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Magic System

By drawing on the mana reserves in their bodies, mages are able to channel power through themselves to perform magic.  The amount of mana a mage has determines how powerful they are.  After performing spells, the mage must allow for a "cool-down period" after depleting their mana.  (What a typical explanation...)   All types of magic can be sorted into one of the six major types: elemental, spacial, transformation, soul, divine, and dark magic.  Some people are born with more of an aptitude for a certain type of magic than others, while some are born with no magical skill at all.  The factors that affect the size of each person's mana reserves still haven't been determined, though it has been guessed that it has to do with genetics or a constant proximity to a strong magical source.  People who aren't born with enough mana to manipulate magic can increase the amount they have, though the process is strenuous and must be supervised at the Magic Tower or Magic Academy.  Permission is rarely granted for this to happen, and most people who attempt this die or go mad.  You must obtain a license to use your magic by passing a test given by the Tower, or by graduating the Academy.       Elemental magic: mages can channel the elements around them to perform simple or complex spells. The elements consist of anything naturally occurring without a consciousness. While technically living things with consciousnesses, such as animals, can be manipulated by elementalists, it is far more taxing and extremely dangerous for both parties if something goes wrong—none except the most exceptionally talented, or those who also have an aptitude for soul, divine, or dark magic are allowed to attempt it.
  • Aerokinesis
  • Pyrokinesis
  • Atmokinesis
  • Hydrokinesis
  • Cryokenisis
  • Geokinesis
  • Electrokinesis
  • Photokinesis
  • Magnetism
  • Plant manipulation
  Spacial magic: mages can warp space to form pockets, teleport, or summon creatures or items.  This is also sometimes known as "portal magic".  Summoners, mages who can call upon otherwordly forces to help them, have a slightly different type of spacial magic.  They can manipulate space to access other worlds, which is why they are rare and must have a far greater amount of mana than the typical mage.
  • Portals
  • Teleportation
  • Vanishing items
  • Storing items
  • Summoning
  Transformation magic: mages can transfigure the appearance or properties of themselves, other people, or objects into another form.  It can be compared to a certain subject taught by a certain "cat" in a certain wizarding school... Mages who have the "Midas Syndrome" are often looked down upon, as they can only turn people/objects into one thing.  However, this can still prove to be very powerful, and it is rumored that a current member of the Order has it.
  • Shapeshifting
  • Exchange of forms
  • Camouflage
  • "Midas Syndrome"
  Soul magic: mages can see and manipulate the souls of people, creatures, and even themselves in rare cases.  Previously, soul magic was considered to be divine or dark magic, before a group of mages made their cases for why that was incorrect: mages do not have to rely on outside powers in order to perform soul magic, unless perhaps when they are attempting a more powerful spell.  Due to this being the newest classification of magic, it has the least information recorded about it in the records.
  • Seeing emotions
  • Amokinesis
  • Manipulation
  • Telepathy
  • Soul transfers
  • Hypnotism
  Divine magic: mages rely on Holy power to perform their spells.  Most people think that only the most pure are able to use this type of magic, though that is a myth.  Acts of evil can still be performed with Holy power, as seen by a recently imprisoned mage who would act under the guise of a priest in order to purge "sinners".
  • Healing
  • Purifying
  • Purging
  • Barriers and shields
  • Visions
  • Wisdom
  • Loyalty-inspiration
  Dark magic: mages draw the necessary energy for their spells from chaos, death, war, sickness, dark creatures, and dark matter.  This type of magic is generally used on living creatures, though it has a couple practical applications that can be used on inanimate objects.  One does not have to become a murderer to use this type of magic, though excessive use tends to mess with one's mind.  Stereotypes dictate that all dark mages are evil in the other territories, though such rumors are not as prominent in Wythrin.  The current Head Mage is quite skilled in dark magic.
  • Preservation
  • Regeneration
  • Aggression
  • Subjugation
  • Hallucination
  • Fear-inspiration
  • Death



There are many other spells that can be used for each type of magic listed above, but in the interest of saving space and not boring others to death, all spells were not listed.  No type of magic can be considered more powerful than the others, as all types are different.  Most mages find themselves studying one specific type of magic, though one could learn multiple, or even all types, if they so desire.  However, in general, mages only have the aptitude for a couple types of magic at most, and rarely end up using all the spells that fall under their chosen category.  Soul, divine, and dark magic are the share a lot of similar aspects, as they were thought of as one singular type until a couple centuries ago.  Often, the line that divides those types can get blurry.  Any person who is found using magic without a license is subject to any punishment seen fit by the Order of the Mages.  The distribution of mana sources is under strict regulation by the Tower.
Type
Metaphysical, Supernatural

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