20. Children Bedroom
The door to this room is locked from the outside but can be opened with the Key from the library or Thieves Tool with DC 15 Dex
Sensory & Appearance
This room contains a bricked-up window ﬂanked by two dusty, wood-framed beds sized fr children. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that's a perfect replica of the dreary edifce in which you stand. These furnishings are draped in cobwebs. Lying in the middle of the floor are two small skeletons wearing tattered but familiar clothing. The smaller of the two cradles a stuﬀed doll that you also recognize.
(The Durst childre, Rose and Thorn, were locked in this room when their parents performed their ceremony and starved to death after their parents were turned to ghasts.)
The skeletons of two children lie in the middle of the floor, plain as day, wearing tattered clothing that the characters instantly recognize as belonging to Rose and Thorn. Thorn's skeleton cradles a stuffed doll.
Contents & Furnishings
There is a toy chest in the southeast corner and a doll house to the southwest. Opening the chest reveals an assortment of stuffed animals and toys. Searching the dollhouse with a DC 15 Wisdom (Perception) check finds all the secret doors in the house, including the one in the Storage Room containing a spiral staircase
Hazards & Traps
As soon as either the toy chest or dollhouse is disturbed, both Rose and Thorn appear in the room, though now its far more apparent that they are ghosts. The children are still frighten and while Thorn isn't aware he's a ghost, Rose had recently figured it out.
They explain, if asked how they died, that their parents locked them in their room to protect them from the monster but died of starvation. She asks the players for help, because she thinks her mother took her baby brother, Walter, into the basement last. She didn't remember before but now did. She points to the dollhouse to the way to the basement.
During the interaction, Thorn breaks one of the toys and Rose fixes it with the Mend spell. She explains she learned some magic from her father's books and points to her diary. If the players try to leave, the two try to possess one of them, the player can feel that this is not malicious. They are just lonely.