The Isle
The Isle is a mystical island located off the coast of Azrea, home to a powerful community of wizards. It is governed by a magocracy, where those who are able to wield Magic hold the highest positions of power and make the important decisions for the island. The wizards of The Isle are dedicated to the protection of the continent of Azrea from catastrophic supernatural threats, and as such, they stay out of all politics outside their borders.
The culture of The Isle is heavily centered around the practice and study of Magic. From a young age, those who show an aptitude for Magic are inducted into the learning process, where they spend years honing their skills and mastering the arcane arts. The island is home to a wide variety of magical traditions and practices, drawing on the traditions of Shaolin in its training regimen.
Customs on The Isle are heavily influenced by the wizards' dedication to their craft. Magic is seen as a sacred responsibility and is treated with the utmost respect and reverence. The island's inhabitants also follow a strict code of conduct, which includes strict rules on the use of Magic and a strong emphasis on discipline and self-control.
The wizards of The Isle observe several festivals throughout the year, many of which are dedicated to the celebration of Magic and the arcane arts. The most important of these is the Festival of the Arcane, which is held annually to honor the island's founder, Arch-wizard Vernum Salja. During this festival, the wizards of The Isle come together to showcase their skills and demonstrate their mastery of the arcane arts. Other festivals include the Festival of the Elements, which celebrates the power of the natural elements and their role in Magic, and the Festival of the Ancestors, which honors the island's forefathers and the legacy they left behind.
Structure
The organizational structure of The Isle is led by the Arch-Mage, the highest-ranking wizard and leader of the Isle, who is currently Vernum Salja. They are responsible for making important decisions and ensuring the protection of the continent of Azrea from supernatural threats.
Beneath the Arch-Mage are the Council of Wizards, a group of powerful and experienced wizards who advise the Arch-Mage and assist in decision making.
The island's inhabitants are divided into different circles, each dedicated to a specific area of study and practice within the arcane arts. These circles are led by Circle Masters, who are responsible for the training and development of the wizards within their respective circles.
The wizards of The Isle also have a military force, known as the Wizard's Militia, who are responsible for defending the island and carrying out any necessary actions to protect the continent from supernatural threats.
Finally, there is a group of administrative staff, who handle the day-to-day running of the island and assist the Arch-wizard and Council of Wizards in their duties.
Overall, The Isle is governed by a strict hierarchy, with the Arch-wizard at the top, followed by the Council of Wizards, Circle Masters, the Wizard's Militia, and administrative staff. All members of The Isle are dedicated to the protection of the continent of Azrea and the study and practice of Magic, with a strict code of conduct and emphasis on discipline and self-control.
Culture
The culture of The Isle is heavily centered around the practice and study of magic. Wizards on the Isle are dedicated to the pursuit of knowledge and mastery of the arcane arts, and they take their responsibilities as protectors of the continent of Azrea very seriously. From a young age, those who show an aptitude for magic are inducted into the learning process, where they spend years honing their skills and mastering the arcane arts.
Customs:
Customs on The Isle are heavily influenced by the wizards' dedication to their craft. Magic is seen as a sacred responsibility and is treated with the utmost respect and reverence. The island's inhabitants also follow a strict code of conduct, which includes strict rules on the use of magic and a strong emphasis on discipline and self-control. The wizards of The Isle are highly respected figures, and their word carries a lot of weight in the community.
Observed Festivals:
The wizards of The Isle observe several festivals throughout the year, many of which are dedicated to the celebration of magic and the arcane arts.
he most important of these is the Festival of the Arcane, which is held annually to honor the island's founder, Arch-Mage Vernum Salja. During this festival, the wizards of The Isle come together to showcase their skills and demonstrate their mastery of the arcane arts.
Other festivals include the Festival of the Elements, which celebrates the power of the natural elements and their role in Magic.
And the Festival of the Ancestors, which honors the island's forefathers and the legacy they left behind. The Festival of the Ancestors is a time for the wizards to reflect on their duty to protect Azrea, and to remember the sacrifices of those who came before them.
Public Agenda
Actively counter any attack on the world from forces that exist beyond the physical realm.
History
Vernum Salja - The most powerful wizard in Azrea. He was born in 530 A.R.M. in Lorilla, where he went to University as a Wizard. He and Amythine unwittingly played a significant part in spreading The Order of Humanity's dark curse across the Jorman Planes, which finally led to the Age of Horror. During the war, Vernum made up for his early blunder by breaking down the Order’s plan to weaken Rendin's ability to defend against the incursion. When the war was over, Vernum swore to protect the world against future incidents and started the Isle as a neutral haven for wizards, from where he could guard the continent. Vernum’s Magic has given him an impossibly long life.
Original player Pẽter Nel
Laws
The use of Magic must always be for the greater good and in the service of protecting Azrea from supernatural threats.
Magic must never be used to harm or control innocent individuals.
Any misuse of Magic will result in severe punishment, up to and including expulsion from the island or execution.
The study and practice of Magic must be approached with discipline and self-control at all times.
The sharing of knowledge and the mentoring of young wizards is a sacred responsibility.
The island's code of conduct must be respected and upheld at all times, by all members of the community.
All members of the island must work together in the protection of Azrea and the pursuit of knowledge.
Any attempt to disrupt the peace or security of the island will not be tolerated.
All members of the island must maintain strict confidentiality regarding the island's activities and the nature of its inhabitants.
The Arch-Mage is the ultimate authority on the island and their decisions are final.

Magic to shine the light on the dark
Founding Date
582 A.R.M.
Type
Guild, Mages
Alternative Names
The Mages
Demonym
Mage
Leader
Leader Title