Energize
Arcane (5th Level)
Reversible: No
Range: 50 yards
Duration: Special
Area of Effect: 1 individual
Components: V, S, M
Casting Time: 5
Saving Throw: None
Reversible: No
Range: 50 yards
Duration: Special
Area of Effect: 1 individual
Components: V, S, M
Casting Time: 5
Saving Throw: None
Effect
Through channeling lightning and energy through a crystal, the caster can charge up a single target. The target can be charged for up to five rounds, each round increasing the chance of the catalyst to explode.
The material used determines how the target is affected, the chance of failure, and damage from failure.
Aquamarine:
The material used determines how the target is affected, the chance of failure, and damage from failure.
Aquamarine:
- 1 round -
+1 Dexterity
5% Destruction chance (1d4)
2 rounds
- 2 rounds -
+2 Dexterity
12% Destruction chance (2d4)
3 rounds
- 3 rounds -
+3 Dexterity
21% Destruction chance (3d4)
4 rounds
- 4 rounds -
+4 Dexterity
31% Destruction chance (4d4)
5 rounds
- 5 rounds -
+5 Dexterity
+1 Charisma
42% Destruction chance (5d6)
8 rounds
- 1 round -
+1 Strength
7% Destruction chance (1d6)
2 rounds
- 2 rounds -
+2 Strength
18% Destruction chance (2d6)
3 rounds
- 3 rounds -
+3 Strength
25% Destruction chance (3d6)
4 rounds
- 4 rounds -
+4 Strength
39% Destruction chance (4d6)
5 rounds
- 5 rounds -
+5 Strength
+1 Dexterity
62% Destruction chance (5d8)
8 rounds
- 1 round -
+25% Damage
14% Destruction chance (2d4)
2 rounds
- 2 rounds -
+50% Damage
28% Destruction chance (5d4)
3 rounds
- 3 rounds -
+75% Damage
42% Destruction chance (9d4)
4 rounds
- 4 rounds -
+100% Damage
56% Destruction chance (12d4)
5 rounds
- 5 rounds -
+150% Damage
86% Destruction chance (15d6)
8 rounds
- 1 round -
+1 Attack per round
+20% Movement speed
9% Destruction chance (1d4)
2 rounds
- 2 rounds -
+2 Attacks per round
+40% Movement speed
21% Destruction chance (3d4)
3 rounds
- 3 rounds -
+3 Attacks per round
+60% Movement speed
36% Destruction chance (6d6)
4 rounds
- 4 rounds -
+4 Attacks per round
+80% Movement speed
54% Destruction chance (8d6)
5 rounds
- 5 rounds -
+5 Attacks per round
+100% Movement speed
75% Destruction chance (10d8)
8 rounds
- 1 round -
+25% Hit points
14% Destruction chance (2d4)
2 rounds
- 2 rounds -
+50% hit points
28% Destruction chance (5d4)
3 rounds
- 3 rounds -
+75% Hit points
42% Destruction chance (9d4)
4 rounds
- 4 rounds -
+100% Hit points
56% Destruction chance (12d4)
5 rounds
- 5 rounds -
+150% Hit points
86% Destruction chance (15d6)
8 rounds
- 1 round -
+1 Constitution
13% Destruction chance (1d10)
2 rounds
- 2 rounds -
+2 Constitution
26% Destruction chance (2d10)
3 rounds
- 3 rounds -
+3 Constitution
39% Destruction chance (3d10)
4 rounds
- 4 rounds -
+4 Constitution
52% Destruction chance (4d10)
5 rounds
- 5 rounds -
+5 Constitution
+1 Strength
73% Destruction chance (5d12)
8 rounds
- 1 round -
+1 Intelligence
+1 Strength
+1 Dexterity
12% Destruction chance (1d12)
2 rounds
- 2 rounds -
+2 Intelligence
+1 Strength
+1 Dexterity
24% Destruction chance (4d8)
3 rounds
- 3 rounds -
+2 Intelligence
+2 Strength
+2 Dexterity
39% Destruction chance (4d12)
4 rounds
- 4 rounds -
+3 Intelligence
+2 Strength
+2 Dexterity
56% Destruction chance (8d8)
5 rounds
- 5 rounds -
+3 Intelligence
+3 Strength
+3 Dexterity
80% Destruction chance (7d12)
8 rounds
- 1 round -
+1 Intelligence
+1 Strength
+1 Dexterity
+1 Charisma
15% Destruction chance (1d20)
2 rounds
- 2 rounds -
+1 Intelligence
+1 Strength
+1 Dexterity
+1 Charisma
+1 Level
30% Destruction chance (2d20)
3 rounds
- 3 rounds -
+2 Intelligence
+2 Strength
+2 Dexterity
+2 Charisma
+1 Level
45% Destruction chance (3d20)
4 rounds
- 4 rounds -
+2 Intelligence
+2 Strength
+2 Dexterity
+2 Charisma
+2 Levels
75% Destruction chance (4d20)
5 rounds
- 5 rounds -
+3 Intelligence
+3 Strength
+3 Dexterity
+3 Charisma
+2 Levels
90% Destruction chance (5d20)
8 rounds
- 1 round -
+20% Damage
2% Destruction chance (1d8)
2 rounds
- 2 rounds -
+30% Damage
+1 Constitution
10% Destruction chance (2d8)
3 rounds
- 3 rounds -
+40% Damage
+2 Constitution
+1 Strength
38% Destruction chance (3d10)
4 rounds
- 4 rounds -
+50% Damage
+2 Constitution
+2 Strength
63% Destruction chance (5d8)
5 rounds
- 5 rounds -
+50% Damage
+2 Constitution
+2 Strength
-50% Damage taken
80% Destruction chance (5d12)
8 rounds
Side/Secondary Effects
Failure results in an explosion that hurts the caster. The damage can be anywhere from 1d4 to 5d20.
Manifestation
While the charging is active, magic energy will be flowing from the casters hand into the crystal, and a beam of colored electricity will be flowing from the crystal to the target.
Source
The source of this spell's power comes from crystals' innate magical properties as well as the caster's own personal connection to the Weave.
Material Components
Aquamarine, topaz, ruby, emerald, sapphire, onyx, crystallized gold, crystallized platinum, or diamond
Gestures & Ritual
Chanting while holding a crystal with one hand and waving the other behind it
Related School
Alteration
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