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Axis

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Axis is a tale about a planet in the centre of the universe. All things revolved around it, even the attention of the Gods, the First-Kind. And much attention the Gods gave it, its mortal residents little more than their puppets. Every action, every achievement, every victory in every conflict, every birth, every death, all was dictated by the ever-watching Gods. But this was not a tyranny. In return for their surrender to fate, the mortals enjoyed great boons. They never hungered. They were granted technologies that could cross the skies and shatter mountains. They were guided into arcane arts accessible by even the most magically dull. The mortals would never want for anything, so long as they understood that everything they gained, and lost, was in accordance with the Gods' Play.   But then the Ravage happened. An invasion from the outside - something Beyond. Something that the Gods could not for once control. Now they lie dead across the land, and the few remaining remain forever bound in the Cosmic Pillars to hold up a crumbling reality. The mortals of Axis found themselves in control of their own destiny. Of course, so used to their dictated lives, they were reluctant to take ownership.   But in the end they had no choice, for the invasion has left them a very different world. The flesh-bent Malformed, the land-changing Distortions, the insidious Shards, the loss of all they had in their time under the Gods - those of mortality will need every strength, wit, magic and of course, will to survive their scarred planet.   Without their doting Gods, perhaps these mortals would simply die like flightless chicks. But maybe their wings are more developed than they think. In time they may very well drag themselves out of the cinders of war and regain the planet that they call home.   Tell me, mortals, do you need gods?
Welcome to the Axis Cosmos. The Axis Cosmos is a high-fantasy setting that focuses on the recovery of a world after a near-apocalypse. It looks at the turmoil and trials in such difficult times and celebrates the heroes who rise above the savagery and lead people towards the future.   The Axis Cosmos can be played in two time periods:
  • The Recovery - Placed within the first two hundred years right after the Ravage, this time period speaks of a heavily corrupted world, with swathes of land crawling with dangerous beasts and destructive forces. Food is scarce, the magical and physical laws are in disarray and societies lie in disconnected far-apart pieces. However, these times were also filled with discovery, exploration and of course, heroism. Search vast ruins for pre-Ravage artefacts, witness the birth of the Great Spirits and push the frontier of civilization into the distorted lands. Endangering your life and soul is a small price to pay for recovering the world.
 
  • The Resurgence - Nearly a thousand years after the Ravage, the Resurgence is a time of prosperity, as the races of mortality had found footholds on the lands of Axis and have built kingdoms and empires. The Great Spirits have become fully formed and assist the mortal races every step of the way. Harvest has become plentiful and magic has stabilized, even if it may never return to its Pre-Ravage glory. Still, the Malformed continue to stalk the shadows and the Distortions show no sign of ending. This is a more traditional 5e campaign that still hopes to excite explorers, as you visit vibrant societies, meet the races born during the Recovery and discover why the will of people has become increasingly important.

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