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Cilladion

414 AL, 18 Harvest

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It is an age of expansion and reclaimation.   Following the cataclysmic sinking of Old Cadrith, refugee survivors from all cultures, creeds, and lineages have found land on New Cadrith. Together, they have prospered, building mighty Great Cities and spreading across the lands, enduring through long harsh winters and bright, brief summers. Though the years have been filled with apocalyptic long nights, civil wars, and territory disputes, the Cadrithic Peoples have pushed beyond the wreckage of boat-hulls that first served as their shelters on this new land, all the way up to the inhospitable peaks of the Curved Spine Mountains.   The opportunities in this land are limited only by the ambition of those who seek them. Intrepid groups of adventurers plunge into forests and caverns long since uncharted. Isolated towns and villages, unheard of since the fell touch of winter, are tracked down to re-establish contact, or looted by unscrupulous raiders. Assassination, theft, and political power struggles are rife in the Great Cities like Maylor, Sollund, Highport, or the vast capital of Firsland. Small villages and towns stretching towards the Curved Spine fend off bandits and raiders from the hills, or supply the marching merchants or armies heading to the Blackfort. Those few outposts beyond the great mountain range, in the blighted land of Erewin, live under the watchful eye of military personnel, the tall snowcapped peaks, and whatever lies in the darkness beyond.   Wherever you may be, adventure is not far away in Cilladion.

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