Time Sequence

or, The Method of Accomplishing One's Nefarious Intrigues

Players in En Garde! must adhere to a strict time schedule of events, each player being responsible for maintaining his own personal calendar of events showing his actions each week, and any changes in Social Level, Status Points or wealth. The basic unit of time is the week. Four weeks make a game month, three months make a season and four seasons make a year.

For each week of the game, all players, after a short negotiation period, secretly note their personal actions for that week. The negotiation period is necessary to allow players to arrange for duels, toadying or any other activity that must be arranged in advance. A player need not keep his word to other players, but must do what is written on his calendar. A character may engage in only one activity per week. The specific actions recorded in the example below will be explained later, but this is the manner in which weekly records must be planned.


 
SAMPLE MONTH: April 1607
Week Porthos: Falstaff: D'Artagnan:
1 Go to Hunter's with Falstaff Go to Hunter's with Porthos Court mistress Roxanne
2 Practice with rapier Visit Bawdyhouse and carouse ditto
3 Join Royal Foot Guards as Captain Visit Hunter's ditto
4 Visit Bawdyhouse and carouse Visit Hunter's Visit Bawdyhouse and carouse

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