Session 02: Prologue -- 'On the Threshold of Greatness' or 'A House is not a Home'.
Sybermane has arrived, made his first assignation with and completed a request for 'the manager' of the Ambrosia Arms. He returns to his office, where he uses the back room as a makeshift bedroom. The room doesn't have a sofa-bed but it has a sofa that will do as one. Sleep comes easy to those who have made good on a promise, especially a promise made to oneself. Sybermane has dealt with the man who hurt his friend. Fordam, interstellar agent, wouldn't be traveling the stars any more, except in a religious sense.
As he rests, nothing could disturb his well-earned slumber unless it was something important. That, or the ever-disturbing cackling doorbell that on this occasion would not still its shrill laughter. On and on it gleefully went. As he roused himself to go and have a look, he realized that the doorbell's continued activation could be a sign to take care...
Relations
Protagonists
Sybermane - *
NPC: Hamelwerde - Injured party; found lying in the office doorway (causing the doorbell's continual laughter).
NPC: Alavicta - of House Mastertine!
Allies
Mumford Skaggs - Elixir salesman
Scaine Tollorro - Scaffold Mechanic
Tash Adare - Moving Picture house attendant
Competitors
Tam A'Walz - P.I.
Adversaries
House Mastertine - Orion-based Agency that acts as bodyguards and erstwhile freelance investigators.
Plot type
Scene
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