Revenge Counter
Effect
By dropping their armor class to 10, giving a penalty of 10 to saving throws, and disabling all regenerative and supernatural abilities, the afflicted can begin taking damage. Any damage dealt while in this state is added up, and when all of these abilities are reactivated and armor class and saving throws go back to normal, the afflicted's weapon is charged up with all of the damage that was dealt to them in their Revenge Counter state. Upon the next successful hit, all damage received when weakened is doubled and then added into the attack.
Remove these ads. Join the Worldbuilders Guild
Comments