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Pandora Vega Diaga (Sadhbh)

Character belongs to and is played by alexncalk.

Pandora Vega Diaga (DEE-uh-guh or DJEE-uh-guh) (a.k.a. Sadhbh (Sive))

Physical Description

General Physical Condition

thin and agile, medium height and build. powerful core strength

Body Features

purple skin, long nails, green hair

Facial Features

high cheekbones, freckles, large ears

Identifying Characteristics

Fuckin bright purple skin and light green hair. Bright yellow eyes and sharp teeth. Large ears

Physical quirks

sometimes skips

Specialized Equipment

Small, sharp daggers/knives, the only gift left by her mother.

Craton II
Year of Birth
1711 ME 55 Years old
Biological Sex
Gender Identity
feminine aligned nonbinary
Golden, catlike
Shoulder length, chartreuse, straight
Skin Tone
Dusty mauve, heavily freckled
130 pounds

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Pandora Vega Diaga (Sadhbh)

Sorcerer, Favored Soul 8 Class & Level
Sage Background
Faetouched (elf, human) Race
Neutral Alignment

Strength 10
Dexterity 8
constitution 16
intelligence 6
wisdom 12
charisma 20
Total Hit Dice 5
Hit Die 1d6+3
3 proficiency bonus
11 Passive perception
0 Strength
-1 Dexterity
6 Constitution
-2 Intelligence
1 Wisdom
8 Charisma
saving throws
-1 Acrobatics
1 Animal Handling
1 Arcana
0 Athletics
8 Deception
1 History
1 Insight
8 Intimidation
-2 Investigation
1 Medicine
-2 Nature
1 Perception
5 Performance
5 Persuasion
-2 Religion
-1 Sleight of Hands
-1 Stealth
1 Survival
Hit Points
9 meters (30 ft)
Languages: Sylvan, Human Common, Elvish (Dark Elf Dialect), Bhāśā (Maztecatl)

Saving throws: Constitution, Charisma

Skill Proficiencies: Arcana, History

Armor, tools: None

Weapons: Daggers, shortbow, quarterstaffs, light crossbows

Cantrips: 5

Spells known: 6

Spellcasting DC: 16

Spellcasting modifier: +8

  • Dagger, metal (2 - from parent)

  • Crossbow, light

  • Shortbow

  • Clothes, basic (Craton II)

  • Clothes, formal (Craton II)

  • Clothes, traditional (dark elven)

  • Bedroll

  • Candle (5)

  • Hygiene kit

  • Poison, oral

  • Poison, topical

  • Satchel

  • Tackle, fishing

  • Paper

  • Pencil

  • Healing drought (2)

  • Rations (3)

  • Signal whistle

  • Waterskin

  • Flask

  • Tinderbox
  • First-aid kit

  • Staff (arcane focus)

  • Manacles

  • Mess kit

  • Rope, silk

  • Tent (two person)

  • Fish and poultry (1 kg)

  • Books (2 - Lonely Planescape guide to Craton II, handwritten tome of your youth)


Personality Traits

Dark elves of her village who have raised and cared for her (Gleann atá Dearmadta). Her birthgiver Ainfeann (awn-fyeh), who she searches for, as well as her father, who she knows only as (Tej ?).
Doesn't know jack about shit in the Material Planes
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't see color in darkness, only shades of green.

Fey Ancestry. You have advantage on saving thrown against being charmed, and magic can't put you to sleep.

Fey Step. You can cast misty step as a 1st-level spell once using this trait.

Researcher. When attempting to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Favored by the Gods. Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a short or long rest.
Features & Traits


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