Corsair
Of Plunder and Pain
To be a Corsair on the seas of Centrilian is to be both free and haunted. Corsairs live lives completely outside of the traditions and legislation of the governments of Centrilian, until they are caught that is. Some Corsair vessels operate as mercenaries, guns for hire able to accomplish tasks that militia and the law-bound citizens of Centrilian cannot. Others operate as mauraders and thieves on teh high seas, besting other vessels in sea-faring combat, plundering their treasures, and vanishing into the distance. Others still, function as smugglers, hauling illegal goods, people, and secrets between continents all while avoiding the prying eyes of The Customs Exchange. No matter what realm the Corsair operates in, they typically have several things in common. For one, Corsairs often have a rougish penchant for danger and adventure. Unruly by nature, most are drawn to the life of Corsair simply because the life expectancy is short, the money is good, and the travel is great. Another thing most Corsairs have in common is a disdain for the shackles of conventional morality and the binding of the legal systems of Centrilian. Corsairs operate on their own terms and only answer to a Sea-Kin who ranks above them. While opposed to governmental control, many Corsairs live by a common moral compass, usually referred to as the Articles of Freedom or The Ten Spoked Helm.
- On the sea, no man is King o'er any but himself
- Kin don't steal from Kin
- Landfolk at sea deserve what they get
- Put stern to enemies beyond your ballast, but remember their Colors and mark their faces
- Time tethered is Matron's lost
- Steal when you can, fight when you must, never consign your freedom
- Sea-family above all, honor your crewmates and sail in prosperity
- A sharp tongue is more useful than a sharp blade
- If blades must clash among crew or captain, none shall interfere
- No kin shall be bound to any other, we hold no debts, keep no contract, and balance no scales
Heirarchy of a Ship
While all members of the crew are considered Kin and treated with respect, there is a power heirarchy that exists upon most sea-faring vessels. At the very top is, of course, the Captain or Commander. Both titles mean the same among naval and corsair communities and each demands the very highest of respect and admiration. Below the Captain is the Quatermaster, who dolls out punishment and manages the heads of each area of the ship. Next down are typically the categorical elites and those of specific skillselts; Cooper Elite, Gunner Elite, Carpenter Elite, and Swab Elite, along with the Barrelman, Navigator, and Bosun. Those below those of this rank were affectionately calld The Squall and consisted of the working Kynd on the bottom rung of the Corsair ladder.
Comments