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Carpathia

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The dragons are dead. The hunted civilizations of old banded together and pushed back, escaping extinction by eradicating the beasts.   Suddenly unrestrained by the dragons, humanoids explode across the continent, colonizing the wilds and splintering into distinct kingdoms. The oldest of these factions, the Kornat State, fractures into civil war amidst shifting political forces.   The elves suffered the most during the dragon hunts, their homelands the closest to the beast's nests. Resentment simmered for years until they launched an ill-advised assault on the Kornat State, prompting devastating retaliatory strikes. Peace was eventually reached, but only on paper.   The dwarves dig into their mountains, unperturbed by the wars on the surface. Vast underground networks spread beneath the land in search of valuable gems or untouched ruins. The dwarves are the first to discover Chronum, a mist-like substance that can affect the passage of time. It’s mined and sold extensively.   Raiders roam the outer wastes, salvaging abandoned war machines to fight for survival. Rumors tell of a massive, hidden city far beyond any established borders...but who would be mad enough to risk the trip? With the dragons being long dead, other monstrosities haunt their old nests.

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Campaigns

Carpthia Campaign

Dungeons & Dragons 5e