Elves
The beautiful, magical creatures of which Criminoids are such a mockery. Several gods are making different types of them. They walk in shadowy glades beneath the Old Growth trees, and covet the beautiful wrought gold of the Mortals. They are lithe, strong, and very difficult to kill. Only their wild passions can sway them in most matters, nor argument nor threat of pain. They maintain the most true dignity of all the Immortals, having a dancer's grace and real, almost-humanoid intelligence. They can formulate and reply to argument on a rational level. However, their colossal pride is easily stirred, and they are as uncompromising on the topic of their inheritance as any other species of Immortals.
Behaviour
Elves are the third latest (older than dragons and gnomes) and the most completely refined of all the hand-made peoples of the Gods. It is observed in the fossil record that this is the result of extensive prototyping, apparently integrating techniques pioneered in gnolls (having a brain, if a hilariously simple one) and merfolk (using their hands for crafts other than braiding). They have about equivalent intellectual accomplisments to the gnomes, and almost as much magical accumen.Combat
They are nearly as deadly in combat as centaurs, substituting incredible acrobatics and proper training for raw strength.The Hegemon's Review
The Review recommends either the quarterstaff or the halberd for hand-to-hand combat. Use effects which target the constitution. Form a gestalt mass so that no human combatant can be noted as a leader; to be picked out so is to instantly die to magics. The archery of elves is less deleterious than their hand-to-hand behavior. The windlasses ought to be equipped with double-broadheads to hew the neck.Naming
Names are heavy on vowels and light on humility: Elillel Starspark, Oellan Nightmoon, Aeannea OverskyRemove these ads. Join the Worldbuilders Guild
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