Farms and Hunting Grounds around Heartholt Geographic Location in Dra'cora | World Anvil
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Farms and Hunting Grounds around Heartholt

When Dra’cora was first founded, areas were set up around the The Pearl Egg of Creation as plant nurseries and animal pens, letting the Egg’s magic enhance their growth. But as orchards grew into forest and the city of Heartholt was established, those crops and animals were relocated further out, until finally being settled in a series of crater valleys and lakes just beyond the city’s border of briar hedges.   Habitats in craters vary from plains, to desert, to swamp, to jungle and other woodlands, to tundra, with animals placed in them according to climate needs. The tall crater rims serve as natural walls, preventing escape. Trees are cleared away from edges of lower crater walls to keep in climbing animals. Birds are kept in smaller crater aviaries with woven vines and giant spider silk forming a net overhead, or else have their wings clipped.   Those craters holding temperate climates double as farms, with their rims terraced to house crops, alongside vegetable lambs and barnacle geese. Gravedigger trees are planted throughout the animal pastures to provide salt and mineral supplements. Thorn vines are used as fencing to keep animals out of crops, with varying degrees of success.  

  Dra'corian shepherds regularly patrol the craters (valley and lake), tending to sick and injured animals, and herding as needed to prevent overgrazing and over-hunting. The predator/prey behavior of beasts is left intact, but monitored to keep populations under control, as is hunting by Dra’corians for food and sport. Shepherds and farmers also keep watch for giant insects and monsters (non-sentient Dra’corians) which occasionally raid them, alerting hunters and city guards for aid if needed.   With animals doubled in size thanks to the Egg, several shepherds are needed to move a group--or even just one if too large or dangerous--requiring use of magic to drive the animals and keep them on course. Hunters once used this tactic when going after herd prey, but it fell out of favor as hunting solitary creatures is considered more challenging, especially when after dangerous beasts.   To prevent unneeded stampedes in the limited spaces during hunts--as larger Dra’corians like dragons and rocs cause panic among the beasts--animals to be culled are singled out and moved by shepherds to one of several designated hunting ground craters, depending on which climate is most suitable for the event.     Odd behavior has been noticed by shepherds over the past 50 years, and eventually by farmers and hunters. Crops are being raided more successfully, game vanishes during culling, traps are fouled and disarmed, and most recently, and worrying, Dra’corians are being stalked and chased. At first, this was only single hunters, then groups, but now shepherds are being targeted also. Tension hangs in the air, and no one dares venture into the craters alone anymore...

Natural Resources

Aside from meat, fruits, vegetables, and grains, organic materials such as leather, fur, feathers, fleece and glue can also be collected.
Type
Crater / Crater Lake / Caldera
Location under
Crater sizes
  • Most are <1km
  • Others range 1km-2,000km.
  • Average large craters: 300-500km
  Water

The terraforming spell condenses water from air into riverbeds and lakes, melts it from ice, or pulls it up from underground.


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Comments

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Oct 12, 2018 02:25

Sorry that I don't really have time to fully review this, but at a first glance this looks a lot more appealing and nice than your last version :P The images and diagrams make it look much better and help you break up the text. Good job! One thing I would think about is the sidebar, as it is quite empty right now but filling it up with images or block links to other articles may increase the appeal and the interactivity of your article.

Oct 12, 2018 03:54

First off, I just want to say that I freaking love this idea you have here. It was a fascinating read and really got my imagination running. The more I read, the bigger the craters became in my mind. Craters with Rocs would be freaking enormous, and being covered to prevent escape is so cruel and ingenious, I love it. Plant-Animal hybrids? Yes, please!   Also, the art on the page is excellent. The actual painting is incredible and really invokes that these craters are overpopulated, dangerous and chaotic. The diagrams also help to visualize what you described in the writing, which is a nice touch.   My interpretation of the final paragraph is one of the species is growing sentient and intelligent, and fighting back. I might be wrong, and I really want to know what it is! Just how big are some of these craters? I think adding a section regarding general sizes would be a good idea. Also, I didn't see anything regarding water biomes but are there artificial sources of water in these craters? Specifically, the ones that are covered? Also, are dragons in this setting intelligent or primal? Do any of these creatures get domesticated, or are they strictly kept wild?   Fantastic read! I love the idea!! Can't wait to see more (maybe? please?)

Oct 12, 2018 04:17

Glad you like it! :) I think I might have confused you a little though, sorry. The rocs and dragons (both are intelligent and sentient) are part of the Dra'corians, which are all magical/mythological creatures. The livestock animals being kept in the craters are all "normal" wild animals. They're not so normal anymore though! Those animals are the ones becoming sentient. The only creature so far which have been domesticated and the vegetable lambs and barnacle geese--and those are half plant, so I'm not sure how well that counts. :P Thank you for pointing out the water supply and crater size. :) I knew I was forgetting something!

Oct 12, 2018 05:59

Hello. I have minor changes and a few questions that I hope you can help with.

But has orchards grew...
I am guessing this was "But as orchards grew..." or an idea that veered a different way.  
one of several designated hunting ground craters...
Are these craters the only legal hunting grounds? Or those are preferred hunting grounds for taking down particular prey?

Oct 12, 2018 06:02

Thanks for catching that typo. As for the hunting grounds... Good question. I hadn't thought of that. Those are preferred.