Kuan Empire and Region of the Inner Sea in Charron | World Anvil

Kuan Empire and Region of the Inner Sea

The Core cities are safe and settled, displaying the full wealth and power of the Empire, where the nobles and wealthy are served by Beastmen slaves taken from the Western Golam (Golam ) Frontier. The Core enjoys sedate, comfortable lifestyles while only suffering occasional ravages of things from long lost hidden Crypts, Undead Pirates from The Harrowland , mortal pirates from the Teeth Islands or Warp Storms producing terrifying magic effects like warps to Yokai nests or transpositions of parts of the world, or even transformation of living or unliving into other things like a crystalline forest or a hill of flesh. Occasionally those exposed to large quantities of Arcane Crystal will suffer severe degeneration or mutation of mind or body to become a Blood Mage or Black Magic practitioner or mutate into a Fellspawn. This is why the nobles post houseguard and the Empire posts Legion Units in every major town or city.

The Provinces are the engulfed conquered ethnic kingdoms that have become settled in the low lands. Provinces have loyal Torga Imperial Noble governors (Torga ) overseeing local rule by the regional Nobles. Cities are centers of politics and trade but still subject to hazardous creatures like the Mocks which mimic human form, seeking isolated or weak persons to consume to allow them to fission into several new Mocks. The mind worms, The spiritual hazards of Corruption spirits from Arcane Crystal use or mining, Bane spirits, and Nemeses or worse. Necromancers, Blood Mages, Fellspawn or other practioners of Black Magic forbidden in the Empire. Dreams and nightmares invaded by Unsealie Fae or Nightmare creatures. Shapechanged Nagas or Skinchangers inflitrating and causing mayhem or the regular hazards of thieves, arrogant nobles, and bad food or drink. The Empire's agents are everywhere balancing squabbling lords, unruly conquests, untamed wild lands, nests and dens of monsters, demons and horrors. The wilds are mostly the many and large mountainous regions that contain lost tombs and crypts of the Demon Age 10,000 years ago, bandits, barbarian tribes, rebel lords, unconquered, monsters like the cyclopian Titans, enemies and rival powers like the Nagas. The Fae (The Fae are largely banned to a homeland with only small slum enclaves allowed within the human domains.

The Frontiers are barely conquered regions where loyalist and rebel, unconquered "free" peoples and some monsters, or rivals like Octnon LizardKings or the Minotaur and Centaur may be fighting for control or establishing Imperial control and improvements.

Foreigners: Skinchangers & Beastmen: barbarians inhabiting the West. The Coastal lands subject to Chaos Warp storms that transform terrain, plants and flesh. Usually much weakend as they cross the Mountains. Bandits, Monsters.Titans. Not profitable to conquer because of the Warp Storms.

Harrowlanders: Island kingdom of the Harrower Deathlord, with walled and fortified human lands overseen by Vampire lords and domed pastures and fields with hot springs, roaming Undead and other horrors. Necromancers. Blood Magic Mages. They build ships to raid the Teeth and Beyond, the Beastmen lands and Northern Golam, Olia, and even Eseret and the Summerlands of the Fae Commonwealth. Dead Pirates and Ghost ships. Dhampirs. Human clans in the cities owe fealty to the Vampiric bloodlines.

The Teeth: Seen as buffer between the empire and the Harrowland. Small kingdoms island to Island, many are pirates. Also haunted by The Nightmare Rider - a Sidereal Fae (The Sidereal Fae ) that prowls the dreamlands instilling and harvesting nightmares. A tall shadowy figure with dark indistinct features like a black cloud, with eyes on shoulders, arms, body, legs. Mouths all over, full of needle teeth. It spawns extra arms in combat that deal a rotting touch: wounds continue to rot and fester until magically healed or cut away for extra damage. Normal weapons transform into serpents in it's presence. It's minions are The Bugs - Distorted humanoid faces with jaws that open 4 ways, beetle carapace body, 4-6 skuttling bug legs and 2 blades for arms. Periodically sending them to raid mainland or islands.

Northern Wastes: Largely Ice Titans. Wendigo. Undead. Snow, ice , tundra and permafrost with short forests no taller than 20 ft. Olien ( Olia ) free states - small kingdoms. Harsh land that the Empire doesn’t see worth conquering. Occasional Demons.

Northeastern Wilds: Minotaurs and monsters, Titans. Barbarians. Ghenid tribes. renegades - Necromancers and Blood Mages. Demons. Bugbears following powerful Bosses.

Eastern Wilds: Centaurs, Bahku, Ghenids, Naga. Bugbears, Necromancers and Blood Mages. Free Esereti Kingdoms (Eseret ). Sidereal Fae: Poppet: makes host Effigies - bundles of skin, bone, rocks, wood, found odds and ends - 3 or 4 legged things with rocks, composites of bone, twisted bits of wood for heads. Far East: Sidereal Fae: Sparkle and "pretties": silver unicorns with 1 central and 2 side horns, fangs and sharp teeth. They dance patterns in the dirt. They are decorated with garlands and wreathes and kill anything they encounter and feast on the raw flesh. They race and dance. Sparkle has rainbow mane and tails and the hide sparkles with stars on the silver background. It likes to change appearance to a fine horse and capture riders to drown.

Great Mountains and Ice fields. Glacial area at tops of mountains.

Deadlands: Undead Kings of the former kingdom of Damamilia. Crypts and tombs in the desert.

LizardKings - steamy jungle, mountains and swamps. warp storms on western side.

Unseelie Lands: South of the Summerlands of the Sealie and still part of the fae Compact by The bonds of Tribe, house and breeds, but banned from the Empire. Dark Forest, Storm heights Mountains. Goblins, Unseelie. Darksiders
In the ancient Demon Age the region was ruled by warring nations of Sidereals, demonic entities, residual populations of eldritch beings  and strange supernaturals with devices and materials unknown.  Prior to this was an eldritch age of lost Gods, entities now gone or enslaved and changed by the Sidereal, demons and others. This Eldritch age is presumed to be following the Gods War.
The Demon Age ended with a great Tumult that reshaped the region.  The Tumult was caused by something from outside impacting and breaking the crystal dome of the sky.  This huge mass fell and shattered itself and the land, while the Thing from Outside fractured the plane into fissures and cracks of pocket dimensions.  Far to the west in the outer ocean is a large fragment of this warping Thing from Outside. It is the source of the Warp Storms .

Articles under Kuan Empire and Region of the Inner Sea



Cover image: https://azgaar.github.io/Fantasy-Map-Generator/ by mutterwolf

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