Scope
The motivation behind building Balrum
I want to build an epic sized world that exsist outside of the players but one which players can interact with dynamically to great effect.
The goal of the project
D&D campaign
Balrum's Unique Selling point
A world which exsist and allows players to interact with it.
Theme
Genre
Magic exsists and is relatively common no need for technology. Spells exsist beyond those in PhB etc..
Reader Experience
They should feel powerful and powerless
Reader Tone
Life is dark, while terrible things won't happen all the time for everyone, terrible thing happen all the time to someone.
Recurring Themes
Reaccurance of misdirection and deciet.
You can always find something terrible, you just have to look hard enough.
Dillemas question charachters moral code and justifications for their choices.
Character Agency
Charachters decisions are important but at the same time they are not gods (atleast not till the very end) this means that some things are out of their control.
Focus
Rule of law.
Class relations.
Morallity - what choices do we make?
Drama
War - between
Plague
Death of a monach
Wizard doing...
Devils flooding the plane through portals