RoSD: Oceanic Warfare
Locale:
1-4 Deep Water
5 Cliffs Deep Water
6-7 Cliff Shallows
8-10 Shallows
11-13 Shallows (Night)
14 Shallows (Night) Cliffs
15-16 Islands
16-17 Central Island
18-19 Port
20 Waterworld Island Port
Plot points/Scenes
Random Event Generator
1- Kraken
2- Storm! Seas move ships D6 inches each adversary phase. On the role of a 1, a wave crashes over the deck; each model on board must test Climb TN5 or be washed D6 inches overboard. Visibility reduced to 12." All shooting is -2.
3- Warship on the horizon! Appears at a random edge. Has 2 archers, 2 fighters, and a sergeant.
4- Reef! Random ship takes D8 damage.
5- D2 Pterodactyls arrive from a random edge (Not if it's storming).
6- D3 Sea Creatures swim up from the deep, each D20" from the center of the table.
7- Siren's Song! Each turn, a random hero is seduced by the song and must test leadership TN6 each turn or dive into the waves and swim
downward, taking all drowning tests. Immune while in combat. Add +1 for each companion within 2."
8- Soldier Crab
9- Kraken Tentacle (1) appears. Another on 10+ at the end of every turn.
10- Gale!- All ships and flyers moved D6" randomly. Shooting is -2 for the turn.
11- Reef! Random ship takes D6 damage
12- Rain- all shooting is at -1
13- Downpour- all shooting is at -2. Any figure who rolls a 1 is struck by lightning (+5 attack)
14- Poseidon's Wrath! All aquatics gain +2F for the turn.
15- Shark surfaces D20" from center of table
16-
17- Map Locale- Navigation (TN8)- +5XP
18- Floating Corpse Spotted? Perception Test (TN8) for random hero. D20" away. Corpse has treasure.
19- Floating Corpse? Perception Test (TN8) for random hero. D10" away. Corpse has treasure.
20- Glint- Weapon / Armor spotted within 6" of a random hero.
Themes
CLUES (D4)
1-3 Strange Fauna +5XP; Survival (TN5) for +3XP.
4-6 Ancient Lore, +4XP, Read Runes (TN7), +6XP
7-10 Random Skill Bump
11-14 Random Skill Bump +1 (ensure it fits situation)
17-19 Weapon / Armor found
20 Magic Item
Structure
Conflict
Sneak and Destroy- Murder unsuspecting outpost to murder an unsuspecting crew on a nearby docked boat.
Pitched Naval Battle with ramming!
Pterodactyls Nests w/ victim
Board unsuspecting boat (night only) swimming troops are harder to spot
Flee pursuers (4 Archers + sergeant on enemy boat)
SHALLOWS- Salvage Wreck- Dive for treasure and clues (2-3 pieces)
Reconnaissance- Searching for clues about the island
Plundering a funery barge (+ escaping pursuit)
Recovering a pleasure barge gone rogue (keep the concubine, +3W, but become a fugitive).
Running a tribal canoe blockade
Plot type
Oceanic Conflict
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