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Beasts (cloud forest)

Griffon

Half jaguar, half parrot, these colorful beasts are a sight to behold. They are highly attractive as pets, despite an ill temperament. Show spoiler
SRD

Griffon

Large monstrosity, unaligned
Armor Class 12
Hit Points 59 ( 7d10 + 21 )
Speed 30ft Fly: 80ft

STR
18 +4
DEX
15 +2
CON
16 +3
INT
2 -4
WIS
13 +1
CHA
8 -1

Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Challenge 2 (450 XP)


Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.


Actions

Multiattack. The griffon makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 ( 1d8 + 4 ) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 ( 2d6 + 4 ) slashing damage.


 
 

Mazatototl

These deer-headed raptors are, deceptively, herbivores, but are very territorial and can be quite aggressive. Show spoiler

Peryton

Medium monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8+6) 6d8+6
Speed 20ft Fly: 60ft

STR
16 +3
DEX
12 +1
CON
13 +1
INT
9 -1
WIS
12 +1
CHA
10 0

Skills Perception +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 15
Languages understands Common and Elvish but can't speak
Challenge 2 (450 XP)


Dive Attack. If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.   Flyby. The peryton doesn't provoke an opportunity attack when it flies out of an enemy's reach.   Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.


Actions

Multiattack. The peryton makes one gore attack and one talon attack.   Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.   Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.


 
 

Monkey

Everything from spider monkeys to capuchins to howler monkeys. Show spoiler
SRD

Ape

Medium beast, unaligned
Armor Class 12
Hit Points 19 3d8+6
Speed 30ft Climb: 30ft

STR
16 +3
DEX
14 +2
CON
14 +2
INT
6 -2
WIS
12 +1
CHA
7 -2

Skills Athletics +5 , Perception +3
Senses passive Perception 13
Challenge 1/2 (100 XP)


Actions

Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 1d6+3 bludgeoning damage.
Rock. Ranged Weapon Attack: +4 to hit, range 25/50 ft., one target. Hit: 6 1d6+3 bludgeoning damage.


 
 

Bat

Often larger fruit bats like flying foxes, but I suppose you could try fighting a weensy little insect eater. Show spoiler
SRD

Bat

Tiny beast, unaligned
Armor Class 12
Hit Points 1 1d4-1
Speed 5ft Fly: 30ft

STR
2 -4
DEX
15 +2
CON
8 -1
INT
2 -4
WIS
12 +1
CHA
4 -3

Senses blindsight 60 ft., passive Perception 11
Challenge 0 (10 XP)


Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 
SRD

Giant Bat

Large beast, unaligned
Armor Class 13
Hit Points 22 4d10
Speed 10ft Fly: 60ft

STR
15 +2
DEX
16 +3
CON
11 0
INT
2 -4
WIS
12 +1
CHA
6 -2

Senses blindsight 60 ft., passive Perception 11
Challenge 1/4 (50 XP)


Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 piercing damage.


 
 

Deer

Show spoiler
SRD

Deer

Medium beast, unaligned
Armor Class 13
Hit Points 4 1d8
Speed 50ft

STR
11 0
DEX
16 +3
CON
11 0
INT
2 -4
WIS
14 +2
CHA
5 -3

Senses passive Perception 12
Challenge 0 (10 XP)


Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 1d4 piercing damage.


 
SRD

Elk

Large beast, unaligned
Armor Class 10
Hit Points 13 2d10+2
Speed 50ft

STR
16 +3
DEX
10 0
CON
12 +1
INT
2 -4
WIS
10 0
CHA
6 -2

Senses passive Perception 10
Challenge 1/4 (50 XP)


Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) 2d6 damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 1d6+3 bludgeoning damage.
hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 2d4+3 bludgeoning damage.


 
SRD

Giant Elk

Huge beast, unaligned
Armor Class 14
Hit Points 42 5d12+10
Speed 60ft

STR
19 +4
DEX
16 +3
CON
14 +2
INT
7 -2
WIS
14 +2
CHA
10 0

Skills Perception +4
Senses passive Perception 14
Languages Giant Elk, understands Common, Elvish, and Sylvan but can't speak them
Challenge 2 (450 XP)


Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 2d6 damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 2d6+4 bludgeoning damage.
hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 4d8+4 bludgeoning damage.


 

The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.

 

Frog or Toad

Show spoiler
SRD

Frog

Tiny beast, unaligned
Armor Class 11
Hit Points 1 (1d4-1) 1d4-1
Speed 20ft Swim: 20ft

STR
1 -5
DEX
13 +1
CON
8 -1
INT
1 -5
WIS
8 -1
CHA
3 -4

Skills Perception +1 , Stealth +3
Senses darkvision 30 ft., passive Perception 11
Challenge 0 (0 XP)


Amphibious. The frog can breathe air and water.
Standing Leap. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.



 

a frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog's statistics can also be used to represent a toad.

SRD

Giant Frog

Medium beast, unaligned
Armor Class 11
Hit Points 18 4d8
Speed 30ft Swim: 30ft

STR
12 +1
DEX
13 +1
CON
11 0
INT
2 -4
WIS
10 0
CHA
3 -4

Skills Perception +2 , Stealth +3
Senses darkvision 30 ft., passive Perception 12
Challenge 1/4 (50 XP)


Amphibious. The frog can breathe air and water.
Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks, and other effects outside the frog, and it takes 5 2d4 acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time.
If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.


 
 

Jaguar

Show spoiler
SRD

Panther

Medium beast, unaligned
Armor Class 12
Hit Points 13 3d8
Speed 50ft Climb: 40ft

STR
14 +2
DEX
15 +2
CON
10 0
INT
3 -4
WIS
14 +2
CHA
7 -2

Skills Perception +4 , Stealth +6
Senses passive Perception 14
Challenge 1/4 (50 XP)


Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 1d4+2 slashing damage.


 
SRD

Tiger

Large beast, unaligned
Armor Class 12
Hit Points 37 5d10+10
Speed 40ft

STR
17 +3
DEX
15 +2
CON
14 +2
INT
3 -4
WIS
12 +1
CHA
8 -1

Skills Perception +3 , Stealth +6
Senses darkvision 60 ft., passive Perception 13
Challenge 1 (200 XP)


Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a creature then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 1d10+3 piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 1d8+3 slashing damage.


 
 

Cave Bear

Very territorial and aggressive. Up to 3 meters tall on hind legs, but also mainly herbivorous. Show spoiler

Quaggoth

Medium humanoid, chaotic neutral
Armor Class 13 (natural armor)
Hit Points 45 (6d8+18) 6d8+18
Speed 30ft Climb: 30ft

STR
17 +3
DEX
12 +1
CON
16 +3
INT
6 -2
WIS
12 +1
CHA
7 -2

Skills Athletics +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft.
Languages Undercommon
Challenge 2 (450 XP)


Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.


Actions

Multiattack. The quaggoth makes two claw attacks.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


 


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