Magic System
By drawing on the mana reserves in their bodies, mages are able to channel power through themselves to perform magic. The amount of mana a mage has determines how powerful they are. After performing spells, the mage must allow for a "cool-down period" after depleting their mana. (What a typical explanation...)
All types of magic can be sorted into one of the six major types: elemental, spacial, transformation, soul, divine, and dark magic. Some people are born with more of an aptitude for a certain type of magic than others, while some are born with no magical skill at all. The factors that affect the size of each person's mana reserves still haven't been determined, though it has been guessed that it has to do with genetics or a constant proximity to a strong magical source. People who aren't born with enough mana to manipulate magic can increase the amount they have, though the process is strenuous and must be supervised at the Magic Tower or Magic Academy. Permission is rarely granted for this to happen, and most people who attempt this die or go mad. You must obtain a license to use your magic by passing a test given by the Tower, or by graduating the Academy.
Elemental magic: mages can channel the elements around them to perform simple or complex spells. The elements consist of anything naturally occurring without a consciousness. While technically living things with consciousnesses, such as animals, can be manipulated by elementalists, it is far more taxing and extremely dangerous for both parties if something goes wrong—none except the most exceptionally talented, or those who also have an aptitude for soul, divine, or dark magic are allowed to attempt it.
- Aerokinesis
- Pyrokinesis
- Atmokinesis
- Hydrokinesis
- Cryokenisis
- Geokinesis
- Electrokinesis
- Photokinesis
- Magnetism
- Plant manipulation
- Portals
- Teleportation
- Vanishing items
- Storing items
- Summoning
- Shapeshifting
- Exchange of forms
- Camouflage
- "Midas Syndrome"
- Seeing emotions
- Amokinesis
- Manipulation
- Telepathy
- Soul transfers
- Hypnotism
- Healing
- Purifying
- Purging
- Barriers and shields
- Visions
- Wisdom
- Loyalty-inspiration
- Preservation
- Regeneration
- Aggression
- Subjugation
- Hallucination
- Fear-inspiration
- Death
There are many other spells that can be used for each type of magic listed above, but in the interest of saving space and not boring others to death, all spells were not listed. No type of magic can be considered more powerful than the others, as all types are different. Most mages find themselves studying one specific type of magic, though one could learn multiple, or even all types, if they so desire. However, in general, mages only have the aptitude for a couple types of magic at most, and rarely end up using all the spells that fall under their chosen category. Soul, divine, and dark magic are the share a lot of similar aspects, as they were thought of as one singular type until a couple centuries ago. Often, the line that divides those types can get blurry. Any person who is found using magic without a license is subject to any punishment seen fit by the Order of the Mages. The distribution of mana sources is under strict regulation by the Tower.
Type
Metaphysical, Supernatural
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