Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist’s fire as a splash weapon.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. For every round following a direct hit, up to 1d8 rounds, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a dexterity check at half. Rolling on the ground provides the target a -2 bonus on their roll. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire.
Undead creatures take 1d4 times as much damage from each bottle.
- As far as anyone is aware, Booglesnoot is the creator of alchemist's fire, although he, himself, simply stole the recipe from a man who lived in another time.
Access & Availability
It is sold exclusively by Booglesnoot , as he collected the recipe for it from an alternate timeline. Nobody else is known to have knowledge of creating alchemist's fire.