Apothecary in Berkana | World Anvil

Apothecary

In the wilds it is not uncomoning to end up injured or wounded. When this happens it is best to seek out someone training in Apothacary to get patched up and ready for the next outing. The Apothacary skill allows the character to restor vitality, remove wounds, and conditions. Though some magic amd skills allow for such Apothacary is the most reliable and the only skill that can remove a wound from a character.
  In order to utalize Apothacary you must first have purchased the Apothacary skill. This will grant you access the abilities located on the siide bar. You are also required to rep a small Apothacary kit to use alongside your Role Play. We recoment a kit with a few bandages, thread and cloths. Anything that can help make the Role Play emmersive. This Apothacary kit must also cary your Surgical deck unless you are borrowing the games.  

Surgury Deck

The surgical deck is used when attempting to remove a wound from a character. It is a deck of 10 cards total. To start Surgury you must commit at least 1 healing resource then shuffle all cards and draw three. The numerical values one each card added together is the <healing resource> cost of removing a wound. If the resource cost cannot be paid the innitial commited resources are lost. If the total healing resource is paid and Long RP finished the patient draws one card from the three drawn. The drawn cards image/ title reveals the additional result of the surgery. Once the result of the surgery is revealed a wound is removed and card effect applied if any. In the event that a condition is gained that a patient already has, no wounds are removed. This is the only way to fail a surgery.

Apothacary Skill

Diagnose (Short RP)
You learn a human character's current Vitality, Wounds, Fortitude and any Conditions.
Heal Vitality (Long RP)
You restor a Characters lost Vitality.
Surgury (Long RP + Resources)
You can utilize the Surgery deck to remove wounds.
Treatment
By placing a bandage on a character you may treat Etenal Fatigue, Eternal Disable, Bleed, Gore, Weakness, and Infect. After roughly an hour the condition can then be removed by anyone with Apothacary skill by removing the bandage. Only one bandage can be on a character at a time.