy from the public.
  • Touiph Haaiub - The Touiph Haaiub is responsible for the Rajābaanaiua's relations with other nations, and are often the ones involved with diplomatic relations, such as those established with Lyn, Camaril, the Menchic Sea, and Zuoidavaav. As a taezmexuit, they are granted the right to dress like the Rajābaan in shades of purple and are even allowed to include moonstone in the production of their clothing. Chia Enthralled are the most respected in terms of importance rather than actual power, as they are the ones who truly serve the Rajābaan along with numerous Mute Men.
  • Touiph Toph - The Touiph Toph represents the poorer classes often unrepresented in government.
  Women who serve in government are expected to become a qav-Sajukaiua rather than become part of the Enthralled, though it is not illegal for a woman to become an Enthralled. The word for enthralled in Venai is taezmexuit means to be motivated, to be enthralled by the idea of power, mostly used to describe the politically ambitious. Each leading guluk is said to have a common ancestor, great heroes of old and men of renown.
Xaexenaxaanabaar
 
A Xaexenaxaanabaar soldier. Credit: 姚 远, Art Station,
THE XAEXENAXAANABAAR SERVES AS THE OFFICIAL MILITARY OF YENE VENANOTIAN, controlled by the Enthralled, and certain divisions of the Left Order are controlled by the qav-Sajukaiua. Xaexenaxaanabaar soldiers fight using a sword style called Veet Vaan Vovuum, translating to, "The Dizzying of Metal." Vovuum involves much stirring of the sword, and it is said that touching them is nearly impossible. The special sword used by the Xaexenaxaanabaar is the zaaxnwarweet, made out of the metallic tongues of tarseques. The Xaexenaxaanabaar perfect the art of sword swallowing, as they believe the body to be a sheath and protector to the sword. They learn to march while having the sword in the mouth, a task that no other human can achieve without injury or death. Oftentimes, their necks get stuck in that position, staring up into the sky.

Economy


PUBĀDAAV IS THE CAPITAL OF THE GRAND THALASSOCRATIC EMPIRE OF YENE VENANOTIAN, and if Yene Venanotian is the Song of the Sea, then Pubādaav is the chorus. Goods often run through Pubādaav as Yene Venanotian has been involved in lucrative trade concessions with the nations of Neior, the Xohinarim kingdoms of Jongo, and Quellar, Yargomag, a city-state located on Mench, Chaen, Philipitoa, Midlandic Nations, and the To-Pharazeen Pennisula. The Rajābaan is expected to keep strong and healthy foreign relations for greater trade by often sending Enthralled diplomats such as the Touiph Faam to represent Yene Venanotian in a positive light. These agreements serve a vast market spanning several thousand smaller markets from the Midland Sea to the Tarit Sea. The economy is sustained by maritime trade as well as exacting tribute from the islands called the Taraadihives, those off the coast of Carmaril. The Port of Pubādaav is truly a melting pot as well as the entrepôt of the nation, boasting one of the largest harbors in the world. 600,000 ships arrive each day and 700,000 ships leave the port. Pubādaav is connected by canals and bridges that run through streets, similiar to the capital ity of Messalmis in Retrovae.    The Strait of Pubādaav is where most ships pass through, as it is used to facilitate trade between isles such as building materials from Yene Kāj and purple milk from Yene Calljra. It is also known as Elmaa Taeuul Erogaak, translated "Way of the Moon" Venai merchants often ride upon tarseques, selling Venai goods which include seashells, saffron, lacquerware, gemstones most importantly turquoise, and linen. Goods from Lyn often are raw materials such as gold, ivory, salt, and tin, while goods from Chaen often are raw materials as well. From Messalmis comes gifts" as Venai calls it such as purple wine, limestone, olives, grapes, and grain, and much of Messalmis's lacquer work also comes from Yene Venanotian. Most foodstuffs and wet market products are grown on Yene Calljra, and Calljrai merchant catamarans come here to offer their vast food supply.   Ships such as silk ships from Sorgaë often passing through the Strait of Pubādaav will pass through the Bay of Memory and between seven belching volcanos known as the Seven Stands. It is said that these volcanos will stand from then to when the world will end. Illyrese tear dye and watersilk ships pass through Rade Samen and Canthropia often for more trade, and Illyrese tea poisons are sold by merchant striders who often passed through the lash of islands called Omeasicana. From the Shaiyi comes prudentnose and all manner of scentsinging (perfume), from the farms of Xiahbae come grown rice, silk, and saffron, from Yargomag, comes cedar, camphor, and gemstones, and from the Menchic to the Tarit Sea comes something as essential to the Venai economy as production: slaves. Yene Venanotian holds a slave market that spans from the coast of Tymaar, originally reserved only for those who have committed the most heinous crimes such as murder, treachery, and kinslaying. Slaves are packaged on the Three Spears from various nations in the Menchic and Midland Sea and are forced to drink an Illyre tear potion that puts them to rest on the Way of Tears.  

Travel

    Pubādaavi travel usually in Venai canal cities by gondola, as water is the main way of travel in the Venai Empire rather than foot, on elaborate galleons pulled by sea basilisks underwater, the official transportation of those who live in Yene Venanotian. Venai ships are always extremely colorful (besides military ships) and are highly decorated by their owners as well as Venai gondolas and ships that are used to take people around the city usually for free. Exquisite calligraphy, ornamental decor, kaleidoscopic patterns that are extremely elaborate and will often blind someone briefly if stared at too long for its blinding bright colors. These are very ornate and the art often is that of religious icons in the Vphanix faith or floral images of nature and colorful birds though qav-Sajukaiua will likely paint images of the stars and nature. Calljrai people get transported by catamarans.  

Relations With Other Nations

    Yene Venanotian, for its friendliness, has kept a consistently good relationship in the nations that it has befriended, specifically the Menchic Republic, the Kingdom (and city-state as well) of Yargomag, though it has gotten slightly more competitive with Neior as they also run a vast market of seashell carpets and tapestries. More distant relations such as Lyn or Messalmis are often kept alive by the promise of goods not common in the Tartic Sea, such as gold, salt, and Lynese ivory which never breaks.  

Currency

  The main coin in the Venai Empire is the seashell coin called a rikforgraya, a square seashell embossed with a crescent on it. This coin is used most commonly in Yene Calljra and the smaller islands it rules over, independent or not independent.  

Culture


C ontemporary Yene Venanotian is the epicenter of traditional and modern crafts in the Menchic and Tarit Oceans, such as miniature paintings, Venai architecture that includes Calljrai, Kājaq, and Veraadi architecture, which have been influenced by Classical Menchic, Tartic, and Philipitoan architecture. Culture in Yene Venanotian is rather a mix of several different cultures intertwined rather than one singular culture, as the people of Yene Venanotian are diverse, containing several different ethnic groups, from the pale men of Yene Kāj to the dark nimble-fingered indigenous of Yene Calljra. The three main ethnic groups of Yene Venanotian include the Kājaqs, the Calljrai, and the Veraadi, though other ethnic groups such as Chaenos and Uthoans are also part of the Venai nationality. A recent colony of Yene Venanotian is Uthoa, added to the over one hundred nameless islands each under one of the three main isles. Venai inhabitants vary greatly from where you are in the nation, and the peoples of the capital are a mixture of both. Nevertheless, the Venai are known for their strong familial bonds, their respect and hospitality are what Lynese strider Xhobawe called "An intoxicating experience."  

Language

    The languages of Yene Venanotian are New Tarit, Oceanican, Avoit, though they often can be considered simply dialects of the same official language Vena, New Tarit is mostly spoken in Pubādaav though Old Tarit is the official language of the qav-Sajukaiua. Still, New Tarit can be considered the lingua franca of the Tartic Ocean. It features a pitch accent and often utilizes hand gestures as well as pitch to communicate meaning. It is important to also remember that the speed at a word is spoken can also change its meaning. These gestures are distinctive in their native tongue, Vena, and often much is communicated through hand gestures rather than words, so visitors must pick up gestures such as the crescent, a hand gesture often used as a symbol of political idealism for an increasingly growing and powerful ocean society. Though it is possible to learn the Vena language without the distinctive hand gestures, language is closely tied to these hand gestures. Venai people also tend to speak colloquially a lot of the time, and sentences are most often straight to the point and are spoken in a high tone and fast cadence to appear more friendly, though their regular cadence is medium and that of Messalmis and Lyn. The Rajābaan often enforces an accent for his court to speak, that is often mimicked by the lowborn of Pubādaav or used as a way to sound fancy. It involves a hard thrilled “R” spoken rather quickly, and words are made to be quick and slightly more clipped than the normal accent of the common people.   Notable aspects of the Venai accent:
  • A is pronounced like aah, similar to the “a” in caught or mama.
  • J is pronounced like the end of espionage
 

Literature

    Literature is written in Tarit rather than Avoit, as Tarit is considered to be the greatest language there ever was, and if you want to participate in qaive sermons or read ancient Vpahnix text, you have to learn how to read Ancient and Middle Tarit. The tradition of Venai literature has been around for thousands of years dating back to 2000 BU even, though the Calljrai were not lettered and used oral tradition and dance rather than writing. Tartic epics such as the Rajaakunt, Moon Oasis, The Fire of the Inferno, The Tree of the Withering, The Tread of the Golden Dawn, and The White and Red City, are examples of Venai literature that is written not in poetry but rather in Venai prose called teriaakeh. Sets of Venai stories such as the Tales of the Menchini, Vaaknime the Levaithan, The One Who Sees Forward and Back, and the most famous of them, The Maaraarijarakayaa, tales of a warrior prince commanded by the Rajābaan to defeat the Great Ulgaaytaraaj, often performed in shadow plays and read in Venai schools. We, who have conducted heavy research and study on the Tarit and Menchic Oceans and the fascinating societies that fill it Yene Venanotian, are of limited space, and we recommend, For greater detail  

Fashion

    Dress varies when traveling from place to place drastically. For Calljrai, their raiment is the bistacol, a long and wide loincloth worn by men and women, though men are shirtless with the loincloth. Depending on the status, it might be fringed or tasseled with either Vphanix crescents of the Star of Jiayyiaiy, a star with 33 ponts. A significant cultural adornment is the twelfth, an important adornment in Calljrai culture, a grass skirt that is often dyed white or left its natural color, worn by only Calljrai as a form of honor, given at the age of fifteen as a rite of passage. Men often don wigs or elaborate headdresses of large plumes the size of arms, wreaths, and floral clothing made of palm branches, adorned only in the glory of the nature they live in. Barkcloth is worn only for the elites, who themselves also tend to don little clothing as the sun is hottest in Yene Calljra. The elites often don capes called taliz, and the Rajābaan as he is from Yene Calljra often dons such raiment and does not wear much clothing often such as in the Calljrai tradition. Adornment is the main part of Calljrai costume, wearing mainly necklaces, pendants, anklets, wreaths, and think of themselves as part of nature they are surrounded by through their reliance on greenery such as palms to make their clothing.  
A group of Calljrai elites of the Rhioāsh Rajābaanaiua posing in their traditional costume.
Veraadi style differs some, as it is more based on color than nature. The ridd is the essential part of Veraadi dress, a long kaftan that goes down to the kneecaps, and men wear such garments lined with gold and exquisite ornamentation, have a standing collar cuffed with gold. These are worn with a set of trousers called a balt, mostly baggy but tight at the ends. Both genders often wear fringed shawl-like scarves called a tuiiaid, worn across both shoulders and atop the head. It can be also worn as a veil, though it is not as common. It is used often as a form of attraction, though women tend to decorate them more often. They are often translucent and are in colors that cannot be made in many other places in other places on Duxur. It might be worn draped as well though it is seen most commonly draped over the back of the head from the hairline to the buttocks. Aristocratic women often wear a long shapeless sheet of cloth called a twaitistaan, a female torso wrap covering the chest and wrapped around the woman's torso reaching to the ankles, and not covering the arms but is rather beneath it. The sarong is also widely worn which is heavily patterned. Men often wear these atop a small cap called a toutch, though many chose to wear it without the tuiiaid. It is not an astringent form of dress, and sometimes it is not worn. Northern Veraadi wears a kain skirt and were little to no tunic while Southern Veraadi wears a kurta garment, wide at the waist but narrow and cuffed at the bottom. Often worn is the Veraadi turban called a twāared, a dastar-like turban worn by most Veraadi men as an important part of the culture. A Veraadi priest's garb is the neckcloth, the sword, the never cut hair, the sandals, and the Vphanix emblem upon the back of each robe.  
Female dress of the Veraadi.
Kājaq fashion is the most formal and stringent along with Uthoan, as Uthoans make up only one-third of their island and the Kājaqs make up the other two halves, often thought of as a Kājaq state. The Kājaq variant of the Veraadi ridd is the zouimeq, a kaftan made of a heavy cut of itike fabric which is made by baby basilisk silkworms. It is often elaborate and decorated with jewelry, goldwork, and is trimmed with fur, affecting to make someone look regal, with gold cuffs, lace, and pearl hangings. Kājaq clothing at its most elaborate can be mistaken for regalia for its grandeur, large heavy robes (caftans) sewn with pearls and precious gems as well as pearl buttons, don the touid, a triangle tiara upon a small rectangle base, though it is often reserved only for the elites and the Rhajēbeenquȧ. Pearl necklaces beaded with pearls. At many times Kājaq fashion can look quite ethereal; large white veils, muslin and cotton with ornate goldwork, and most importantly, the singular white pearl that hangs on every courtwoman's ear.   Women in Yene Kāj often sport a type of headdress called a jaijien, a glass headdress in the shape of a splendid geometric shape, the touid one of these headdresses. Other kinds of jaijen headdresses include the mouid, the circle headdress, tyeavidba, the square headdress, the pentagon, the hexagon, and the Calljrai variant is the tisaaw, used by a Calljrai Rajābaan. Women who wear these often wear a Kājaq long braid that goes to their waist traditionally, and each of these varying headdresses in different geometric shapes is used to represent not only each island but city and region. Such elaborate millinery varies from region to region, the largest and most elaborate ones from the Rhioāsh Rajābaana.   Those from the western isles such as those of Jakayaryaa, Toidos Tai, a recently added colony of the empire, and Eveaantestikkaa, an eastern city-state small island colony, have braids tied with a green or emerald ribbon to symbolize the time before marriage, though westerners from Vaad use it to symbolize youth. Those of the capital hang the braid usually not to indicate marriage status but social status, as the braid is hung on the right side instead of the left, and the former Rhajēbeenquȧ has begun a style of tying their braids into large buns protruding from each side of the head, worn by the Rhajēbeenquȧ's servants as well as her male guard as punishment for if they fail to protect. On each side held with a moonstone brooch in the shape of two overlapping moonstones, cold and ready. It hangs is a symbol of female Kājaq identity, as it is uncommon for Kājaq women to cut their hair. It is traditionally large and the color of the ribbon can determine origin and status. Jaijens come in a great variety and be clad in a variety of veils most often clear white cotton by the nobles and elaborate goldwork, as well as pearl netting. The Rhajbeenqua’s crown is made out of black moonstone fallen from the sky, as the Black Moon according to legend fell from the sky and in several craters. There are the scarlet-veiled jaijens, the ones of Tajahai, the hexagon-shaped jaijens.  
The Rhajbeenqua, displaying her touid, a type of jaijen headdress often worn only be Kājaq female elites or the Rhajbeenqua herself.
In the Rhioāsh Rajābaana, the Rajābaan requires courtiers to wear certain clothing for the court (not counting the qav-Sajukaiua, such as wearing a Calljrai cape at dinner for royalty. This contributes to the Venai textile industry, and wealthlings or merchants are more likely to wear clothing if they know Calljrai royalty and nobility wear them. The Rajābaan often favors the regal look of Kājaq clothing, as the Rhajēbeenquȧ is from Yene Kāj herself. The Rajābaan wants to bring back the regality of Calljrai costume, having is courtiers dress in both Kajaq, Veraadi, and Calljrai costume. Female courtiers often wear jaijen headdresses, and male elites often don caftans, cossacks, and occasionally deels just as they do in Xohinar and Lyn to look like royalty. Courtiers are sometimes required to don fur-trimmed cloaks or hides, as the Rajābaan wants to support the Venai textile industry and promote such fashions amongst his court.   Only male courtiers will wear a headdress called a rhio, a headdress that is four feet tall and adds to the flare of royalty, culminating in a long cylindrical cone. Hair often has a basilisk bone brooch to show that they are elites, tuck away under the headdress, and secured with straps. Dangling from it are Kājaq pearls and precious gems, and the headdress would be covered with a muslin sheet patterned with pearls. It is uncomfortable and hard to walk in, yet the Rajābaan always says there is a price to pay to look regal. Color inside the court varies greatly from red to scarlet, though Venai also tends to drape themselves in warm colors such as orange or yellow, red the most common color. Turquoise and peach on pink are also heavily worn by the Calljrai priests who don white attire most commonly the sleeveless linen cardigan, as well as the breastplate of honor, a plate upon the chest made of nine gems, each acquired during their service. Calljrai crone courtiers don long neck rings made out of small neck coils from the age of one, one added each year of their life and creating the illusion of an elongated neck.  

Appearance

      Most Venai often bears a tan from mild to bronze or olive and can have either dark brown, black hair though, in Yene Kāj, blond hair is much more common. Eyes can vary from green to black to blue, and Chaeno inhabitants dispersed throughout the nation and intermingled with the rest of the population have black or silver eyes. The average Venai ranges from six-seven feet tall, and tend to be slim rather than stalky. Noses are often aquiline in Kājaq communities, though in Veraadi they are hooked, and in the Calljrai population noses are flat with wide nostrils. Eye shape is usually wide-set and medium-shaped though makeup in the Rhioash Rajābaana can make eyes appear to be upturned. Calljrai most commonly has hair worn down, but it is silky smooth and full of many curls. Kājaqs tend to braid their hair more, often worn to the side as a symbol of their pride. Chaenos have thick, lustrous and luxurious hair, which often glitters in the sun or at night, who themselves also braid and twist their hair. No matter where you are from, every Venai tattoos themselves though different Venai might use different methods. Tattoos are always black and often depict mythical animals, or the Great Fathers that birthed humanity. They often are sharp, and tattoos of people have eyes without pupils. Soldiers dress in sea-urchin armor with numerous spikes and carry war clubs, tear-shaped spears, belts holding shark-tooth daggers, and whalebone bow and arrows.  
A display of Venai tattoo art.

Etiquette

      Depending on the area, etiquette might vary, but general etiquette such as greeting is often done not by more body contact than hand contact, and it is considered more respectful to not gaze than to gaze. "Mara'nai tai coive" is the word you would use to greet someone in the capital, and you would run up to them and put your neck on their neck, usually held by people who share the same sex, tribe, or clan. Veraadi, those from Yene Veraad, will often cover their eyes when meeting someone with their two right fingers, used most often for the most respectable people such as the Veraaidad, the Rajābaan's prince sent to rule there, called the Sword of the West. The Yene Calljrai, or those from Calljra, often go for a small hug and then a firm grasp on their upper arms. It translates to "how have you eaten", and is seen as a thing of respect and rather is said to ask "how are you? Have you been taken care of?" It is important to note that Venai has grand hospitality and therefore such things are commonly asked as they love to take care of each other.   Children are often more respected as well as elders for their in and out-of-earthly wisdom and they are even more polite to those of them who they are meeting for the first time. Guests are treated even better, with care and respect, as mentioned early Yene Venanoatian has some of the finest accommodation and hospitality it seems on Duxur. Guests rarely pay for things as guests are cherished in Venai culture, and if commoners in the city know you are not from around here, they will not allow you to pay, though this is practiced only amongst low street vendors and not merchants. Smiles are also common as they are a part of friendlessness and appealing to each other, as Yene Venanotian by some has been dubbed "The Land of Smiles". as its people are considered some of the friendliest on Duxur.   It is more common for people of the same sex, region, or family to share handshakes than to shake hands with others outside of that circle. It is also important to ask if they have eaten, if there is a way they want to be spoken to whether it be a certain visual dialect, and if there is a way they want to be addressed. Often, it is wise if you don't know their name to say jaab, a colloquial term once used to describe someone of high status is used known is common informal speech meaning brother, but it can be used also for women as well though they prefer to be called toi instead, translating to high lady, and to each other, they might call each other rhiossh meaning princess, but can be also used to describe a vain, self-serving woman.   Venai also speak with distinctive hand gestures in their native tongue, Vena, and often much is communicated through the hand gestures rather than words, so visitors must pick up gestures such as the Crescent, a hand gesture often used as a symbol of political idealism for an increasingly growing and powerful ocean society. Though it is possible to speak the Vena language without the distinctive hand gestures, language is closely tied to these hand gestures. Men and women in Venai culture are often segregated such as in professional work and education, though the Venai Enthralled has attempted to make such segregation equal. The indigenous people of the Conquered Isles often beat upon their chests when they greet others, though their dialect of Venai does not so closely rely on hand gestures.   It is wise to learn different hand gestures depending on where you are going in Yene Venanotian as each region has varied visual dialects, different hand gestures closely associated with their dialect. Shaking the wrist means happiness, opening all fingers and wiping them on the belly means freedom, twisting your head to the side means doubt. The belly and the head are considered the most sacred parts of the body, and touching either in the presence of others is considered a threat to the other person. Crossing your eyes at someone is considered one of the most disrespectful things to do, yet the most disrespectful hand gesture is to point eight fingers at someone, the unholy number. It is so disrespectful that it is often not said out loud when counting and in religious ceremonies will not even be counted.  

Cuisine

      Venai food always has a sweet taste, though the aftertaste is always spicy or aromatic. They are always seasoned with spice seeds that when broken, unleash rich amounts of oil and sizzle. Cardamom-flavored milk, peppered flatbread stuffed with meat call charunachat, roasted zaraq kid (an immature zaraq). Tarseque meat kebabs, taseque toasted brain, and salavoor is the most commonly featured food and are stables of the Venai diet. In the colony of Uthoa, they eat zaraaq stuffed with curry and white kaadtu, a cereal grain meal with short and medium grains with a starchier texture though when cooked in other parts of Yene Venanotian specifically Yene Veraad, and of can be in Yene Veraad, it can have a long-grain aspect to it with a sticky texture. It always contains a sour liquid that when drunken enough can make someone drunk, and the juice can be lifted oftentimes at a family dinner for children below thirteen who drink not. Their favorite treat is sour milk called goxarnamen, creamy, spicy, and yogurt-like.   A popular Calljrai delicacy is dried tarseque blood cake on a skewer, which is served half-hot, half cold, the hot part of the meal eaten first. Kājaqs grow a pungent-smelling fruit called delliphamir, a purple fruit with a thorn-covered rind, and it must be eaten with caution as holding it without protection can easily get your fingers pricked. There is also kahle kumala, a creamy beverage added with spice seeds to make the drink sizzle. Uthoans are mostly known for their bizarre dishes through all of the Tarit and Menchic Sea, and here are just a few of them:  
  • Martif taff. This is a polychrome fruit with sixteen hundred shades of red, orange, green, and blue, all embedded into a peal so polychrome that most can hardly bear to look at it without losing some vision clarity. It has pliable spikes or hairs called marti, and this fruit resembles sea urchins, the real fruit tasting like grapes almost. Marti hairs are edible and can be sprinkled onto other food as delicious toppings, such as dried tarseque blood and delliphamir stew, often having a cheese-like taste and release a candy-like juice on your tongue that tastes extremely sour, so much so that those who have never eaten it must be warned. They are as large as somebody's head and must be carried with caution, and if thrown with enough force, it can kill a person. The inside is red and green and oftentimes squirts an extremely sour juice when opened.
  • Obataif. This is ant egg soup, mixed with a jelled tarseque nose that is made to have a silky texture and a sour taste.
  • Tieutijo tiat. This is a cube fruit with hard, sharp angles, that grows on tieut bushes that are often colored in a jellylike substance known as titeet. It is very akin to real-world cheesecake and is delicious, its taste resembling sotou beans from Yargomag. Its juice can be slurped through a strange tiered straw called a ja, and its juice tastes akin to grape juice with a hint of pineapple. These fruits are cream-colored and have red veins across the surface, extremely soft and malleable. It can also be rolled into small balls and stuffed with meat called kkikakko, and after this meal, the diner will receive a cup of live worms in a jello-like cube as dessert.
  • Jikk. Often described as wood meat, it is meat so hard that it must be eaten with a mouth brace as it can make teeth fall out.
  • Toittaff. This is toit whale meat that is dipped into a boiling substance, crushed so hard that becomes liquid. It is not liked much by outsiders but it is said that a true Venai will always enjoy this fishy drink, often added with a sweet-and-savory plant called to.
  • Flokaaifi. It is said that this fruit has a mind of its own, and who could debate. When plucked from its plant it releases a powerful sweet juice straight into the eyes, and when plucked the plant snaps and snaps. Holding the fruit, its rind opens and closes and might bite you if you're not careful.
They drink from an ornate instrument called a culifama, a multi-stemmed instrument used commonly throughout the Venai Empire in large lounges and bars, for vaporizing drinks and spraying them into your mouth through a glass pipe, all by boiling a beverage to a certain temperature hot enough to become a vapor in someone's mouth. When dining, it is important to remember to not refuse culifama drinking as that is considered a great sign of disrespect. The most commonly drank beverages from the califama are goxnarmen, pomegranate wine blended with lemon, shaimo tea, and green milk from tarseques, having a satisfying, yet sour taste. Fire wine is also well prized here.   People often eat three times a day, breakfast, light lunch, second lunch, dinner, supper, and haii-ifuoul, dinner that can last from three to four in the morning. Second lunch and haii-ifuoul are considered the most important meals of the day. As all life is considered holy so is dining, and it is customary to eat rather in the presence of others than alone, and many community kitchens can be found throughout the nation. It is used to promote the ideal of equality and community in the Faith of Vphanix, and these community kitchens are often free and serving the needy, the homeless, and the hungry. This practice was first enacted by the guru and qav-Sajukaiua Beloved Taasuoli ma’aul Finni. The Seven Meditations on the Names of the Moon are essential before any meal, as the meal loses its flavor and meaning without praising the First Moon first. When visiting someone for a Venai feast, it is important to remember that declining the host' food offers is taken as an insult and you will not likely be invited again, meaning that guests often eat light meals before the feast to eat all there is.   Dining is often done on the floor and will no matter what, will always have cardamon tea drunk through a culifama. The Venai often surprise guests as it is uncustomary for guests to know what they will eat before dinner. Prayer is always done before the guest the guests eat to Qual-Sukumarua, the moon goddess of the Venai people whom the qav-Sajukaiua try to emulate. Food is eaten slowly and well-enjoyed by those who eat it, though in restaurants food is expected to be eaten hastily. Food is eaten with the left hand without utensils as it helps guests connect with their food, it is said. Guests are also required to pray for once's host at the end of the dinner, and hosts are meant to pray for the guest at their arrival. A Veraadi might use a wooden utensil at the dinner, while a Kājaq will eat only with their right hand. At the end of the dinner, if the food is enjoyed, the diner will put seven fingers on the lips all pincered together and lick them each, then wipe them and will traditionally handshake the host. If not enjoyed, the diner will bit the inside of his cheek as well as his tongue to drive away from the flavor.  

Values and Norms

    Core Concepts:
  • Tradition
  • Patriotism
  • Wisdom
  • Education
  • Life
  • Integrity.
Yene Venanotian boasts its diversity as before its unification it was a place of conquest, integration, and migration, feeding into Yene Venanotian's cultural and ethnic diversity. The Venai respect tradition, family, and long life, and rather worry about a life of happiness than a life of riches and glory. Values such as respect and dignity are highly valued and are an important part of Venai life. Even so, because Yene Venanotian is multi-cultural and multi-ethnic, norms vary across the country. Differences are not as noticeable as they once were as Shiaqvoltz (also known as simply Shiaq) strived to create a singular culture that mixed Calljrai, Kājaq, Veraadi, Chaeno, and Uthoan culture into one, Venai culture. The name Yene Venanotian comes from Old Tarit, which means "One Soul", and Yene Venanoatian in his vision was meant to be a unified culture that includes all elements of each culture he liked. Another pioneer for such an idea is also Zhiaq the Magnificent, who in his construction of the Marajaadive includes the Veraadi column with Calljrai motifs, trying to combine artistic elements from each culture into a culture that we now recognize as Venai culture. As always, differences might arise when traveling from place to place such as lifestyle, dialect, and food, yet there are things spread throughout Venai culture that stick by the values that Zhiaq the Magnificent pure in place, valued by all Venai.   In Venai culture as taught by the qav-Sajukaiua, the body is sacred, as it is a holding place for one's khaalwahota, or one's spirit, a sheath that guards the inner soul and each djwouldolen, making it one of the most sacred things in the universe. The qav-Sajukaiua encourages people not to cut their hair or nails, to preserve one's power to the Codex by cultivating the energy and extending that energy into each djwouldolen. Calljrai practice this concept the least, as due to the heat of their island they shave, as the Calljrai live under the heat of the hottest sun. The tradition has been heavily in practice in Yene Kāj in recent years, and not cutting your hair is most popular in Pubādaav as it is where the qav-Sajukaiua has the most influence.   The concept of shiav, or removal, is to remove yourself from normal society and isolate yourself in peace, in search of higher learning. This is a motivating factor for the expansion of the Venai Empire as higher learning is so venerated that it is nearly worshipped, in the form of their god Tuhamaq. This is taught by the qav-Sajukaiua as they are the most powerful religious faction in Yene Venanotian, yet their power originates from shiav, removing one's self from normal society. Unlike most of Yene Venanotian, shiav in the Uthoan tradition is often most associated with peace and harmony, and by removal, you can find happiness and enlightenment.  

Accommodation

        Housing varies from place to place. In Yene Calljra, the wealthy can afford to live in large palaces made of moonstone with inner and outer courtyards, plumbing, a qave nearby to worship, and will be ostentatiously decorated with black painted silhouettes and tapestries woven from grass and leaves. The outer courtyard is for the children as well as the household slave’s children to play, and will even have separate spaces for boys and girls as well as men and women to rest, live and work. Others will rent an overgrown coconut large enough to house a family, or a simple shack or house located up in a palm tree. Yene Kāj has much more urban housing, though these homes for lower-class citizens are two-story and can range from 2-4 bedrooms, as well as a backyard porch.  

Family and Marriage Life

      Just as there are four pillars of the Rajābaanaiua, the Rhajēbeenquȧ (female sovereign/queen regent), the Rhiossh (princess), and the Faliffama (prince), there are four pillars of an average family in Yene Venanotian. The average family hosts six to seven children, and these have four pillars that keep it standing, the mother (wisdom, cunning, and endurance), the father (strength), the son (caretaker), and the daughter, meant to be the keeper of religious values in each household as commanded by the qav-Sajukaiua, more specifically the Mātāeeniiua (Beloved Ones). In Venai culture, there is only immediate family, and cousins, aunts, and uncles do not necessarily count as a family to the child. There is often a strong familial bond within each clan, who often live together even as adults or close to each other which can sometimes span three generations from grandmother to grandchild. The concept called toiphex by Venai is one that might be described as tribalist, strong loyalty to one's clan, and if broken, the person may be disowned as part of the family. Venai family is also collectivist, meaning that the entire family is seen as a temple, if one falls, the temple because less stable and if it keeps happening, the temple will eventually collapse. Venai families often keep family life private and family life is not discussed openly in public. Often, relatives do not rely on families for financial support as they are not considered immediate family, and if so, it is kept quiet and personal.   Romance, however, is not a taboo to talk about unless the marriage is soon, and casual dating is acceptable in Venai culture though it starts at the age of nineteen, in Calljrai culture it starts usually at twelve. Marriage is at the age of nineteen in Calljrai culture, in Kājaq culture its twenty-nine for men, fifteen for women, and for Veraadi culture, it is sixteen years for both genders. Veraadis arrange marriage often when the child is at an early age to someone, Calljrai lines are loose, and sometimes they are arranged, other times they are not. Kājaq marriages are always arranged, and they are the only way two clans talk to each other about family life. Conservation, in as Venai culture, is much more based on gossip as interpersonal or family relationships are taboo to speak about in public since it is thought of as personal.    

Civil Rights and Religious Tolerance

    Though Veai society has gradually gotten more tolerant of other religions, including Calljrai folk ones, historically, this has not been the case    

Daily Life

      Mornings are always begun with self-baptism in the Altar’s Pool called the Shiata, used as a way of mediation, and focus on the Seven Names of Vaaluhaihah, each name intended for a different kind of meditation, reciting litanies of sorts. The mediator will duck his/her into the water and rise out and meditate, chanting northwest, where the First Moon rises. The first mediation is focused on the name of the moon Shaaivallu, meaning "Bringer of Peace." This meditation involves prayers for inner and outer strength, as well as the peace of nature and harmony with the earth as well as water in the blood. This meditation is for unison with nature, joined with the radiating energy of the Moon that lay within the earth from the vastest sea to the smallest drop of sweat upon the brow, the descendent of the moon's sorrow.   The second meditation is focused on the name " Tuge wiwaahtu tuge shaav Hul kāj tuge shaav Ttaave," meaning "the Wisdom of the North and the Sword of the East, used to meditate on physical strength, and the wisdom to utilize this strength when needed. The third mediation is focused on the name Jojaat, meaning "Lover", focused on love as well as lust, and this mediation also involves prayers to the Sun, the Moon's lover.   The fourth meditation is focused on the name Vaajaak which is interpreted as "Divine" and is focused on the divine nature that lay in each one of us. The meditator will hold onto their belly when they meditate on this. The fifth meditation is focused on the name Haagarvarya meaning "compassionate", and is focused on the caring and pure nature of Vaaluhaihah. The sixth meditation is focused on the name Laatakāājaveeka, meaning "Giver of All Life," and this mediation is focused on the phenomenon of life and death. The seventh mediation is focused on the name "Jaavjaakbaano Laat", meaning Heaven's Gift, the responsible for all intelligence, power, incite, and wisdom, a gift of the Moon. These meditations are meant to be recited one or two times before eating, love-making, or work, though most just say two at least as the meditations are very lengthy.  

Leisure and Recreation

      Yene Venanotian hosts a wide selection of unique sports, though different recreational and leisure activities vary from place to place. A popular Calljrai pastime is surfing and each village or tribe governed by an ethai’i will learn how to serve mainly by their ethai’i who is meant to be the best at it. Each Calljrai village will have a serving guard known as a kuniaap, a surfing group to protect each village. Other disciplines include canoe racing, tarseque racing, and tree climbing, as well as another game called kauo, which is bouncing a cube with a hand-held implement which is made fiery hot and different to hold for more than ten seconds. Javelin throwing, fruit slinging, as well as balancing lamps on your nose or spear swallowing are sports that the Calljrai are particularly known for. Another game played often is wife-carrying by walking across burning coals to the other side. Taaihaad is also widely played, to try and get a cube over a net without using hands and feet, but only ankles and elbows. Toe and foot wrestling is more popular amongst young men to prove their strength and is more commonly done by Calljrai who are trying to settle who will have to do something. But the most favorite of all Calljrai sports is a game called twithaabae, playing with either a tarseque, a baryther, or some other kind of strange beast tied to their shoulders, while trying to get a cube into a vertical-facing square hole sticking out on the wall, all in the span of three soulwetas (six minutes). Taeveolaa is when javelin is thrown at a Jikk (wood meat) ten feet tall, and whosoever javelin tears it apart worms.   Music and dance play another important role in Calljrai culture, often used as a way to announce treaties, engagements, and confessions of love, done by twisting head back and forth and rubbing noses. The Calljrai have many different forms of dance called hiai'i, and it is always accompanied by smooth, silky music often from their traditional instruments, most commonly the kiaado. The kiaado is a type of ukulele that must be played on the shoulder and can be not only plucked to make music but whispered in through its soundhole, the body of the kiaado facing forward on the right shoulder while the musician whistles into its shoulder. Hiai'i is done by both genders though women and men dance in different groups. Hiai'i fiaafiaah is designed to bring praise to the tribe's etha'i (usually a designated prince associated with the Rajābaanaiua yet is still of the tribe's heritage) and offers not many glances from the dancer (hi'aiu) which is considered a form of respect and humility. Hiai'i kieefkataana is more focused on storytelling and is used more as a visual supplement to the oral tradition through song, as opposed to the song used as a supplement to the dance.   During these dances, the dancers might mask themselves depending on the story, for example, when telling the Tijarukavteltijnanaakusa, dancers will be masked usually portraying a folk animal such as the halie, the urchin, the tarseque, as well as numerous mythical beasts. Chanters (touiwaowaah) are taught to focus their spiritual energy towards their mind and memory, their song is believed to be derived from a spiritual source. They might be masked during drumming. In some moments, Hiai'i kieefkataana is more focused on the melody while other times it is more focused on the story. Twai is focused on the spiritual connection with the moon, tikikiki is focused on love, airai is focused on happiness and celebration and involves fast-moving feet and what might be considered vulgar dances by others, touij is focused more on sacred prayers and meditation to the moon, and begins with a drone, slow-paced dance, that gradually gets faster as the men chant louder and the feet begin to thrash.   Twof is centered upon genealogy and is considered by a type of drama, and is often chanted by an elder touiwaowaah woman who has kept the history for generations, as the general belief is that women are better at remembering history because of their connection with the Moon's history, men containing more of the fire created from the world than women. Geneology dances often involve special effects that are achieved by fire whistling (brought by Samese refugees who integrated into Calljrai culture). Chanters (touiwaowaah) might chant without dancers and can even compose tales and stories of their own those these must be written down to avoid confusion with Yene Calljra's already oral history.   Instruments and implements include:  
  • Baabbab - a drumset made of overgrown martif staff plumes and played with bare hands.
  • Koaamo - a small knee pad drum formed mostly from halie filling and urchin skin.
  • Kāakalaka - made from coconut rattles.
  • Kiaado - a type of ukulele.
  • Taaukalhah - bamboo sticks made into rattles as well as rhythm sticks.
  According to legend, it was created by the Moon Sistuua for the Mother of Volcanos to appease her wrath at the other moons who did not invite her to the Feast of the Celestials. She then taught it to the Lava King Unai and spread it throughout the land, teaching it first to those in his court who then taught it to all who knew. In another version, the Mother of Volcanos created this art form to distract her nemesis, the Sun King Raadmaan, who had gotten an upper hand in the war of the heavens. She appeared to him in the Sixty-ninth Constellation who had been preparing for battle. This is the least known and least accepted version of how it was created. In some versions, it is responsible for how the world was made and plays an important role with the Heavens.   Folk dance is an important part of Veraadi and Kājaq culture and there has been a current movement to go back to the original Venai dance traditions, though Kājaqs are attempting more to push to novel dances to commemorate recent moments in Venai history. Vphanix hermits and priests are also widely praised for their innovation in pushing Venai dance culture to the next level. The most common Kājaq folk dances, the brȧadavaah which originates from ancient nomad merchants from the Cobalt Sands, starts with much steam and is a martial dance to commemorate the Battle of Brȧadav, cultivating in a dark and dreary end with everyone on the floor. The koȧalts is a traditional Veraadi dance that is considered humorous and involves silly faces such as large eyes and stuck out tongues that balance treats on their tongues, and moves such as the aaxamaadama, are considered romantic and can make an entire audience swoon.   Shadow plays are widely performed as an ancient Veraadi pastime for thousands of years before Yene Venanotian. It is performed by all priests, guided by the aid of a qav-Sajukaiua who censors it based on Vphanix scriptures and decides what is and what is not appropriate. Popular plays include the Moon's Vengeance, Dawn of the Fire's Tongue, and the Sins of the King. Other legends widely read across the Tartic-Tumanki Region is The Menchini, a beloved tale of a man in a search for treasure. Each story has a moral and mythological life lesson.   Other games include nahakakileke, a game that is played by two opposing parties on two separate ships, and the attempt is to get to the other ship without steering it toward the other ship or touching the water. Players are forced to use rafts to get to the other ship and must stir quickly, as the first team to reach the ship wins. Qwuniyȧq is a popular Kājaq sport that is essentially poach-racing, which is riding in a zaahibul's front pouches, able to hold people as well as carry their young. Six separate zaahibuls must hop to the finish line while holding a racer in its front poach, who has to train it with varying tactics to win the race. Zaahibul riders are called hibuwali, the equivalent of jockeys in Xohinarim horse riding, and often they try to through off the course of their opponents by trying to crash the opponents zaahibul into the wall. Many obstacles are set for the many hibuwali to hop over, and the largest ones can cause dire and sometimes fatal accidents. The only rule to this sport is, well there are no rules.   There are no referees, there are not even coaches, simply Kājaq men with a strong taste for competing and the best part of competing - winning. Qwuniyȧq is played in large stadiums called qwuniyȧh, which can usually hold about 5,000 seated spectators and 1,100 standing, though the standing spectators oftentimes feel cheated for never being allowed to switch during the game. it one of the most dangerous sports in the world. The amount of zeal Qwuniyȧq fanatics have rivals that of chariot racing fans in Messalmis, with large bloody riots arising out a result of one Qwuniyȧq game, and some so tumultuous that even the Rajābaan or the qav-Sajukaiua would have to send Xaexenaxaanabaar and in the worse cases Aaah-Kouiunt’Shia to break it up. The largest of these is the Hajabrahit, located in the Kāj port city of Maja Kwaifpuul, the place where Qwuniyȧq first emerged.  
Urban centers such as Pubādaav tend to prefer outdoor leisure simply by exploring the outdoors. Pubādaav The bazaar is an important part of Venai culture, and it should not be missed for tourists, as many uniquely Venai products are sold here. Notable bazaars are the Zaaulabes, the Gold Gate of Quartizaac, and the Old City of Pubādaav for traditional Venai products and the New City of Pubādaav for modern trade. Community kitchens can be found all over each city as they are part of the hospitality of Venai life. Pubādaav is the greatest of such urban centers, a city upon a small isle and full of canals, where gondolas enter studded with merchants as well as large gargantuan ships larger than the average street apartment, full of moonmilk fountains and jugglers and fire whistlers can be found throughout the city, vendors upon tarseque who often create bridges that balance on the humps of two tarseques, balancing on such and walking from one tarseque to another. Sold and ridden are the Menchic breed of twaithes, horses with goat features such as horns and shaggy fur, as well as white Menchic elephants and red cheetahs. Crazed holy men will threaten you with the Rejection of the Moon, and qav-Sajukaiua mages stand upon plinths, preaching of the power of the Moon.
The Courtyard of the Women is a weeping wall at which, Veraadi women weep for their iconic figure, Twitchsforzaah, the qav-Sajukaiua who attempted to become one with every Djwouldolen - and died. Plazas play an important part in Venai merchantry, as well as caravanserais designed as a place to let tarseques rest. Caravanserais here tend to be very gardens towering palm trees to feed their precious tarseques. The smell is that of tarseques as well as imported elephants from Mench. Venai vendors are notorious for shoving advertisements for puka shell garments and carpets as well as Calljrai tortoiseshells, so it is best to arrive at dawn before the Venai merchants begin. Venai tarseque blood cake can tend to smell stinky but the taste is said to be worth it.
 
Neiorim fishriders bring glassware and Levithan scale armor, Chaeno merchants will bring leopard skins as well as shellfish, Canthropian and Samese bring purple-dyed clothing, olives from Messalmis, Quellarik purple powder (used for food and medicine), Jongolese and Samese colonials offering precious metals and weaponry most commonly the crossbow, though they are not made at the same quality for others. Philipitoans tend to be less zealous when it comes to business and will lure you in through conversation, and many of them will disguise themselves as Venai merchants, very charming and charismatic when it comes to a conversation that it is said amongst Venai, you are more charming than a Philiptoan. Shaiyii seafarers are less quick to start a conversation but will appear more ostentatiously draped enough to attract people, and their perfumes are considered strong, sweet, and some of them near narcotic in its effects, prudentnose, daubtears, and balm, delivered on Shaiyii perfume barges. Yargomaaks tend to dress as beggars and will be for money to sell, though they are secretly wealthy, so shoppers must be cautious of their schemes. Lynese merchants come upon frankincense ships most commonly the Ava Rait, a Lynese (specifically Zealan) caravel that makes 100 trips a year, Textecan galleons studded with merchants raimed in cloaked made out of plumes, often very friendly and are amiable trading partners. Their three great ships are sent back and forth to the Tartic Ocean, the Aehmir's Neighbor, the Sun Lord, and the Adventuresome Bastard. Omareli merchants use sand leviathans for travel, the Tomegwane of Los Omar light shells upon their camels, willing to sell them. Illyrese watersilk dyed with colored tears are hung upon large cords and can be plucked by a vendor down and brought to the human level. At dusk, prayers, and ululation from the Infinite Tapestry uplift and illuminate the denizens of Pubādaav.
 
A professional Veraadi sport is taacaz raadva, considered one of the most difficult in the world, which is played by balancing on your hand (doing a handstand) while trying to kick a cube above a net with your feet while still balancing on your hands. If the ball hits the ground on the opposing side, the player gets a point. It is played on a mat and when the ball is kicked on the handstand, it is common for amateur players to fall quickly after. Cubes in Venai culture are an essential part of gameplay and they are hit, kicked, and thrown in Venai games (similar to balls in the real world). It is played by two teams of seven players (the holy number) and it can be played indoors in a large stadium, a small gymnasium, or outdoors on a large mat to prevent injury. It is mostly played during the Summer, Spring, and First Sun Equinoxes. A standard taacaz field is 50 yards in length and width, though amateur or non-professional players will play in a 24-foot long gymnasium.

Childhood and Education

      The Vhphanix faith issues several rites of passages, first the birth (bravix). Traditionally, fathers wait outside while the mother gives the baby, but at nighttime, when the woman has recovered, she and her husband are meant to go out when the stars and moon are out and give the moon spirit her/his due blessings and asking it to bless their child. It is believed the moonlight sanctifies the child, and when the light hits the home's calendar wheels, the baby is supposed to rest there until morning to receive the blessings of the moon. The local eiveeniia will watch the child and gather other qav-Sajukaiua to pray for the child's life until dawn. In Veraadi tradition, the new mother must go to the local vphanix temple and serve there for a period of about four months known as browix, so that she will have to light of the moon with her. Kājaqs and Calljrai mostly abandon this tradition, having her stay at home isolated for eight days, abstaining from all spicy foods, meats, and alcohol. No one is allowed to visit her, not even her family. In this way and only in this way may she be considered spiritually clean search day devoted to a separate meditation. Only when all these traditions have been fulfilled can the baby be named, at a celebration named browfix.   Second is the education (tourvix), which is learning about the faith, its history, and how to properly practice, as well as arithmetic, science, and literature about it. Education is not mandatory, though the qav-Sajukaiua are working with the Rajābaan to make it compulsory. Boys and girls are separated at this point and go to separate schools as well as play separately together. Arts such as grammar, rhetoric, geometry, harmonics, and astronomy are especially studied, astronomy the most studied for its religious significance. Girls might be offered up to the Infinite Tapestry at twelve to get a grasp of the qav-Sajukaiua art of to atone for their family's sin, and that is mainly their education. Aristocratic children will likely go to a private school with other courtiers’ children usually those of the mal-Toiuphana, though those of the Rajābaanaiua clan will be taught by a tutor, often the rohavāi taught government structures as well as national history. This is celebrated as coming into the commonwealth of the faith, meaning that they may be referred to as jaab (brother), and rhiossh (princess).   The third is first adulthood, called triluma in New Tarit, generally believed to start at the age of nineteen, meaning drinking and celebration. From then, they truly take on the burden of being part of the Vphanix Commonwealth. They are meant to abstain from alcohol, must work hard to earn coins and must not accept money from anyone as a gift, and reading the daily scriptures and hymns of the Taaj, the Rhaaj, and the Yhgrabaan (pronounced Eee-GRUH-BON). Lower class citizens though they study scripture, their education was usually centered around that of their father. The rohavāi as well as the rhiossh will get a formal education in the University of Pubādaav, a place usually for those who seek to be a guru, though there is a place in which the sovereign’s children can learn many disciplines that could make them very powerful as rulers. Children of an Enthralled member would not go to the university by rather be taught by their father how to rule on the seat of the Enthralled and groomed to look appealing enough for the Rajābaan to chose him as one of his ruling princes. Second adulthood, known as veuui vei in New Tarit, begins at age 30, considered in Venai culture to be the age of true adulthood.     Funeral    

Festivities

    Religious holidays are widely considered national holidays as well, varying significantly in the region on when it is celebrated. For example in Yene Kāj, the Feast of the Seven Moons begins on the third day of the third week of the month of Jaakaj, this day of the week named Nevaakaaj, though in Yene Calljra the date can change according to the Tartic/Menchic calendar. Pubādaav is known for its monthly festivals funded by the Rajābaan, the most extravagant in its celebrations of Venai holidays.  

The Feast of the Seven Moons


The Feast of the Seven Moons
Religious Association: Vphanix
Observed by: Vphanix Disciples
Date: Jaakaj 17-18
Observances: Qaive sermons, feasting, of course, fasting, meditation, offerings,
Significance: This is in celebration of the Creation of the Seven Moons.
Frequency: Annual
Region: Yene Venanotian
 
The day begins at night, with the pealing of the bell of each qave are the first hour of dark, and children awake from their families to see the radiating light as they are meant to rest all day to be prepared for the feast. The Moons begin to show their true colors, the mates of the Heptad of the Suns, the same ones that no matter what always grace their skies. Their qav-Sajukaiua will blow the Horn of Morning, and this is when the feast begins. Villages begin to bustle, setting up lampstands and lanterns upon each shrine dedicated to each moon, and jugglers start juggling, harpers start harping, and minstrels begin singing. Samese fire dancers are often hired as people to keep light in the streets and villages and are highly revered when it comes to such. Traditionally, each family will put an offering upon the altar for the Sixth Spirit, giver, and taker of all life. If they are good, the Sixth Spirit will give sweet treats and pastries upon each altar, yet if they are bad they and their entire house are doomed to be taken away by the Sixth Spirit. Pasteries shaped into all the different shapes of the moon are eaten, and then it happens. The Heavens offer another gift, a nighttime aurora radiating from the gleam of the Seven Moons. Banners of light radiate the night sky as the moon glows like an imagined gemstone, glimmering in the air. The world looks in awe.    

The Curse of the Fox


The Curse of the Fox
Observations by: Vphanix Disciples
Date: Gaaithulu 12
Observations: Parades, kite flying, feasts,
Significance: This is in remembrance of the old Veraadi folk tale where the fox was cursed scavenge
Frequency: Annual
 

Visual Arts and Architecture

      Venai architecture is considered peculiar and beautiful by the surrounding U'ndulese nations, and beautifully peculiar. Notable is the Menchic influence on Calljrai architecture especially, due to the original inhabitants of the island, who are said to have come from Mench. This is noticeable in the forming of buildings inside coral reefs upon beaches, as well as hammock homes, homes inside of the branches of large palm trees. Disciplines such as ornate exquisitely painted ceramics, terracotta statues, and miniatures used as toys by Venai children, are an important part of Venai life when it comes to the things that eyes feast on. Tartic trade has certainly played a role in the styles of architecture that Yene Venanotian prefers, New Menchic Architecture which is stylistically open-aired, including many gateways and some even split gateways, in front of slim towers or Vphanix shrines. Mandalas are everywhere in Venai interior design and can be painted in such a way it can put you in a trance. This includes large colossal carved statues of basalt as large as 146 meters the First Beloved Ones, their heads not nearly as large as those in Texteca but very close.   Other features of Venai art and architecture include gorgeous hieroglyphs of ancient heroes, ornate calendar wheels, and monumental cities built upon coral reefs, mostly in Yene Calljra. Calljrai architecture is usually chiseled out of stone from the smallest minute detail from the ground up. Not only is it a symbol of cultural identity and uniqueness to the Calljrai, it influences from Menchic architecture can make it comfortable yet imposing; friendly but intimidating, sacred, and always beautiful. The Calljrai build in complicated patterns to always point back to the stars. Veraadi architecture tends to be similar to New Zomonogeen Architecture in the way it has pavilions, yet tends to utilize more brightly colored bricks than copper.   Kājaqs tend to form their arches to be the shapes of triangles most often, though they can choose to do other shapes, as Kājaq architecture tends to be more focused on geometric shapes in the shapes of their buildings. Domes are often onion-shaped and textured by bending pieces of metal and placed on top of the domes to create colorful artistic patterns smooth or rough, and often have a Calljrai Nine-Pointed Star on its top, and such buildings are inspired by Messalmsi art by their frescoes and mosaics. The most impressive feat of architecture is the Metal Ball, built over one hundred years as a testament to Yene Venanotian's architectural prowess. Qaives are the grandest of Venai architecture, large onion domes centers of worship for the faith of Vhphanix. These can range from 500 to 900 feet tall its spire even higher, and these are usually largely decorated and crowned with an onion dome. Qaives are intentionally shaped as bonfires reaching to the sky, its domes churning and staring out into the air and the heavens. These are kaleidoscopic in their coloring and being even more diverse in their patterns, often blending colors. These can be found throughout Yene Venanotian in each archeiveeniia, ruled by the collai of each archeiveeniia. Icons of worship depict various spiritual and cosmic entire usually in human form, often holding a thunderbolt, the Black Smoke’s Scar.  
The Pubādaavi Skyline.
NOTABLE QAIVES IN THE EMPIRE OF YENE VENANOTIAN, BUILT OVER A CENTURY OF PROSPERITY.  
  • Qaive of Guru Manaal -
  • Twaas Qwaais Sajukaiua
  • Qaive of Guru Xuluaaexstrauk
  • Qaive of the White Word
  • Orange Qaive.
  • Qaive of the Zaaibul
  • Rotten Qaive

Folklore

    The Venai have a large host of folktales developed before the Venai Unification, rooted in the ancient beliefs of the Kājaqs, the Calljrai, and the Veraadis. Much of it is written in verse called loijaad, as the Venai relied on oral tradition for much of their years before the creation of the State of Yene Venanotian. Much of it is enforced by the qav-Sajukaiua as fact, though it is often questioned in modern times if it is reliable. It often involves the moon and questions life, teaching, and can be very philosophical at times. The most famous one, the Last Tide, is a folktale in which one day the Moon decided to quit its job.   The creation of the world in Venai mythology is believed to have begun first with the Moon, believed to have been created as a gift of a sentiment sea that eventually became the sky. The First Moon had been a thought for before time, Heaven's Gift to the earth it was meant to be. The world was characterized by its great fires as a tumbling inferno until the spirit of the First Moon wept at all the fires and destruction, which is now the oceans, lakes, rivers, and ponds, all from the eternal first tears of the moon. It was only surrounded by the heavens, its mother and its father, and the stars, including the First Sun, created from the earth's inferno. The First Moon began the creation of the One Thousand Moons that on one night of the year, can all be seen, a festival celebrated in Yene Venanotian. The waters carried the moon's spirit and eventually became spirits of their own, eventually drying the earth from its inferno and making it a lush paradise. The light of the First Moon was a gift from the First Sun as the First Moon permitted it to govern with it day or night. Each of these spirits of the sun and moon and the heavenly bodies were considered part of Duxur itself, though they knew it by a different name, the Moon's Offering. Fire in Venai mythology is often associated with confusion, chaos, and demonic activity, as the Black Smoke of the Moon's Offering had a soul as well.  

History


Yene Venanotian has been inhabited for thousands of years, with many Vphanix kingdoms across its numerous isles ruled Yene Kāj, Yene Veraad, and Yene Calljra. The early kingdoms of Uthoa, Raaknevea, Rijakayara, and Tuthe were the first Vphanix kingdoms to rise in the Tartic Ocean. These kingdoms mostly spoke an early version of what is now known as Classical Avoit, a descendant of Ancient Tarit that is the ancestor of all Menchic and Tarit languages. For the purposes of this article, I will be only speaking about the last century or so and the founding of the Venai Empire, and not dealing with the origins of the many Vphanix kingdoms and ancient, as that is an article on its own, though I will likely have updates. Yene Calljra was home to the kingdoms of Kilizomo, Ezreiholtz, and Shahidii, home to the ancient Calljrai religion of water spirits. From a lose confederation of states to a stable maritime power, Yene Venanotian can be seen as a case-in-study on how a small, bureaucratic republic turns into a vast, thaslocratic power. And it all can be understood in two words Rhoyq Yaauve, the name of a man who fundamentally changed the history of the Tartic and Menchic Oceans forever.  

The Yaauve Dynasty 2912 AU - 2933 AU


To understand the history of the modern Venai Empire, we must go back to a child named Rhoyq Yaauve. Born in the hot Kājaq polychrome desert of Kkeistaa Ofari, he was born to a mother and father both in the uppermost gentry of the kingdom, his mother was a Veraadi noble with an elegant and stern father, traveling in a large caravan full of tarseques, guards, nurses, and slaves acquired from the Tarit Ocean. Food was running low in the camp, slaves were fainting left and right. He was born in the summer of Gaaithulu 10, 2881 A.U. - Rhoyq Yaauve, future first Rajābaan of Y.V. and Father of Yene Venanotian, is born. His mother, Rhilitaaiy Omegnaana-Yaauv dies in childbirth, inside a small tent, her handmaids bearing witness to such a dramatic scene. His father, Xhyq I Yaauve (not to be confused with Xhyq the Holy also known as Xhyq II) is devastated, not only because of the death of his wife, he had been looking forward to celebrating this occasion with his new child and family. His company had settled on one of the dried river beds of the Baae Dunes, and then the Kājaq polychrome desert of Kkeistaa Ofari. It was a boy, as foreseen by a Sajukaiua through her cryptogamic contouring, analyzing the growing cryptogram of the child to see whether it was a boy or a girl. Xhyq Yaauve was traveling with his pregnant wife and due child to see the Curse of the Fox Spectacular, one of the many festivities held upon Kheistaa Ofari and its surrounding lands in honor of the ancient myth.   Rhoyq's mother was Rhilitaay Omegnaana-Yaauve, now dying in the tent while delivering her babe. When asked what his name would be she cried "Rhoyq, for only a strong woman could hold such a thing for so long." Rhoyq means "strong" or hard", and then she gave her soul up. A slave girl named Raaoit wrote about the death of Rhiossh Rhilitay in the Megwa Encampment, two days after it happened:  
Date: Gaaithulu 12, Year 458 of Moslikkstaa Cwivikaayaa's Republic, (2881 AU on the Midlandic Calendar)   Location: Desert City of Muuaf baae-Tomoitaaja   We walked fifteen miles from the Baae Dunes to the Hhinwaasta until we reached the Muaaf Border in the polychrome desert of Kkeistaa Ofari, and then, after a league of walking, settled. Our caravan was in low enthuaism due to the scourge heat of the Heptad Sun Kikk, and the fainting of slaves and attenders did not make the ordeal any more lively. It was the twelfth hour and there was great confusion and hysteria aongst the camp, and when we were privy to the dueness of Mistress' child, we panicked and then made ready the camp so she could deliever.
  On Gaaithulu 11, 2881 A.U. Xhyq I after performing the traditional burial ceremony of the Kājaqs, buried her in the Baae Dunes. From Gaaithulu 11-18 Xhyq engaged in the eight day mourning tradition attending to the Vphanix traditions of his fathers, staying at the location of his wife’s passing for days until, then, he began the tradition of gulthewataah, accepting his wife’s death, her disconnection with Vphane, and accepting that it was inevitable and that he too, would meet her fate, and be no more in existence. As you would expect, Xhyq and his company were in low morale, and it is From sources we know that Gaaithulu 21, 2881 A.U., the Thrakjābahaan of Rijavaakiaya, Crohuulul Faaloff, his former friend, invites Yaauve to Rijavakiaya in order to properly remember Rhilitaaiy, though Xhyq wonders if this is more out of sympathy than respect for his dead wife. Former boyhood friends (they were friends during their first adulthood), Faaloff seemed to be trying to rekindle their friendship. Faaloff and his wife were previous childhood friends, and allegedly were in love, until Xhyq fell in love with her as well and eventually “stole” her from Faloff. Ever since then, there had been tensions between the two men, though Faloff here seems to seek reconciliation. Nevertheless, Xhyq puts aside such frustrations as well as doubts and begins his journey at the second hour after noon, to meet Thrakjābahaan Crohuulul.   Gaaithulu 23, 2881 A.U. Xhyq arrived in Rijaavakiaya, hopping in a large zaahibul and with his company of slaves and high placed attenders. Thrakjābahaan Crohuulul greets him with much jollyness. From Gaaithulu 23 — Arraahjaakaiua 3, Xhyq stayed at Rijaavakiaya for six months, and during this time forms a friendship with Thrakjābahaan Crohuulul. On Arraahjaakaiua 27, 2881, Thrakjābahaan Crohuulul asks Xhyq to be his Khrijaahosh, the name for the treasurer of the Republic as well arrest. Grrahumujilidha 5, 2881 A.U. — Xhyq accepts the offer and begins preparing to move to the Khrijaahosul, the offical residence for the treasurer of the nation. By now, Rhoyq is about ten months old.Grrahumujilidha 10, 2881 A.U. — Xhyq is made Khrijaahosh of Moslikkstaa Cwivikaayaa's Republic, at the Great Hall of Moslikkstaa.
Type
Geopolitical, Empire

Yene Venanotian

Type: Republic, Maritime Empire
Capital: Purbādaav
Language: New Tarit, Oceanican, Avoit
Government: Rajābaan
Religion: Vphanix
Currency: Shekerit
Allies: Lyn, Yargomag, Midlandic Nations,
Demonym: Venai
Region: Menchic Ocean
Wealth: Vast
Date of Founding: 2912 AU
                       
 
Influence of the Laterian Empire
It should be understood that we live in a Post-Laterian World; that the nations once obscure and beyond our knowledge how now been explored (thanks to the advent of striders), mapped, and recognized. Lateria’s Empire can be credited for bringing the unity of the world: the empire so vast and incompassing it caused large-scale curiosity on how large the world actually was, causing it to be explored and circumnavigated.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
Rajābaan of Yene Venanotian
Coat of Arms
Incumbent: Juraikuui Merejibnaques
Styles of Reference: 
Direct Style: "Your Celestrial Magnificence" "Your Magnificence"
Diplomatic Style: His Celestrial Magnitude
Judicial Style: Your Mercy
Posthumous Style: Our Magnificence
Type: Head of State, Monarch
Official Title: Rajābaan of Yene Venanotian
Official Residence: Marajaādive
Seat: Pubādaav
Formation: 2901 AU
First Holder: Rhoyq Yaauve
Appointer: Rhioāsh Rajābaana
Constituting Instrument: Venai Constitution
Related legislatures: Rhioāsh Rajābaanaqav-Sajukaiua • Enthralled
Dynasty History: Yaauve • Dosaallāq • Merejibnaques
                                                                                                                                                                                                                                                                                                                                                                             
A eunuch Mute Man manservant summoned with a glass cup full of Illyrese wine. (Credit:Tommen's Chambers by Ashley Lange
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
An Aaah-Kouiunt Shia, after her battle. (Credit: https://www.artstation.com/artwork/DJ1y0)

Peace

A long-distance relationship, Yene Venanotian and Lyn are in contact with each other, but due to distance and time it takes to deliver messages, do not as strong as a relationship as both would had hoped. Thankfully, due to the advent of Levaithan transportation and cryptogamic messaging, relations have become strong in the last decade.

Peace

A long-distance relationship, Yene Venanotian and Lyn are in contact with each other, but due to distance and time it takes to deliver messages, do not as strong as a relationship as both would had hoped. Thankfully, due to the advent of Levaithan transportation and cryptogamic messaging, relations have become strong in the last decade.

Peace

A long-distance relationship, Yene Venanotian and Lyn are in contact with each other, but due to distance and time it takes to deliver messages, do not as strong as a relationship as both would had hoped. Thankfully, due to the advent of Levaithan transportation and cryptogamic messaging, relations have become strong in the last decade.

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Author's Notes

Art Credit #1: Zhou Lothar   The art featured in this article mainly consists of art taken from the second art credit. Copy the second link into the search box to view their amazing work.   Art Credit #2: https://kotaku.com/more-beautiful-art-from-horizon-zero-dawn-1794514661   List of names of those who worked on the specific art I used:   Tobias Mannewitz – Creative Director Christian Günther – Creative Writer Nadja Ster – Studio Manager Valentin Lessnerkraus – Production Coordinator Floris Didden – Concept Artist Dan Blomberg – Concept Artist Viktor Jonsson – Concept Artist Kirill Barybin – Concept Artist Philipp Scherer – Concept Artist Sebastian Gromann – Concept Artist Karl Kopinski – Concept Artist Andrejs Skuja – Character Designer Adrian Wilkins – Character Designer Viktor Fetsch – Character Designer Tim Löchner – Character Designer Craig Mullins – Concept Artist Mike Hill – Concept Artist Marko Schöbel – Previz Concept Artist Steven Bagatzky – Prop Designer Ville Ericsson – Prop Designer Tom Hiebler – Matte Painter Scott McInnes – Add. Matte Painter


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