World of Dromaria

Erindor

Erindor serves as both sanctuary and stronghold for the Undain dwarves, preserving their faith and traditions. Located strategically between Thorn and the Tritos Dominion, this mountainous nation has long been a point of contention. Despite these challenges, the Undain Clan have held firm control for ages. While the islands to the south technically fall under Erindor's domain, only Trayo holds significance as a hub for discreet international trade. Death's Call, by contrast, attracts treasure hunters and scavengers seeking lost dwarven relics.  

Geography


Erindor is defined by its expansive mountain ranges, which hold intricate tunnel systems beneath their rocky exteriors. Despite the dwarves' vigilance, the vastness of these ranges makes it impossible to fully patrol, often serving as a haven for some of Pathriam's most dangerous creatures.   To the north, the land is bordered by the Amber Ocean, while to the south lies the Scorched Sea. A cluster of five islands sits within this sea, forming the Gulf of Erindor. These islands, in contrast to the mainland's rugged terrain, are temperate and lush, serving as key trading points for the dwarves despite the sea's perilous conditions.   At the heart of the mountain range is The Hold, a massive military complex that oversees the underground capital city of Un-Dain. The Hold serves as both a strategic center and a symbol of Erindor's enduring strength.
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