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Bestiary Table of Contents / Necrophages / Rotfiends - Bestiary / Rotfiend

Course it reeks. Think they're called rotfiends because they smell like roses?
— – Vesemir, Cyfnos of the Wolf Clann
Rotfiends resemble decomposing human bodies that have been stripped of their skin. Their presence is given away by the overwhelming stench of the rot which gives them their name. Devourers are a particularly dangerous kind of rotfiend marked by an insatiable appetite for human flesh.  
Rotfiends and devourers were once rarities, but in the present age of constant warfare and violence they have become a veritable plague, particularly around battlefields and in disease-stricken areas. Though they feed mainly on carrion, they will at times attack the living. They usually feed in large groups and thus present a danger to lone travelers – especially considering their speed, which is more than a match for a horse at full gallop.  
The rotfiend's decomposing body is filled with gasses which are poisonous even to those who, like Sylfari, are immune to most other toxins. These emissions are also highly flammable, meaning any spark, not to mention a carelessly-cast Igni sign, can lead to an explosion. This is particularly likely after a rotfiend dies, when its body thrashes around in uncontrollable tremors.  
Rotfiends and devourers feed in the twilight hours and at night, when they become much more dangerous than during the day.  
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Rotfiend (Rival)

3 2 1 2 2 1
6 26 0 0 0
  • Skills:
    Brawl 1 (cdd)
  • Talents: MOV: 8
  • Abilities:
    Silver Anathema: Silver weapons gain Burn 2 quality or increase their existent Burn rating by 1, the Burn damage from Silver weapons also ignores Soak.
    Twilight and Darkness: A Rotfiend's attacks are upgraded by 1 at night and dusk.
    Gaseous Explosion: Once the Rotfiend has reached 13 Wounds (14 wounds until incapacitation) it can begin rapidly expanding as an action, at beginning of its turn while expanding the Rotfiend will explode damaging all creatures within Short Range. All creatures within range must make a Hard (ddd) Resilience check, or suffer 4 wounds (not soaked), and 1 Strain per h, a d means you must make the check again at the beginning of your next turn, suffering the effects as normal.
  • Equipment:
    Rip & Tear: Brawl; Damage 6; Critical 3; Range [Engaged] ; Vicious 1

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