Summer Camp 2023 Pledge Article
Week 1: Making a Pledge I'm planning to work on my homebrew setting Azarus and complete 32 prompt in the month of July. The first arc planned for my homebrew world takes place in the Feywilds, where the Seelie and Unseelie court rule. The party will be brought together to help Archfey Ivy, the patron of wine and parties, who has had six of her magic songbooks stolen from her by a member of the Unseelie Court, though she is not sure who the member is and who orchestrated the heist. Her three closest companions, Benjamin Latchlan, Olivia Jensen , and Meredith Gris have been sent into the world to track down those whose destinies are intertwined with finding the books. Archfey Ivy as an ally would be political power. The Unseelie court have been popping up portals throughout the material plane, as a way to ensure they have their ways to get to and from easily, for their "business relations". This leads to organizational power, as they have quite the web of secrets, lies, and betrayal working throughout the lands of the Feywilds, including someone working on Archfey Ivy's staff. Week 2: Frontier The first arc, as mentioned above, takes place in the Feywilds, a plane that was separated and pushed from the material plane to end the Era of Woe. The map of the Feywilds can be found here. Once a year, on Fey Day, the Planes converge and bleed into one another. These locations are guarded by the seven lesser Archfey of the Seelie court, and they work tirelessly the entire day to protect the mortals on the material plane. There's several different frontiers in the Feywilds, not often traversed. The forests are rather unexplored, some creatures in the woods never leave, attacking any adventurers who dare to break their isolation. Other souls in the woods call out and beckon to people who are prone to adventure, pulling them in and then pouncing like a predator on prey. The plains are open expanses of land and adventurers often get turned around in the tall grass, losing all sense of direction. Seven portals lead to a crossroads between the planes, the most direct way for planar travel. There is a customs system here, helping to protect the mortals. Week 3: Relics During the Era of Awakening, when the Material and Fey planes were close enough together to traverse easily, mirrors were created as a way to communicate and travel back and forth. This technology has been lost to time but can be found in places of high nature magic, such as deep forest ruins and expansive cave systems. Most have been broken due to the elements, but they lead directly into the crossroads between the planes. Mirrors can lead into the plane itself, and magic users can use this to their advantage by using magic words to tell the mirror exact coordinates. As long as they can speak the language of the mirror. Week Four: Communication There's four different types of languages on Azarus - Elemental, Natural, Material, and Spoken. Spoken languages are simply that - spoken. There is no written component to them. Goblin, Giant, Orc, and Deep Speech fall under this category. The Elemental languages are formed with heavy influence from Elementals. They are Draconic, Dwarven, Abyssal, Infernal, and Primordial. The letters for these languages are called Runes. The Natural languages are formed from when the Archfey were first created and are said to have come directly from the Twins. These languages are Elvish, Celestial, Sylvan. The letters in these languages are called Glyphs. The Material languages were created as a mashup of both Elemental and Natural languages. They are Common, Gnomish, Halfling, Undercommon. Thieves Cant is spoken amongst thieves and gangs and uses the Common language as its base. Communication happens over long distances through the use of magic. If sending something through the post, the user can opt to send it immediately (magically) for a fee, or have it go out with the standard post, for a lower fee. Verbally, the use of spells like Sending or items like Sending Stones are used most often.