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Balrum

3498

Scope

The motivation behind building Balrum

I want to build an epic sized world that exsist outside of the players but one which players can interact with dynamically to great effect.

The goal of the project

D&D campaign

Balrum's Unique Selling point

A world which exsist and allows players to interact with it.

Theme

Genre

Magic exsists and is relatively common no need for technology. Spells exsist beyond those in PhB etc..

Reader Experience

They should feel powerful and powerless

Reader Tone

Life is dark, while terrible things won't happen all the time for everyone, terrible thing happen all the time to someone.

Recurring Themes

Reaccurance of misdirection and deciet. You can always find something terrible, you just have to look hard enough. Dillemas question charachters moral code and justifications for their choices.

Character Agency

Charachters decisions are important but at the same time they are not gods (atleast not till the very end) this means that some things are out of their control.

Focus

Rule of law.
Class relations.
Morallity - what choices do we make?

Drama

War - between
Plague
Death of a monach
Wizard doing...
Devils flooding the plane through portals