Herein lie the core ruleset of the game. How to perform tests, contests, create characters and build your pools.
What dice to use, what different words mean, how to determine what is a success and not.
Everything you need to know about character stats and how to create them.
How tests and contests work, how to use them and when.
Crisis is a measure of what a character has suffered in life. It's a combination of their pain, trauma, stress and general exhaustion. This article describes the mechanics of crisis.
Conflicts are long-form tests that make players work towards a common goal, striving for an eventual victory. Conflicts form the backbone of C2D10's narrative system.
What Narrative Points are, how they work, how to gain them and when you can use them.