Created by

Remove these ads. Join the Worldbuilders Guild

Alchemist's Fire

Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist’s fire as a splash weapon. A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. For every round following a direct hit, up to 1d8 rounds, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a dexterity check at half. Rolling on the ground provides the target a -2 bonus on their roll. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire. Undead creatures take 1d4 times as much damage from each bottle.
As far as anyone is aware, Booglesnoot is the creator of alchemist's fire, although he, himself, simply stole the recipe from a man who lived in another time.
Access & Availability
It is sold exclusively by Booglesnoot , as he collected the recipe for it from an alternate timeline. Nobody else is known to have knowledge of creating alchemist's fire.
Related Items

Remove these ads. Join the Worldbuilders Guild


Please Login in order to comment!