Earth and Gust Item in Calethos | World Anvil
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Earth and Gust

Earth and Gust

Weapon

Uncommon Yes Requires Attunement

These twinned short swords offer a +1 to each attack and damage rolls. If the weapons are dual wielded and one of them scores a hit, the wearer may expend charges to unleash one of the following effects:
2 charges
Provoking Pebbles: Pebbles and small shards of sharp earth errupt from the ground beneath the creature, which cause 2d6+4 slashing damage. The creature is furthermore blinded until the end of its next turn.
2 charges

Gusting advance: You leap through the air in a forceful gust of wind. You teleport to an unoccupied space of your choice within 40 feet range. You can also choose up to one creature in a line 5 feet wide originating at the space you left and ending at the space you teleported to. The target must make a Constitution saving throw with a DC of 13. On a failed saving throw, the target takes 2d10 force damage and is knocked prone. On a successful saving throw, the target takes half as much damage and is not knocked prone. The target does not have to be the melee target you originally scored the hit on.

If the wielder scores a critical hit, the wearer may expend 1 charge less than the usual charge cost mentioned above.
Earth and Gust originally have 4 charges and regain their maximum of 4 charges after a short or long rest.

Type Damage Damage Range
Martial Melee 1d6 +1 Piercing


Weight: 2

Item type
Weapon, Melee

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