There's nothing quite like the thrill of excitement you get knowing that you're one step, one slip, one mistake from death, all the while witnessing the most spectacular sights known across all Cathedris.
Born out of an excess of treacherous areas and monstrous beings, Danger-Tourism is the act of visiting the greatest sights the planet has to offer. You might take a jungle tour through a Rendling
hotspot among the Shattered Isles
, where you will
see your armed escort kill at least one Rendling. Or, if you happen to be in the area, you can hire a guide to lead you along a terrifying mountain path through Artazia
, where you can spy Avartarian
rampaging in a valley, destroying any life he sees. Wherever you go in Cathedris, you'll find danger -- and anywhere you find danger, you'll find someone offering to show it to you, for a fee.
Dangerously Good Business
Every single country on Cathedris has a tourism industry, and thus also a Danger-Tourism industry. Of all the countries, 12 of them have God-husks
that wander within their borders, and thus these countries have a Danger-Tourism industry that dominates the others. The possibility of seeing the undead titans that roam the planet's surface draws crowds like almost no other danger -- though not far behind is tourism based on Rendling tours.
Most agencies that deal with God-husk sightings will offer tours near the vicinity of the giant beings. God-husks, some stretching over half a kilometer tall, have massive ranges of destruction -- and some are known to go on rampages at a moments notice. Thus most sane tourism coordinators will ensure at least a modicum of safety to their customers by taking roundabout paths around the God-husks, viewing them from afar.
To some, this is not enough. Some prefer to be up close and personal, and even touching
what they are touring. Russin
is famous for this in particular, attempting to sail a ship through Sharenskus's
legs while in mid stride has gone from an unrecommended right-of-passage to a dangerous but popular tourism opportunity.
Are you tired of your quiet, easy life? Looking for some excitement? Then visit Russin's number one Danger-Tourism agency! We've only lost one ship in the last 3 months, compared to the average FIVE that other agencies have lost! Plus, our ships have padded seats, ensuring maximum comfort as we sail through Sharenskus's legs.
Competition in the world of Danger-Tourism is fierce. There are only so many God-husks to visit, and only so many Rendling hot-spots to explore. Once one company sets up shop in a particular locale, they tend to guard it jealously, in an attempt to monopolize that particular location. Because of this, many smaller startups try to create their own danger. Fires, explosions, or trained actors wearing costumes are often used in the smaller, less reputable Danger-Tourism operations. Occasionally some innovative managers will work hand in hand with Catalurgists
in order to use magic to enhance the danger and excitement.
All of this leads to an environment perfect for Snakes
to flourish within. Lies can be told about the actual danger, enticing would be tourists who are then disappointed by a slow speed carriage ride through the local forest. Additionally, some snakes ramp up the danger too much, resulting in no repeat customers.
The country of Artazia, being one of the world's best Danger-Tourism locations, takes a strong stance against Snakes. Due to their propensity to mimic legitimate Tourism locations, as well as the growing problem of Snakes selling shoddy or counterfeit merchandise overall, the Artazian government has adopted a zero tolerance policy against snakes. It is in Artazia that the Mark of the Snake
was first adopted as a strong punishment against those who would deceive.
I promise you, this is a tour like none you shall ever see again! We take danger to it's theoretical maximum, and allow you the pleasure of touring it.