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Daulmourne

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"Hate isn't a big scary monster, with fierce claws and bulging muscles, Hate is a small thing, insidious and smart. It never goes away, and when it strikes, the damage it can leave can scar your whole world."
- Father Sylas "Surge" Volkar, founder of the Order of the Returning Magi
This isn't a tale with a happy end
This is a world where the evil won
This is a world where the light died and wonder went with it Welcome to the world of The Daulmourne, the land where the light died. 150 years ago, heroes set forth on a quest to stop a terrible threat, a creature once thought insignificant, but who's name is now known only as "The Dark One" and "Lord of Monsters". The Dark One had tired of his fellow monsters suffering on the edge of man, elf and dwarf-kind's empires, and sought to change it through a dark and forbidden ritual, ending in his ascension to Godhood as the God of Fiends. The day of the Dark One's ascension cost the world two precious things: First, Shrek, the God of Magic, died that terrible day, and with him, almost all wizards and sorcerers lost their power, as Arcane magic faded from the world. The Leylines, his veins that surrounded the world, withered, and now all that remains of once wondrous Arcane power is the Magic Items that once were prevalent, and Scrolls, which contain the spells that were used to make them, but cannot be made anew. Second, Second, the world was plunged into an everlasting and supernatural Darkness, that only the Dark One's children could see in with the naked eye. Luckily, while Shrek may have died, Shrek's light did not, and it is now the sole way that civilizations thrive. The Lightstones are a special crystal that is formed of the now broken Leylines that encircled the globe, hardened within the stratosphere and fallen to the world as crystallized light. This light, born of the blood of a god, is the only source that can pierce the Lord of Monster's everlasting Darkness. As such, the stones are heavily coveted, and the largest ones are used to light the cities of the good peoples of the world. Without the stones, cities cannot survive, as only the Lightstone's precious light can stave off both the maddening darkness and the monsters that dwell within. Travel between cities and locations is treacherous, as smaller crystals must be utilized in caravans, and the smaller stones cannot put out enough light to truly keep the monsters away, only bright enough to light the way, and many Caravans fall on the roads to attacks. It is for this reason that adventurers still thrive in this world, as they are used to map the land, find new routes for Caravans, and protect those that traverse the Great Dark.

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