WorldEmber 2020 Pledge Document
The City of Ten Thousand Daggers setting originally started out as a way for me to scratch my fantasy itch and create some exclusive content for my Patreon followers. Then I went and wrote an RPG zine about it, and now I want to play a game set in the city. Luckily, I have a game system I need to playtest and the pandemic has forced the people I most want to play with (who of course mostly live hundreds of miles away) to get used to gaming via voice or video chat. I'm hoping to start a C10KD game in early 2021, so I'm going to use WorldEmber 2020 as my motivation to write up a bunch of stuff that I'll need to know in order to run the game.
I'm still very iffy on the exact articles I'll be writing: I have solid "just need to put it on paper" ideas for some things, vague notions for other things, and some articles stubs that will fill in a few of the gaps. However, I do have a good idea of the types of things I need to write to jump start an RPG campaign set in the City of Ten Thousand Daggers. So those are the things I'm going to pledge (to myself, Eris, the World Anvil Community, and possibly Elvis) to write in the month of December.
Factions!
In my mind, the whole point of running a city campaign is to throw the characters into the political meatgrinder that should be alive and well in any decent-sized fantasy city. Even if the characters aren't interested in clawing their way to power through one of the city's factions, they're still likely to pick up enemies and allies who pull them into the intrigue. To make that happen, I need a starting roster of both the powerful factions who have their hands in everything and a few smaller factions who players can potentially join or run afoul of. There are a few broad categories of factions that will probably show up:- Gangs and Criminal Organizations: Thieves' World and Lankhmar are two of the main inspirations for the setting, so there's an unspoken promise in the elevator pitch that the PCs will spend some time exploring the city's underworld.
- Coffee Clubs (Probably need a cooler name): Private Coffee Houses are a variation on the Gentlemen's Clubs of Victorian England, and some of them provide cover for all kinds of nefarious activity.
- Gladiatorial Factions: I've already established that there are four factions who fight for glory in the Grand Arena, so I should probably give them some flavor.
- Merchant Companies & Guilds: Khezvaros is a major trading city, so economic entities hold a lot of power.
- Political Factions: This will hopefully present themselves when I come up with a general idea of how the city government works and what role the empire plays in it.
- Secret Societies, Cults, Holy Orders, Wizardly Associations, Martial Orders, etc.: Other than an order of demon hunters, an apocalypse cult, and some filthy dragon-worshiping hippies , I don't have a lot of definite ideas here, but there should be all kinds of weird groups with weirder goals and rituals to really dial up the Appendix N weirdness that I want to see in the world.
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