Like a wrapping of gauze around a seeping wound, The Floq has been the solution for the consistent bickering between the varied collection of independent Rogbo tribes. Called into action when an internal issue grows beyond the scope of a single clan, The Floq seeks resolution with as little bloodshed as possible.
RogboAmong the earliest sophonts to inhabit The After, Rogbo are bird-like creatures whose wings more closely resemble that of a cloak. Vibrantly colored, when viewing these spirits at a distance it's easy to mistake them for flickering flames.
all voices heard
all intentions tested
Combative by nature, discussion and resolution of an issue is like suffering through a disharmonious symphony of chittering avians, where the loudest voice is often the one to be heard. Unlike a traditional democracy, the will to push an agenda is considered more important than the number of individuals interested in doing so.
History - The First Floq
Long before your manifestation, the tribes of old nearly wiped themselves out and almost took all of existence with them.
The fighting was so intense, it has irreparably damaged the landscape.
Not that I would expect anyone outside of the tribes to know such fables.
Life within The After can occasionally be chaotic, but nothing compares to the destructive violence which arose during the appearance of the Sophonts, the first spirits capable of intelligent organization. Embattled tribes of Rogbo would frequently skirmish to secure territory and the vitally necessary essence of æther. In a period when both became increasingly scarce, tempers erupted into a calamitous event simply remembered as The Shattering.
The ShatteringIn the wake of world splintering carnage, the tattered remains of the tribes really only had two diverging courses of action; to put out the fires, or finish what they started. On brink of true finality, a Rogbo named Chroma brokered a cease in the violence. Weaving together the frayed remnants of the tribes, Chroma bound the last of the Rogbo into one unified collective, the First Floq.
I no longer exist.
It shall be us,
or it shall be nothing.
Structure - A Council of WillsUnlike a traditional democracy, where the initiatives with the most support are what wins, the strength of passion will often warrant greater merit. Overseen by a tribeless judge known as the Vy'Frayer, this honored spirit serves as the impartial voice in defense of the interest for all Rogbo-kind.
Answering the CallActing as the quasi embodiment for the will of the entire Floq, the Vy'Frayer is connected to the Bræd of all tribe members. Due to this connection, those within the network can instinctually find their way to the place of judgment. A valuable trait, as most meetings seldom occur in the same place more than once.
LocusPowerful spirits capable of manipulating the Bræd to fantastical effects. Using æther as a catalyst, Rogbo will ignite this latent energy to shower their adversaries in flame.
Revered as an incredibly strong Locus, the Vy'Frayer is capable of destructive action beyond the means of a single Rogbo. Having access to the æther stored within the entire networked Bræd of the tribes, the Vy'Frayer enforces the sanctity of the trials and ensures the judgments are carried out accordingly.
Among Pillars of ZloyThe Floq will meet high above the plains of the surrounding landscape, nesting with those of the same tribe of similar ideology. As tribes arrive to the nexus of council they'll often collect into separate camps upon large crags and pillars of stone, trademark attributes of the Zloylands.
Valuing personal liberties, Rogbo don't often agree about the correct course of action. It's not uncommon for tribes to splinter due to disagreements in leadership. This mentality tends to carry into the debates themselves as discussion quickly escalate into displays of who can yell the loudest, before exploding into eager calls for a Trial by Flume.
Then the shouting begins
Trial by FlumeWhen words fail a trial will be called to settle disputes between two or more opposing Rogbo tribes; locus from their respective clans take to the field to compete in heated debate, in quite the literal sense. To those outside the culture of the Floq, the trial appears as a duel of flames. Gusts of fire trading from pillar to pillar, a horrific display of raw power. To the initiated, it's a contest of conviction. A debate given physical form. Harsh, vile, and empty words traded for pure action and raw conviction. Believing the strongest will is directly correlated with the most justified course of action, as little as a single individual may attempt to make their case in defiance of an entire host of tribes. Utterly eclipsed by opposition, solo success during a Trial by Flume will be difficult, but not impossible. Should this single Rogbo prove victorious, their intentions shall be deemed the best course of action and shall steer the fates of the collective Floq.
Trials by FireNormally initiated between two collections of tribes, opposing contenders will take position upon parallel towers within the regions of the Zloylands. When every member of the perspective tribes have taken their positions or cast their lot, the trial begins. Accessing the energy stored within their tribe's Bræd, the locii participating will draw æther to them. Like oversized candles, this excess of power becomes immediately apparent as the towers upon which they perch ignite in flames. Within seconds, quick bursts of this heat are traded from pillar to pillar. The stillness of the air broken with the shattering of rock and the warcries of Rogbo. The objective is simple, remove your opponent from their pillar. Managing to blast the opposing side from their perch, forcing them to flee, or incapacitating them entirely will net a victory for the last tribe member standing. By the act of winning their trial, any matters at hand will cede to the victorious party.
Role of a LocusImpromptu leaders of an adopted tribe, a Locus serves as the embodiment for those they represent. Capable of channeling their tribe's æther through a communal Bræd, Locus manifest this raw energy into gusts of flame during periods of a trial or under necessity of self defense.
Three Objectives of Trial
- Remove your opponent from their pillar - A weak footing shows a weak foundation of character
- Force your opponent to flee - One so quickly to abandon their ideals is not to be trusted
- Incapcitate your opponent - Those of strongest convictions will be willing to live and die by their creed
all voices heard
all intentions tested
- Political, Federation
- Power Structure
Common TribesWhile a large number of various tribes exist, the most frequently represented tribes in trials tend to hail from one of the following clans:
Chroma’s Veiled - The oldest of the Rogbo tribes, the children of the veil are attributed as the original founders of The Floq. The self-proclaimed cultural protectors of Rogbo-kind, the veiled often make every attempt to avoid and prevent the infringment of outside influences.
Conservative | Stewardly | Isolationist
Flame Eaters - Among the scrappiest members of The Floq, while well meaning they'll never turn away from a fight. Which is unfortunate as they're often getting themselves wrapped in confrontations with their direct approach to the truth.
Scrappy | Honorable | Wild
Carvlings - Often considered the meekest of the Rogbo tribes, Carvlings are most interested in the preservation of information and the collection of trinkets. The locus of their tribe have learned to hone their flames into refined points. Using it as a cutting tool, they’ll carve runic text upon walls and tomes.
Clever | Diplomatic | Snobby