Torkish
Description
These small, flaming humanoids have a stony feel to their skin, as if they're made of inorganic material. They sometimes get together in rowdy gatherings in volcanic jungles, where they light bonfires, while dancing around and chattering. These gatherings often result in wildfires, causing Torkish to be regarded as a pest, even by other crytures. While they are native to the tropical Burning Isles to the south, Archmage Lucas Loric brought some of them back to Rootrun after an expedition. Here, they are used as entry-level crytures for conjurers in the League of Magi.Combat
Torkish is a glass canon that prefers to fight at range. In a group, they will try to single out an enemy melee combatant and try to overwhelm it with focused damage, then move onto the next. One Torkish may engage in melee, using its Monk powers to block the path to the others. Those in the rear won't hesitate to drop blast attacks on the melee Torkish if it will hit more enemies that way. Their natural fire resistance gives them a good chance to shrug off damage from allies, so the group can come out ahead with this tactic.Features
Torch 1
- This cryture emits light in a radius of 3 spaces.
- This cryture can start fires from kindling.
Metamorphosis
Torkish > Torunga
- Requirements: 4 Class Levels, 2 Affinity
- Cost: 1 Construct Essence, 4 Fire Essence
Torunga > Tortiki
- Requirements: 9 Class Levels, 3 Affinity
- Cost: 2 Construct Essence, 8 Fire Essence
Torkish
Type: Fire Danger: 2 Kind: Hominid Size: Small Habitat: Jungle, Volcanic Resistant: Fire, Ice, Plant Vulnerable: Earth, Water
Combat Stats
Health: 40 Stamina: 2 Mana: 4 Strength: 5 Power: 7 Deflection: 4 Evasion: 5 Speed: 5Talents
Fitness: 1 Agility: 2 Intellect: 2 Sense: 2Classes
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