Dear Reader

Or, Mrs. Beasing's Extracurricular Lessons on the London Season

Keep love in your heart. A life without it is like a sunless garden when the flowers are dead both. The consciousness of loving and being loved brings a warmth and a richness to life that nothing else can bring. Who, being loved, is poor?
— Oscar Wilde via Alvin Redman; The Epigrams of Oscar Wilde.



A session is the complete progression of steps one through four detailed within the Gameplay Instructions manual. Each session is effectively a single scene within the game; many sessions string themselves together to create a season.


A season is the collection of two or more sessions played in a single setting; typically a complete season is six sessions in number, but may be shorter or longer depending on the preferences of the players.


Settings & Events

When Can We Play?

Victorian era London was chosen as the default setting for Calling on Love- but only because your esteemed author loves the era much herself (what with all the romanticism). You, however, may not enjoy such a setting near as much; you may prefer a setting in China, or the Middle East. Or, perhaps, one would prefer the 15th Century before the 18th. Time travel is certainly possible- and most reasonable, should one wish for something more aligned with their tastes.

Where Can We Play?

The London social season spans a range of events- not all of which are Galas or Balls... Indeed, an individual may receive an invitation to a viewing at an Art Gallery, attend a Tea Party in the Royal Gardens, or perhaps find their lover at a Wedding. The truly adventurous may even enjoy an afternoon outing on a boat- or many such other events; you may choose to go to whichever please you- after all, one has little obligation to go where they do not wish to.


What About that Dreaded Historical Accuracy?

To put it plainly: What about it? Certainly one should remember their manners first and foremost. That much should be abundantly clear. But a setting neither requires nor necessitates historical accuracy in any manner greater than one is comfortable with... Indeed, one should be encouraged to play according to their own preferences regardless of the setting or era one finds themself within- including where it concerns gender, sexuality, ethnicity, class, and other such factors people often deign to beat the historical rug with (incorrectly, I might be so brave as to add).   All of that is to say that, so long as the game remains in the spirit of Calling on Love, one is perfectly free to "go ham" with the details.

Calling Cards

What Is a Calling Card?

The history of the Calling Card is a long and storied one, having originated in 15th century China- though variations of such things certainly existed as far back as the kings of olden Egypt. These proper identifications were most widely used between the 17th and 20th centuries by the noble elites, with the height of their popularity reaching its peak during the Victorian era in which Calling on Love is set; they are the historical predecessors of what we consider the Business Card today- albeit with much more of a social role than a business one.

Why Use Calling Cards?

All Tabletop Roleplaying Games- like any other game- require some form of mechanics to function; and item through which to make choices and decisions, or otherwise drive the narration of the game forward. In most games dice and cards are used to do such things... But in Calling on Love, this takes the form of the Calling Card- which one presents to the person whose character they most wish to roleplay with in the second half of the game session. They are simple to set up, easy to use, effective at driving gameplay, and work well with the story provided.


Please Login in order to comment!