Blacksmithing in Berkana | World Anvil

Blacksmithing

Blacksmithing requires the used of Blacksmithing tools when doing the RP for the skills. You may do this by setting up a work bench as well as making a small travel kit for use when adventuring.
Blacksmithing skills

Those who have the blacksmithing skill will have access to restoring deflections on armor and replacing weapon and shields that are lost or broken in game with a Long Role Play and some blacksmithing tool reps. The core of the blacksmithing skill however is the ability to craft unique weapons and armor with custom properties to give characters an edge in combat and survival. These unique items are tracked with a tag and band that is repped on the item itself to show of the blacksmiths craft.

 

When you pick the blacksmith skill you gain access to recipes and learn Forging Techniques. Recipes allow you to make armor and weapons with unique properties. You do this by choosing resource cards that match a source slot, you then total the resource points you can use in each source. You can apply any combination of known forging technique that cumulatively do not surpass any of the total resource values or that the resource values do not surpass any forging technique limits if they have them. Blacksmiths are able to work together to combine forge techniques.

 

Once you have fit in your forge Technique you may request a tag when the resource cards are turned in. Finally a physical rep of the armor's quality and tag are given to the player. Each forge technique has a quality value, the total of the quality points dictate what color band the player must wear when they are using the tag for their characters weapon or armor. A list of Blacksmithing skills can be found under blacksmithing in the Skills page.
 

Focus weapons
Blacksmiths have a unique forge technique they can pick called 'Focus'. This allows weapons to double as a Focus for spell casters. It also employs an source cards attunment. Some resource cards have a natural attunment while others are universal and can take on an attunment. When useing a universal source, this can be matched with any resource card in the game that has an attunment. This uses up the resource card. Attunments are most often found on unique creatures or rare resources.

Recipes

Light Armor 3 Leather source
Medium Armor 1 Metal source, 2 Leather source
Heavy Armor 2 Metal source, 1 Leather source
Shields any combination of 3 Wood or Metal sources
1H Weapons 1 Metal source, 1 Wood source
2H Weapons 2 Metal source, 1 Wood source
Polearms 1 Metal source, 2 Wood source
Bows 1 Leather source, 2 Wood source
Grades of marks
Green 1- 5 points of forge Techniques
yellow 6 - 10 points of forge Techniques
Black 11+ points of forge Techniques