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Dellinance

White iron towers are staggered throughout a short stone wall completely encompassing a dormant volcano. An old white citadel is a monolith like temple breaking the traditional simple watchtower interspersed among the miles of wall. A stream of water falls through an integrated cannel running through the citadel that seems to boil the second it hits the perfectly circular lake in the center of Dellinance. Dozens of homesteads and ancient elven battlements now surround the boiling lake like a hollow threat to an enemy yet to emerge. Underground tunnels and catacombs once burdened with the ability to entomb the remains of elven lords and Archfeys now remain silent except for the occasionally clank of boots against the smooth earthworks as a mongral elf takes rations to the Pale King locked in his chambers. Libraries full of tombs written in the hands of eladrin scribes sit gathering dust in collapse academies. Gathering halls are now silenced with tables still set for a joyous feast never to be had. Inside the walls of Dellinance you will not find the pentacle of elven civilization it once was. The great trees have melted into their natural form as the old magic has faded from their roots. Homes of nobility and artisans have been raided and if not you can find the remains of bandits and treasure hunters slumped across their desired plunder having been cut down by the mongrel guards that still stalk the halls of the old kings. The courts of summer and fall have collapsed into rubble and the spring court is forbidden after the reigning king Kasad entombed his older sister within, after she had been killed by a strand of Jadu Roga that had swept through Dellinance. The winter court remains. A testament to the harsh and bitter times the last of the elves continue to endure. However this ruin remains alive. As the heart of the Pale King beats the lines of the Archfey and Sylvia wards of the Eladrin carry their will through the spirit of the king. And dispite their mortality and impure lines the mongrel elves of the Pale King remain loyal to the end. Tending to whatever ruin they can find and reconstruct what they can the race of elves has yet to disappear from Creed and the battlements of Dellinance are still maned by brave elves and braver souls.
Lake Nul: the lake in the center of Dellinance is the reason for its construction. Before the first Cataclysm it is said that fey and sylvian creatures used to use the lake as a portal to reach the material plane. Due to the first Cataclysm the natural portal of Lake Nul was warped into a void which lead straight to the heart of Vazz'natles. All manner of dread beings have been known to pour from the open maw that is Lake Nul and as the lake was at the center of the old elven kingdom Dellinance was the countermeasure to the threat of the lake.
Ghostly halls: The halls of Dellinance have not been at peace since its creation. Many of the other races in Creed were forced by the elves to help construct the massive defensive structure. As a result several indentured servants were killed in the construction by the strain of construction as well as prowling creatures emerging from Lake Nul. Many of these corpses were buried into the walls which would become the crypts and catacombs for the elven lords stationed to defend the citadel. Even before the Elves and their old empire fell into decline there were rumors of phantoms and apparitions amongst the lower levels of the fortress. Those rumors only proved to heighten a superstition growing amongst the elves. Every commander of Dellinance quickly succumbed to a madness seemingly out of no where. Some commanders would survive for years before throwing themselves from their balcony. One unfortunate lord, Haros Conferr, was found dead in the crypts not a mark on his body three days after he assumed position as commander of Dellinance.

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