Ward of dawn
First summoned by the legendary Saint-14 during the Battle of Six Fronts, the Ward of Dawn is a sphere of defensive might that blocks all ranged attacks outside it's boundaries. Since its discovery, it has been used by many a guardian, though it is most popular around the titan orders who have taken use of the spell as a matter of pride.
Effect
A Void dome is summoned shielding people in the sphere from all types of ranged damage. Those that enter the sphere can be blinded on a failed REF saving throw. this blindness effect is nullified upon exiting the sphere.
Side/Secondary Effects
Ranged weapons can not be fired within the shell, as it would deflect on the domes surface likely killing anyone inside.
Manifestation
When summoned a perfect sphere of see-through, purple, void energy appears quickly around the caster. the air around the sphere feels thinner, and going through the barrier feels slightly dizzying to those who have not mastered the art.
Source
The spell uses energies pulled from the traveler's light and refined through your ghost.
Discovery
This spell was discovered by Saint-14 during the Battle of the Six Fronts.
Related Deity/Higher Power
Related Organizations
Material Components
requires 10 orbs of light
Gestures & Ritual
First the spell requires a deep breath. Then the caster stomps their foot to the side and crouches, slaming their hands together in a praying motion.
Related Discipline
Titan way of the sentinel
Related School
Titan
Related Element
Void
Effect Duration
5 rounds/ 25 seconds
Effect Casting Time
1 action
Range
3ft radius around the caster
Applied Restriction
Darkness Zones of high level can stop any spells of light's casting.
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