Welcome to the City, We've Had No Food for Days
Structure
Exposition
The party arrives in the Astral Plains, and travels along the Warriors Path, moving past a variety of villages. It takes the party 33 days of travel to go from Centrum Macabre to the capital of the Astral Plains, Arx. In Arx, the party briefly meets the King who offers them aid in exchange for doing him a favor in his war with the Monks. However, before he has a chance to explain what he wants, he gets pulled away for something and leaves his Vizier to explain the mission.
The Vizier, Viran, explains how the Hellspawn to the south in Helvand are going through a rebellion against the Kingdom. If the party puts down the rebellion, then they will receive in aid for leaving the Underground.
Conflict
The party travels for 36 days south to arrive at the gates of Amoen, the capital of Helvand. The walls are thick, and have group of Soldier guards inside who explain the events leading to the Lockdown of the city. Inside the wall, the party also finds a dungeon with a locked door inside with a creepy voice asking for the party to collect keys in the city.
Once ready the party is encouraged to adventure into the city to do an initial survey of the threat in the city. The party can take only one of the two party members inside. As soon as they enter the city proper, the gate locks behind you. Moving through the city streets, the party will see corpses about the streets, that seem to be eaten. As they move, they meet a Hellspawn named Peace who warns them that the streets are dangerous and offers the party a safe place to stay in the city. Following him, he will lead them to a house that once the party enters, they will be locked inside and the temperature will start to increase. As they begin to heat up and take 1d6 damage continuously until they hear combat outside. The door will swing open and a different Hellspawn named Dorki will let them out, blood on her fingers.
She is genuinely seeking to help the party since they seem like they can make things better in the city. Bringing the party back to her house, she lets them in and begins to tell them what happened to the city.
Rising Action
The party then goes through a playable flashback, but keep their characters. They are with a Hellspawn sorceress named Phelaia as she and others attack the Infernal Citadel. As they try to get through the door, the party gets spotted by the Soldier guards who attack. During the fight, another Hellspawn, Might, appears to help with the coup. They then head through the Citadel, battling more Soldiers.
Climax
Entering the throne room, the party battles against the Soldier Knight and the king (Gladiator). After defeating the two, the account fades out and the party is brought back to the present, where Dorki finishes the story. She then explains that with the party's help, they may be able to fix things in the city. She will then explain her ideas of ways to help the city (The Broken City )
Falling Action
After the party decides which activity to do first, they will then be allowed to peruse Dorki's stash of books. i.e. researching items they have.
Resolution
As the party heads to the guest rooms, they hear Dorki's stomach rumble one last time.
Plot type
RPG Session
Parent Plot
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