Bleeding Wounds
Effect
This spell causes any existing wounds (as in Painful Wounds) to start to bleed badly. Priests must roll-to-hit, and if they miss, the spell is lost. If the victim fails a saving throw versus death magic, he will suffer 1 point of damage per round, not including any damage he may take in combat. The DM may have the blood get in the target's eyes, make it difficult to keep a hold on a weapon, or possibly make the ground slippery if he so chooses.
Material Components
A shard of glass
Related School
Necromancy
Effect Duration
2 rounds per level
Effect Casting Time
5 segments
Range
Touch
Level
2nd-level Divine
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