Guru Gunata Tanwi Character in Avatar World | World Anvil
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Guru Gunata Tanwi

Guru Gunata Tanwi

Physical Description

General Physical Condition

A tall scrawny man with a very straight posture, he is thin and old looking yet nimble and menacing.

Body Features

Plenty of spots all over his body, and faded tattoos covering the entirety of his torso, a large scar in his left arm going from shoulder to elbow.

Facial Features

A rugged dirty beard covers his chin and thick eyebrows above his eyes to match. His face looks dirty and wrinkled from age.

Identifying Characteristics

Faded tattoos in his torso, that are even harder to see due to his tan. And a large scar on his left arm going from shoulder to elbow.

Physical quirks

He walks with the help of a walking stick, stands very straight and speaks very low.

Apparel & Accessories

He wears a dark tan robe that has started to rag and is quite dirty, also he carries with him a large quarterstaff.

Personality Characteristics

Motivation

Gunata desires to free all Sky Bison from their airbending "masters", no matter what the cost. He believes that it is unnatural for airbenders and Sky Bison to form bonds and believes it is a form of slavery, hence he dedicated his life to "rescue" and free Sky Bison.
Character Location
Current Location
South mountain of The Island
Alignment
Lawful Evil
Current Location
Species
Ethnicity
Year of Birth
3353 A.A.B. 87 Years old
Children
Current Residence
Sout Mountains of The Island
Eyes
Dark green with deep black iris
Hair
Clean shaven
Skin Tone/Pigmentation
Black and wrinckly of age
Height
1,76 m
Weight
68 kg

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Cover image: Avatar World by Martim Viana
Character Portrait image: Old man in robes by j4j4

Gunata Tanwi

Samsari - Path of the King 11 Class & Level
Air Sanctuary Background
Air-Monk Nomad Race
Evil Alignment

Strength 8
-1
Dexterity 18
+4
constitution 11
+0
intelligence 15
+2
wisdom 14
+2
charisma 13
+1
Total Hit Dice 10
Hit Die
1d6+0
+4 proficiency bonus
-1 Strength
+4 Dexterity
+0 Constitution
+2 Intelligence
+6 Wisdom
+4 Charisma
saving throws
+8 Acrobatics
+9 Animal Handling
+2 Arcana
-1 Athletics
+1 Deception
+6 History
+2 Insight
+1 Intimidation
+2 Investigation
+2 Medicine
+6 Nature
+2 Perception
+1 Performance
+1 Persuasion
+6 Religion
+4 Sleight of Hands
+4 Stealth
+2 Survival
skills

 
20
Armor Class
56
Hit Points
+0
Initiative
35
Speed
WeaponAttackDamageRangeProperties
Quarterstaff 1d20+4 1d8 / 1d6 -Versatile
Attacks
Armor: None
Weapons: Mace, quarterstaff, shanzi, spear
Tools: Flute
Saving Throws: Wisdom, Charisma
Skills: Animal Handling; Nature, History, Religion
Proficiences
Ki Points = 12
Ki Save DC = 14
Ki attack Modifier = +6
Spellcasting
Old Dirty Robes
Quarterstaff
Holy Symbol
Air Glider
Signal Whistle
Equipment
Swift: When you roll for initiative, a roll of 4 or lower counts as a 5 for you.

Tumbler: You gain proficiency in the Acrobatics skill.

Sky Legs: You can travel normally in altitudes up to 10,000 feet, and are not disadvantaged by strong winds.

Light Foot : Any distance you fall counts as though the fall were 20 feet shorter than it actually is.

Ascetic Diet: You only need half as much food and water as a creature your size would normally need.

Charming Personality: You can cast the charm person spell as a 1st-level spell once with this trait, and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for this spell

Gregarious: You make friends quickly and easily, even with those who others might shy away from. You are not as easily intimidated as others by creatures with whom you can communicate, and those creatures are more likely to be friendly toward you.
Features & Traits

Heroes Enabled

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