The Impalers Plot in Cyberpunk Time of the Red | World Anvil
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The Impalers

Help Solo Wolf find his brother Franz Reimann in Romania. Wolf- "How would you guys like to see the world, on me?"   I can't pay much, but Dollar Bill has given me a loan. He'll offer Language +4 Romanian Language MRAM programming, fake Militech passports using their real names, and Corporate Propriety Package to smuggle in weapons. 200eb a day, Wolf pays for tickets and lodging at Depozit de vechituri. Wolf will also pay for needed supplies if there is any needed in Europe.   Americans and Japanese are not so popular in Europe, due to the 4th Corp War. We can't be obviously armed or we will be constantly stopped by police.   Questions about food will have to rely on Vendits.

Plot points/Scenes

In Paris Gulachoz's Shop:   On the side of the building is a hobo code meaning free   Bookcases: Physical media, Old horror stories, dusty but in good condition. Prices sit around 100eb per book.   The Turn of the Screw, Dracula, Frankenstein, The Strange Case of Dr. Jekyll and Mr. Hyde, The Castle of Otranto, The Mysteries of Udolpho, Carmilla   Stuff: Crystal Birds, Wool Rugs, Wolf Masks, Russian Silver Cutlery, Old Telephone with gold inlay, Turkish Tea Set, Wooden Cabinets with painted images   Desk: Some sales records, an empty cash box, old data chips labeled with pricing points for items, pizza boxes. Business License with Paris's home address on it.   Stockroom: Much of the same stuff, a pile of dried blood for any player who can spot it.   In Bega Canal Market-   One side is the shop and gossiping people. Talk about the rumors.   Other side has an old blind woman also talking about the area's monsters.   
  • People have been disappearing in the mountains between Timisoara and Arad.
  • In some of the local villages, babies have been spirited away in the dead of night.
  • People have sighted werewolves. Many claim the sightings are the delusions of madmen and drunkards. Some take them seriously.
  • Spirits walk the Zarand woods. Strange lights and sounds have been seen and heard at night by villagers and people driving the roads through the Zarand mountains.
  • It's a load of superstitious claptrap. This is the 21st century. It's probably the army testing equipment in the mountains. Maybe a corporation. 
  • Impaled corpses have been found in the area, transfixed in the manner of Vlad Tepes.
"I am not concerned with the history of medieval madmen. I am concerned for my brother. If the spirit of Vlad has risen, then I will send him back to hell."

Structure

Exposition

"I am going to Europe to try to find my brother. I need good people to come with me, to help me, and to help cover me because I have many enemies there. I can't pay much, but Dollar Bill has given me a loan of some money. I can provide the tickets, buy what we need in Romania, and give each of you 200eb a day for each day we are there."   In the Forlorn Hope. Atmospheric, dark, rowdy night. Raining outside, one red bulb lighting the table.

Relations

Adversaries

Cops

The Timisoara Police. Many are corrupt and they have no love of Americans. If they capture the characters, they will make life very rough for them.  
BACKGROUND
Name Timisoara Cops
Handle
Role
Role Ability
Rank
INT 8
REF 8
DEX 5
TECH 5
COOL 7
WILL 5
LUCK 6
MOVE 5
BODY 9
EMP 5 / 6
SKILLS
Awareness SkillsBASE
Concentration (WILL) 7
Conceal/Reveal Object (INT) 12
Lip Reading (INT) -
Perception (INT) 10
Tracking (INT) 12
Body SkillsBASE
Athletics (DEX) 7
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) -
Stealth (DEX) 9
Control SkillsBASE
Drive Land Vehicle (REF) 10
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 10
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 11
Language: Romanian (INT) 12
Library Search (INT) -
Local Expert: Your Home (INT) 10
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 10
Evasion (DEX) 6
Martial Arts (DEX) x2 -
Melee Weapon (DEX) 8
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) 11
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 10
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 9
Human Perception (EMP) 7
Interrogation (COOL) 10
Persuasion (COOL) 10
Personal Grooming (COOL) -
Streetwise (COOL) 10
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) -
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 7
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity60 / 60
Hitpoints45 / 45
Death Save9
Seriously Wounded Threshold23
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Night Stick
Knives 1d6
Pistol 3 Magazines
Shotgun 40
ARMOR
Location Type SP AP
Head Bodyweight Suit 11 0
Body Bodyweight Suit 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 0)
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear
Ammo
Cash
Housing
Rent
Lifestyle
Notes
LIFEPATH
Cultural Origins
Personality
Clothing Style
Never without
Hairstyle
Value Most
Feeling about people
Most valued person
Most valued possession
Family Background
Childhood Environment
Family Crisis
Tragic Love Affairs
Life Goals
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23
   

Wolves

3-4 Wolf pack prowling the hills. 30% chance they will attack the characters. Characters must make a reveal check. May be alerted by gunfire.  
BACKGROUND
Name Wolves!
Handle
Role
Role Ability
Rank
INT 2
REF 10
DEX 5
TECH
COOL 4
WILL
LUCK 5
MOVE 7
BODY 7
EMP
SKILLS
Awareness SkillsBASE
Concentration (WILL) 2
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 4
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 7
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) 4
Resist Torture/Drugs (WILL) -
Stealth (DEX) 10
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 4
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 4
Library Search (INT) -
Local Expert: Your Home (INT) 4
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 7
Evasion (DEX) 9
Martial Arts (DEX) x2 -
Melee Weapon (DEX) 9
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) -
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) -
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 2
Human Perception (EMP) 2
Interrogation (COOL) -
Persuasion (COOL) 6
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) -
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 2
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity0 / 0
Hitpoints30 / 30
Death Save7
Seriously Wounded Threshold15
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Bite 2d6
Claw 1d6
ARMOR
Location Type SP AP
Head None 0 0
Body None 0 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 0)
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear
Ammo
Cash
Housing
Rent
Lifestyle
Notes Perfect Night Vision; +3 to Hearing & Smell Perception Rolls
LIFEPATH
Cultural Origins
Personality
Clothing Style
Never without
Hairstyle
Value Most
Feeling about people
Most valued person
Most valued possession
Family Background
Childhood Environment
Family Crisis
Tragic Love Affairs
Life Goals
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23
 

Wolf Men

These are genetic constructs, grown entirely in vitro and of limited intelligence only. They do not transform. Their orders are to kill the characters or frighten them off.   
BACKGROUND
Name Wolf Men
Handle
Role
Role Ability
Rank
INT 4
REF 10
DEX 4
TECH 1
COOL 8
WILL 8
LUCK 4
MOVE 7
BODY 10
EMP 2
SKILLS
Awareness SkillsBASE
Concentration (WILL) 10
Conceal/Reveal Object (INT) 8
Lip Reading (INT) -
Perception (INT) 6
Tracking (INT) 7
Body SkillsBASE
Athletics (DEX) 8
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) 11
Resist Torture/Drugs (WILL) -
Stealth (DEX) 8
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 5
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 5
Language: Romanian (INT) 5
Library Search (INT) -
Local Expert: Your Home (INT) 6
Tactics (INT) -
Wilderness Survival (INT) 6
Fighting SkillsBASE
Brawling (DEX) 7
Evasion (DEX) 7
Martial Arts (DEX) x2 -
Melee Weapon (DEX) -
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) -
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) -
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 3
Human Perception (EMP) 3
Interrogation (COOL) -
Persuasion (COOL) 9
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) -
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 2
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity20 / 20
Hitpoints55 / 55
Death Save10
Seriously Wounded Threshold28
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Bite 2d6
Claw 1d6
ARMOR
Location Type SP AP
Head None 0 0
Body None 0 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 0)
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear
Ammo
Cash
Housing
Rent
Lifestyle
Notes Perfect Night Vision; +3 to Hearing & Small Perception Checks
LIFEPATH
Cultural Origins
Personality
Clothing Style
Never without
Hairstyle
Value Most
Feeling about people
Most valued person
Most valued possession
Family Background
Childhood Environment
Family Crisis
Tragic Love Affairs
Life Goals
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23
No Night Markets, no Gun Shops, a Race before departing, 2 weeks time for preparing.
Things that have changed between sessions.  
  1. No more free roam.
  2. No more Night Markets, unless its plot related.
  3. One month has passed since the last job.
  4. Everyone gains 10 humanity for a successfully completed job with no losses, another 10 for anyone who devotes a week to therapy, additional humanity depending on Medtech's rolls.
  5. Orphanage is established, run by Irina and Rex Royale.
  6. Assigning reputation that will be added upon starting this session.
  7. Races.
  8. Reputation is at 5 for Jaguar Charitable
Sam- Rep 7 Alex- Rep 7 Aris- Rep 6 Andrew- Rep 5 Tyler- Rep 5 Luis- Rep 5 Derrick- Rep 5

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