You once belonged to a cult of a shady god or fiend. Perhaps this faith only briefly tempted your rebellious,
youthful spirit. Perhaps the cult gave you love and
family when you had none, asking only your adherence
to their prophet in exchange. Or maybe you were
raised from birth to pay homage to gods of selfish
cruelty—until one fateful day the veil was lifted, so that
nothing stood between you and the horrifying truth.
However it happened, you were freed from the
shackles of this poisonous sect. Yet you know that
this group does not forgive betrayers. As long as you
live, you will be hunted—and if the members of the
cult think you dead, their hunt will begin again the
second they learn they’re wrong.
Skill Proficiencies:
Deception and Religion
Languages:
One of your choice
Equipment:
Vestments and a holy symbol of your
previous cult, a set of common clothes, a belt pouch containing 15 gp
Feature: Fell Teachings
You were inundated with knowledge about a shady god or fiend, and know by heart everything
from their basic commandments to some of their
most esoteric secrets. You have advantage on
Intelligence (Religion) checks to know information
about their faith, including obscure secrets unknown
to most worshipers.
Additionally, you can work with your GM to create
a secret that you learned during your time in the cult.
This secret might be the seed of a conspiracy, a myth
of a legendary hero whose true meaning has mutated
over the years, or even the location of a fabled artifact
of the gods.
Suggested Characteristics
The life of every former cultist is defined to some
degree by the process of fleeing the past, and of trying
to make a future away from the beliefs that once
claimed them. Your bond is likely associated with
those who gave you the insight and strength to flee
your old ways. Your ideal might involve your desire
to take down and destroy those who promote the
evil you escaped, and perhaps finding new faith in a
forgiving god.
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