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11. Balcony

Contents & Furnishings

Upon reaching the top of the stairs, you come face to face with a suit of black plate armor standing against the western wall. Oil lamps are mounted on the oak-paneled walls, which are carved with woodland scenes of trees, falling leaves and tiny critters. Searching the walls or inspecting the panelling reveals with DC 12 Wisdom (Perception) check tiny corpses hanging from the trees and worms bursting up from the ground.


A secret door can be found on the south wall with DC 15 Wisdom (Perception) check. It pushes easily to reveal a cobweb-filled wooden staircase leading up to the attic.

Hazards & Traps

The suit of armor is actually animated armor that comes to life and attacks as soon as it takes damage or a character approaches within 5 feet of it.

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Animated Armor

Medium construct, unaligned
Armor Class 18
Hit Points 33 ( 6d8+6 )
Speed 25ft

14 +2
11 0
13 +1
1 -5
3 -4
1 -5

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Challenge 1 (200 XP)

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.


Multiattack. The armor makes two melee attacks.
  Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) bludgeoning damage.



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