B:SR Core Setting
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Spider Climb. Spiderbees can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spiderbee knows the exact location of any other creature in contact with the same web.
Web Walker. The spiderbees ignore movement restrictions caused by webbing.
Multiattack. The spiderbee swarm makes two attacks: one with its bites and one with its stings. Bites (swarm has more than half HP). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 5 (2d4) piercing plus 7 (2d6) poison damage. Bites (swarm has half HP or less). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 2 (1d4) piercing plus 3 (1d6) poison damage. Sting (swarm has more than half HP). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (3d6) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 4 (1d6+1) poison damage on a failed save, or half as much damage on a successful one. Sting (swarm has half HP or less). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 4 (1d6+1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one.
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