Onme | Aether Spell in Crossed Energies World | World Anvil

Onme | Aether (on May)

Basic Spells and Books

The most mysterious of the four Realms, seems to combine all three Realms. Onme Spells are the most difficult to conjure and most often require training from another who knows Onme.

Spells
Spellbinders of this realm gain their Spells from many and no sources. There are varying Onme abilities for different Species and planets, and many related artifacts, new and ancient, of varying power.

Spell Books
Spell books come from various sources: religious, agnostic, tomes, compendiums, scriptures, testaments and guides, for those who are interested in learning to wield power associated with Onme.

The sciences and other Realms are unable to explain how or why Onme works, though that doesn't stop them from trying to figure it out.

Side/Secondary Effects

As with all Spell casting, using more than the energy you have can lead to various consequences; from just being tired to death.

Manifestation

Manifest in the varied ways of any of the spells cast.

Source

This realm gains Spells from many and no sources.

Onme [Aether]

The power is received from various sources.
The SpellBinder uses power and resources from the other three Realms and more, making Onme the most difficult to conjure and control.

Onme Text used for Spells


Dependencies

  • ArcheType: Fury & Patience
  • Attributes: Empathy & Intuition
These determine the numbers of Spells available and Realm Resistance

Spell Specialty Skills

  • Directed: Any 'missile' type spells that are focused to a location or target.
  • Area: Any spell that covers an area or volume, be it liquid, solid, gas or plasma.
Spell Specialty Skills give the SpellBinder increased proficiency in these areas of spell casting.

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