Year of the Pelican
A continent of chaos and wonder where anything might happen. The people here are rather stoic, living in city-state-like settlements of varying sizes. Magic here is widely known but uncommon in practice, with arcane shops only being found in the largest of cities. Threats abound and common folk rarely venture far from home, which has created a lucrative market for mercenaries and adventurers-for-hire. The most successful of these form guilds that eventually become sprawling towns of their own.